
Clash of Puppets is a 3D hack’n’slash platformer, featuring classic b-movie style.
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Languages: English, French, Italian, Spanish - Spain
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Clash of Puppets ~~~~~~~~~~~~~~ Everyone has been in a B movie night marathon. I certainly have but I can’t remember what movies were featured. And then you fell asleep and a nightmare begun. In this nightmare, you become the hero of one single B movie where you have to fight many known badies like Dracula, Frankenstein, the Wolf man and others. Armed at start with your Baseball bat, you have to hack and slash you way through to the next level. But do not worry too much about weapons as you will get guns and traps along the way to help you in your nightmare. Great graphics and the control works fine. For $4.99, this game is worth every cent. This is fun and challenging. Maybe too much challenging at times. Positive: ~~~~~~~~ - Fun to play - Lots of achievements - Great Graphics - Trading Cards Negative: ~~~~~~~ - Maybe too challenging at times Great game to have in your library. Fun, Fun,Fun 8/10 [url=http://steamcommunity.com/groups/thecptfroggyclub/discussions/1/613948093875100001/][b]MORE THE_CPT_FROGGY REVIEWS HERE[/b][/url] [url=http://steamcommunity.com/groups/thecptfroggyclub#curation][b]FOLLOW THE CPT FROGGY CURATOR PAGE HERE[/b][/url]
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Hours played at review time, across 46 reviews with recorded playtime.
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This game is a trip lol There might not be much to it but what is there is fun as all hell and cute also.I recommend a controller for this one ;) I love when the puppets blow up all the stuffing goes all over lol I would also recommend this game with anyone with kids (Due to no blood just stuffing) and adults that like cute action games (Like me).Not a bad asking price as is but if you can get this one on sale its a do not pass up deal.
4/10. While the game may look decent on screenshots and videos, don't be fooled. This is a mobile game in every sense of the word. It's an action platform shooter that isn't well designed in any of them. theres no story at all. There are 30 levels, 3 of which are bosses, and they just recycle the same boss 3 times but with way more health each time. Every level has the same design and layout, they only change the setting, which is every 10 levels. The 10 levels of 1 setting feel the exact same, with the same levels, boxes to move, and arenas to fight guys. The game is super repetitive, never changing. There are like 3 types of enemies they just reskin for later different settings. The platforming is awful. When you jump you fall way too quickly and don't move as far forward as you would think. The double jumping is the worst I have ever seen in a game. You can only use the double jump if you immediately use it twice in a row. If you wait half a second after the first one you will just fall to the ground, which is inconcistent and screws you many times. The combat is terrible. There is no blocking or dodging. You run at guys and mash attack. They can auto hit you and juggle you right when you get in distance. If you get trapped against the wall they can just continually hit you without you stopping. The isometric view doesn't let you see below you, where guys who have perfect aim can spam projectiles meaning you get hit by guys you can't see. Every combat happens in large square open areas where waves of guys continually spawn, never anywhere else. Then there's the fact that you it has the dumbest save system ever, which is none. Levels can take 10 min with tons of parts without the game giving you health. If you die, or no health is given, which you will, due to poor platforming and combat, you have to start the entire level again. You can get triple hit by traps, there being no second of invincibility. Some levels require you hitting multiple switches and backtracking back and forth 5 times in the same area to inflate game length. Theres just nothing interesting or innovative. As a mobile game maybe, as a steam game, "nah". Also there are glitches and bugs. In one level there was two paths to choose from. I went one way and was unable to progress but was locked in the room so couldn't do anything and had to restart level. Another level had a teleport problem and it just wasn't worth it anymore. Only cool thing is you get a decent amount of weapons and it is funny and novel to chop a puppet in half and see the fluff spill out, but that gets old after first 5 min.
