
An Historical Point & Click Casual Adventure. Discover the extraordinary story of Marco Polo. Back from 25 years of traveling, the Venetian explorer began recounting his adventures.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ce jeu est un point & click sous forme d'une succession de tableaux retraçant les aventures de Marco Polo. Ce n'est pas à proprement parler un jeu d'aventure, dans le sens où il vous faudra résoudre les puzzles un par un pour pour pouvoir avancer dans l'histoire. [h1]Points + :[/h1] [list] [*]Puzzles intéressants et variés (on ne retrouve jamais 2 fois le même) [*]Très bonne narration, agrémentée de faits historiques intéressants à lire [*]Excellente bande son et ambiance sonore de qualité [/list] [h1]Points - :[/h1] [list] [*]Graphismes largement dépassés, plus proche de ce qui se faisait avant 2000 que d'aujourd'hui [*]Peut se terminer en 2-3h assez facilement, on reste sur sa faim [*]Dialogues parfois un peu niais [/list] Je recommande ce jeu pour son côté immersif et les puzzles qui sont variés et agréables. Peut-être davantage adapté pour un jeune public, étant donné le niveau de difficulté assez bas et ses aspects éducatifs qui pourrait être réberbatifs pour certains. 6,5/10
point click bulmaca 2015 çıkış yılına rağmen 1995 yapımı gibi hali var sarmaz
A very short but quite pleasurable casual point-and-click adventure with a few frustrations. The story is remarkably loyal to the book (actually called “Book of the Marvels of the World”) and the narrative and dialog surprisingly immersive, enhanced by wonderfully drawn graphics, all well researched and educational. There are a few hidden-object scenes (I think just 2 or 3) and several nice medium-difficulty puzzle mini-games. Frustrations are due to the click zones being extremely small. Several times in the game I clicked on something but nothing happened. I tried again later after getting frustrated and suddenly it worked!
https://youtu.be/FiMYrgWlE8w Half hidden object / half adventure this game adds up to less than the sum of it's parts as the story cannot keep up with the gameplay and each feels add odds with the other.
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нет
Real talk for a moment. I've got 5,000 hours in Oxygen Not Included. 1,300 hours in Surviving Mars. So, when I say this game is a masterpiece, you need only look at the hours I've played, and that it's my fifth highest played game of all time, to know, this game means business. Don't let the MS-DOS era graphics fool you, this will challenge you like no other. If you watch the trailer, you might notice it asking if you were ready to face the danger. I thought I was ready, and yet, over 250 hours later, nothing could have prepared me for what I was about to face. The puzzles? Intruiging. The graphics? Sublime. The historical accuracy? Amazing. 10/10 would see Ghandi using Jedi Powers again. I give this my highest award possible, 11/10 little bunnies.
The Travels of Marco Polo 10/10
Tags: Adventure - WC - Walk Clicker Additional Tags: Delete Local Content & Remove from Library TLDR: Sluggish engine. Hint system gives full solution with missing details leaving you stuck. Generic marco polo setting. Crazy pixelhunting to find items for puzzles. This is about as generic as it gets. You are some non descript explorer fending off to adventure. You have to pick up tiny objects scattered around the pre-rendered 3D scenes and apply them to their proper hotspots to engage with the environment. I can see some effort. The touch-optimized puzzles have you physics your way through by swyping open handles, turning levers. It is a nice touch but does not really translate well on a mouse. The environments are pretty but feel lifeless and static and the visual detail actually makes everything kind of blend into everything else meaning you have to keep a very sharp eye to find the tiny items. There is often no sense of where you are starting of in a scene. You see an entire landscape but you must bridge parts of the level together by repairing things, putting on a ladder as a bridge... but since you have no protagonist to navigate that environment its all in the theatre of the mind. Which is not well suited for a point&click adventure. Ultimately the lack of a Steam Guide showing solutions means I would have to hunt one down as a lets play or on gamefaqs and this game just is not worth that effort. Revealing hints tells you in sequence everything that must be accomplished to leave a scene but not every single sub-stebs required (e.g. undoing a lock requires a screwdriver and if you cannot find the screwdriver you will not guess how to undo the lock) Clicking on scenery items often gave no useful information on top of the hint/walkthrough. (e.g. I must get water out of the boat) but not explaining how. All things considered this might had been okay as an on and off mobile experience that you take in slowly and in small bites. But as a sit down experience it is very slow and the boredom comes hard and fast. Removing local content permanently and hiding from library for declutter.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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