
This is a historical strategy game set in the Three Kingdoms era, told from Liu Bei's perspective. It covers the Yellow Turban Rebellion to early Three Kingdoms. Featuring classic turn-based gameplay, it reinterprets historical events, offering both engaging battles and rich cultural insights.
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About
Welcome all strategy game enthusiasts to the story of "The Three Kingdoms: The Tales of Jian An" This is a very traditional turn-based strategy game. We believe players who enjoy strategy games will find the fun they’re looking for in this game.
The game progresses through "Story Mode" and "Battle Mode." In Story Mode, you can enjoy an extremely detailed historical story that aligns with the logic of the late Eastern Han period.

This game is not a strict historical retelling. It does not feature well-known but cliché scenes from "Romance of the Three Kingdoms," like "The Oath of the Peach Garden," "The Three Heroes vs. Lü Bu," or "Guan Yu Slays Hua Xiong." Instead, our story follows the historical records in texts such as "Records of the Three Kingdoms," "Zizhi Tongjian," and "Book of the Later Han," while reasonably expanding and fictionalizing the events.

In the traditional turn-based combat mode, we have also introduced many fresh and interesting attempts and changes, such as the "Fog System," "Weather System," and "Time Change System," adding plenty of new elements to the classic strategy gameplay.


The interesting battlefield completion system and achievement system showcase your control over the battlefield.

Collecting contents like the "Character Encyclopedia," "Treasure Encyclopedia," "Legend Encyclopedia," "Glossary Appreciation," and "Music Appreciation" are a great pleasure for completionists.

Want to experience a completely different Three Kingdoms story, or satisfy your nostalgic love for turn-based strategy games? "The Three Kingdoms: The Tales of Jian An" is your best choice.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
一比一抄袭曹操传就算了,逛街部分事件做得稀烂,还steam好评截图领手游兑换码,手游运营内购吃相难看,说两句还被官托围攻
这游戏确实用心制作,但我第一次给国产游戏差评。为啥?核心是太过冗长!打通93关标准难度全成就用了200+小时!打黄巾军一共20多关打吕布一共10多关,感觉很多是在无意义重复,压缩在50-60关,100小时以内感觉更合理。然后部分机制设定比较恼火,有些机制和流程设定缺少必要说明导致进关卡都不知道要干什么往哪走,加上后面一些关卡设定敌人无限援军,居高临下打不到还黑又硬啥的。接着是剧情,你说它演义向吧温酒斩华雄三英战吕布等经典要不没有要不一笔带过,你说它历史向吧它又反复提示游戏纯属虚构。另外就是ui设计很差,个人感觉不如20多年前的曹操传本体,还有bug比较多经常闪退。这游戏第二作应该不会再玩了,确实没那么多时间耗不起,情怀200+小时也磨没了。
游戏好用心,但是你为什么要设定回合数,不在回合数内打完就判定战败,林北 玩个游戏就像有狗追一样,策略玩家喜欢慢慢谋划,每次战斗不紧赶慢赶回合数就没了,我TM玩得很不开心。。。。。。。。。。。有些战斗行动路线没看到,走偏了,必然战斗回合不够用,然后判定失败,然后林北 又要从头开始打,林北玩得很不开心。
他馬的 你這到底是什麼垃圾關卡設計 弄一堆隱藏關卡成就給玩家解? 困難難度根本解不完 RE好幾次仍然沒有最佳解 我懷疑製作組真的有自己下去玩過嗎?
堪称用心之作,但是有时候打一半没招了不得不换思路重打还是很坐牢的,好在难度随时可改
Steam上难得的三国战棋游戏,好玩,一口气玩了三十个小时,但是见鬼的我看什么评论? 这款游戏算不上完美,但游戏性完成度还算不错,我可以打9分。但是喜欢剧情幻想匡扶汉室的,就不要入了,剧情只到赤壁之战。我的梦碎了啊。现在一点儿不想打开游戏了。 如果你想玩一款三国题材战棋手游,推荐,如果你想看剧情匡扶汉室,算了吧。
这款是目前三国战旗类游戏中,无论剧情的严谨性、人物的史实性、系统的严谨性等等各方面均是个人心目中最优秀的。
人物、剧情、各种对话的细节都处理的非常不错,是当初20年前我玩的曹操传的升级版,对于战旗类发烧友十分推荐,期待下半部早点完成,不要让这部战旗神作成为遗憾。
很可惜的作品,文案神乎神其,是所有三国游戏中的标杆,但是剧情始终缺乏张力。 这也没办法,毕竟是历史向的作品,一切编排都要按部就班有迹可循,并且碍于各种原因只做到了赤壁之战。 所以我们只能跟牵招不相往来,与陈群分道扬镳,同徐庶泪洒长亭,和田豫南北相隔。 情怀倒是给的很足,夏侯博没死在徐州,士仁从小卒升到武官,陈式为刘备膏车秣马,赵云马云禄续写汉末爱情故事。 然而这还不够,这种情怀彩蛋已经满足不了我们薯粉了,我们要的是扭转乾坤。 我最喜欢的曹操传mod有三部。 一是姜维传,概念神健康张嶷计破邓艾,姜维兴复汉室还于旧都。 二是宛如梦幻织田信长传,第六天魔王薙灭本能寺之焰。 三是瓦岗山异闻录,虽然依旧振兴带唐,罗成单雄信等人却个个得以保全。 所谓一切有为法,如梦幻泡影,如露亦如电,应作如是观。但游戏不吃你这套。某个号称历史为骨艺术为翼的前国漫之光现在在哪发财呢?尊重历史毋庸置疑,过于茧缚自己反而束手束脚,那些令人血脉偾张心潮澎湃在无数日夜里引人遐想万分魂牵梦萦的逆天改命时刻,就是志同道合的伙伴给我们诉说的最浪漫的情话(x)是鬼脑一开的作者给我们整的黑话(√) 这部作品要是和姜维传合在一起我都不敢想,完全是最优秀的类曹操传游戏。 如果把季汉赋形,刘备讲述他颠沛流离的青年,姜维诠释他壮心不已的暮年,那我缺的中年大叔诸葛亮呢? 懂我意思吗? 懂我意思吗? 懂我意思吗?
游戏画面很好,是以前的味道,建模也是我喜欢的类型
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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