3D 핵앤슬래쉬이다... 전체적으로 고전느낌도 많이 나고 B급느낌도 많이 나는데 실제로 게임하다보면 자신도 모르게 몰입되서 플레이 하는것을 발견할수 있을듯하다 스테이지 1만 깨도 60개중에 10개의 도전과제가 달성될만큼 도전과제 달성자체는 쉬운편인듯하다 약간의 퍼즐이 조합되어있으며 게임을 진행하면서 무기들을 얻고 나오는 적들을 죽이면 된다. 가끔 적을 때릴때 순간이동하는게 있긴하다..ㅜ0ㅜ 도전과제를 즐겨하거나 아무생각없이 즐길수 있는 간단한 게임을 찾는다면 한번 해보길 바란다
This is simply good mindless fun. The story, such as it is, is that you are watching a B movie at a drive in theater when you fall asleep and begin to dream of yourself as the action hero in B movies, lol. So you basically jump, hack, and slash your way through three different B movie settings. There isnt really anything else to the game. If you are looking for good casual fun, this game definitely excels at that. It can actually be difficult at times, but between your melee weapon, your two different ranged weapons, and a number of traps at your disposal, you should be able to mow down your enemies without too much difficulty. Definitely an enjoyable game. 7/10
Clash of Puppets is a combination of both the Twin Stick shooter and platformer genre, where you take on the role of a man that fell asleep in a movie drive in. He is now stuck in his dreams and must fight a variety of monsters in three movie settings in order to escape. That is all the plot we are given and off we go to fight monsters and solve puzzles. Throughout the levels there are coins scattered about, that you can collect for a better rank when you finish the level, but it is entirely optional and effects nothing. There are 30 levels overall and it should only take you a few hours to complete. Before starting the levels we are given the option of picking from one of three difficulty modes and the only difference between them is the amount of damage enemies output. Contrary to the cute visuals, this is not an easy game. To defend yourself you will have quite an arsenal at your disposal, which includes a gun, a melee weapon, beam weapons and traps, all at once. Overtime you will be able to unlock new, better weapons from each of those categories though you will never be able to use the previous weapons again. Guns are your typical Twin Stick shooter weapon and work exactly how you expect them to. Beam weapons are much more powerful and will zap any enemy caught in it's path. It is a very effective weapon and will be your go to weapon throughout the adventure. Traps range from freezing all your enemies, laying landmines and setting up saw-blades to control where your enemies are able to pass through. There are a surprising amount of weapons with different effects and get wackier the further into the game you go. Ammo for these weapons are found either in weapon stalls placed around the level that restores all your weapon ammo or a bubble with a certain ammo type in it. Ammo is pretty scarce in the beginning and you will often have to resort to fighting in melee, which is unfortunately where the game falls apart. You will start off with a simple baseball bat and will soon upgrade to a knife. I mention this because all melee weapons have the same absurdly short range, while the enemies have far larger range for some reason. What this means is that when you fight in melee, you will more likely than not take a hit and not be able to retaliate until you are in sniffing range of the enemy. With this game's lack of invulnerability frames, you can easily get stun locked by an enemy and cut down within seconds if there are other foes around. There is no blocking, no rolling or any other kind of defensive measures, to make melee a viable option. Hit and runs tactics don't work here, due to your slow speed and range, as well as the danger of more enemies coming to surround you. What it boils down to, is mashing the attack button and hoping he dies before his friends show up, to stun lock you to oblivion. How zoomed in the camera is, is another rather large flaw for this game. It just shows far too little of your surroundings and constantly makes you lose sight of your enemies. This can be fatal if there is a swarm of enemies closing in on you or you are fighting an enemy with ranged attacks that you couldn't see coming. With how small the arenas and environments are, it is kind of ridiculous this is even an issue in the first place. Platforming suffers even more from this. Around half way through the game it starts requiring pretty precise platforming and the camera can hamper your ability to see the next platform or a hidden trap. Sadly, even the simple act of jumping feels clunky and overall mediocre. That is mostly due to the funky way double jumping works in Clash of Puppets. As soon as you jump, you must immediately jump again or your second jump simply won't activate and you will fall to your doom. You will never feel confident in your ability to land a jump. All the things that I have mentioned with the combination of being put back at the very start of the level if you die, makes for a very annoying experience. Puzzles are pretty fun, though they nearly always involve fixing a lever and are all extremely easy to figure out. It is weird, it is a game likely to be far too difficult for children to get into, but has very simple puzzles. There are a few sections in the last few levels that introduce portals to the game. These are beyond annoying and require a mix of trial & error along with exact memorization of how you got there, otherwise you have to start the entire process over again. The last few levels are pretty happy to waste your time actually. You will be running back and forth through the same areas over and over again, as you find a lever that unlocks a gate on the other side of the map and then find another lever that unlocks a gate from the side you just came from. That will happen multiple times and is a pretty cheap way of expanding playtime. Enemies differ from area to area as each of the three areas are themed, so you won't be seeing Dracula in a Asian setting. They are quite varied and you will be facing all sorts of wacky and cute enemies. Most of them attack in the same matter and are usually just visually different, such as orcs and samurai. Enemies all have their own battle cry's which are usually adorable like the werewolf's barking, that never fails to make you smile. Well, as long as he is not ripping your face off that is. When you attack them, they will “bleed” fluff and surprisingly enough, you can even cut them in half if you have a sharp weapon. Enemies will always alert you of there presence before attacking via a introduction cut-scene from the start of the game till the end. It is nothing game breaking but having the option to skip them would have been nice. At the end of every 9 missions a boss will appear and it is a pretty cool fight. For the first time, you see, the boss is the same every time, only difference being it has more health now. That was very disappointing and felt like a missed opportunity to keep you pushing forward to see what giant monster you will face next. Clash of Puppets is an eye-catching and charming game that is sadly plagued with issues. From your character freezing up when you try to shot a weapon that is out of ammo to the platforming you will be doing most of the time. Aside from the main adventure there is also a survival mode to take part in. You will be able to select from any of the three themes you have reached and will enter with the weapons you currently have in story mode. This is a serious problem as the first two theme enemies will be a cakewalk if you are far into the story mode and have end game weaponry. Since it continues until you die, you will more likely die from boredom, before your character himself dies. Why they didn't balance the enemies or start you off with basic weapons and having random weapon drops is beyond me. Clash of Puppets has a lot of neat ideas but rarely seems to pull any of them off, in a fun matter. It's a shame, this game is simply gorgeous to look at, but the actual gameplay itself is nothing but disappointment. It is not beyond repair however. If the devs add more striking range to melee, gives us control over the camera, fixs the jumping and work on survival mode, it would turn this into a decent little title. As it is however, I simply can not recommend it.
Extremely catchy soundtracks, challenging level design, interesting mechanics, cool graphics, excellent character design .... I can't play something like this and just don't recommend it to everyone, especially since I always was a hardcore gamer and I love hard games. Clash of Puppets lets you play an Easy mode meant for everyone, but Normal mode is already very challenging for the average gamer. How neat is that? You can obviously feel that it's been ported from mobile devices, but it doesn't affect gameplay at all. Keyboard input uses an unusual set of keys, which might be very uncomfortable for most users, but you can easily overcome this by using a joypad, since it's fully optimized for this kind of input. Cheers!
A quaint little hack'n'slash kind of game. Basics of controls easy to grasp. Story is... solid enough. Clash of Puppets all around well made. Enjoyable & easy to play, (the 2 basics to a good game) just keep on swinging for the fences and/or unloading your range weapons and you'll get where you need to go. The only downside to this game is the jumping mechnic I feel is off, like you cant jump 'out' you have to jump 'up-then-out'. Im sorry if this doesn't make sense but if you play it im sure you'll figure it out. [u]Last Note:[/u] Good game, Fun. Buy it. But what you see is what you get.
Al comenzar el juego veremos una breve introducción en la que nuestro protagonista, Charlie, llega conduciendo su camioneta a un autocine de esos en los que aparcas, te pides una palomitas y te dedicas a ver una película desde tu coche. Charlie observa detenidamente un cartel en el que puede leer que echan tres películas ambientadas en cada uno de los mundos del juego y acto seguido se echa una siesta. Fin de la historia. Sorprendente… verdad? Puede que no sea el colmo de la originalidad, pero es una excusa… vale, sí, muy mala, para tener algún motivo por el que recorrer los niveles del juego. Los controles funcionan muy bien, tenemos algunos tipos diferentes de puzzle que implican saltar encima de conductos de vapor, encontrar engranajes, mover cajas y accionar palancas, pero no tenemos mucho más. Lo que sí hay son trampas de varios tipos: pinchos que salen del suelo, barreras móviles de madera, precipicios… etc, aunque no podemos decir que se haga el mejor uso de ellas al muchas ocasiones. A veces nos encontraremos con una serie de pasillos plagados de obstáculos y con varias puertas cerradas, pues bien; tendremos que llegar al final pasando por todos los obstáculos para encontrar un engranaje y luego tendremos que volver al principio del nivel atravesando de nuevo todos los obstáculos para abrir la puerta del inicio que a su vez abrirá una puerta que vuelve a estar al final, volviendo a tener que realizar el recorrido. Ahora imaginad que hay varias puertas, varias palancas y varios engranajes y que tenemos que atravesar el pasillo de obstáculos unas 12 veces… sin duda esta mecánica no es divertida! Tenemos tres mundos distintos: transilvania, oriente y fantasía. Cada uno de ellos tiene 10 niveles con un jefe final en forma de OVNI alienígena. Cada mundo tiene su propia estética y sus propios enemigos, algo que sienta muy bien al juego. Nos enfrentaremos a soldados, muertos vivientes, caballeros, magos, vampiros… en general el juego es variado en este aspecto, aunque algunos no dejan de ser skins de los enemigos ya vistos en otros mundos, al igual que la algunos de los elementos del escenario. Existen también algunos niveles especiales en los que solamente hay combates y también otros en los que solamente habrá plataformas, aunque la mayoría son una mezcla. Debes desbloquear cada uno de los niveles para poder acceder al siguiente y no existe otro modo de avanzar, así que no estamos hablando del típico juego en el que compras tu progreso. Un juego sencillo y sin demasiadas pretensiones con el que podemos pasar un buen rato. Si le dais una oportunidad y lográis superar algunas secciones de plataformas muy repetitivas, encontraréis un juego muy digno, aunque eso sí, no encontraréis nada épico.
What a great little platform game! You can see how much I've enjoyed by my playing time! It's very easy to pick up and play and lose a few hours! Graphics and sound are suitably atmospheric and it runs well altogether. It's fun trying to find all the coins and there is the urge once finishing to play through again on hard or to get more achievements (some are a bit of a grind though). It has cute little trading cards too which are impulsive to attain. There are a few negative points: can become very repetitive on one sitting some glitching on movable boxes some areas not unlocking meaning you have to restart the level further on things such as moving ledges can be very annoying due to being out of sync The 3 "bosses" are the same and almost impossible to kill the last on Hard setting 2 of the achievements seem to be broken However if you like cutesy, straightforward fun, you could do lot worse than pick this up.
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