
A full-fledged SRPG set in modern-day Japan! Use your allies' skills and special abilities to fight through simultaneous turn-based, strategic battles! A story of fierce battles between boys and girls told in three parts!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The game takes place in Kanagawa, Japan, in the present day. All of the characters are ordinary students and working adults—realistic, everyday people. Instead of swords and magic, they fight with motorcycles and their fists in this unique Simulation RPG.
The game features a unique “Simultaneous Turn” system, where the action order of allies and enemies is constantly mixed together. You’ll need both split-second decision-making and long-term strategic thinking to overcome your opponents in this fresh take on the strategy genre.
“Shift Change” is a forbidden command that lets you move your units regardless of the current action order. Whether you use it to create an opening or turn the tide of a desperate situation is entirely up to you.
The game features a “Rewind” function that lets you undo your actions by up to nine moves. Take your time, experiment, and carefully develop the best strategy for each situation.
Meet a wide variety of characters, including bikers, baseball players, martial artists, therapists, and more. Build your team around each character’s unique personality and abilities.
As they grow, each character learns unique skills and actions that reflect their individual personalities. You can also freely customize your characters by adding and upgrading their actions.
Use the “Enhance Team” command to invest funds and strengthen your entire team. You can also take on Free Maps as many times as you like to further develop your team.
Experience the three-year struggle of ordinary people through a three-part story spanning 41 stages. Enjoy the intense and passionate drama of these young men and women as their lives collide in a fierce battle.
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Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]しっかり一本骨があるタイプのSRPG[/h1] 日本語対応、国産インディー 敵と味方が行動順に行動するSRPG FE系だと思えば話がはやい(気がする) キャラデザは味がある…80年代の漫画や劇画調な感じ それが治安の悪い学校の雰囲気と相まって何ともエモいのである SRPGなのでキャラ数は結構多め 部活もスタンダードな物から鳥人間部(!)という ファンタジックな仮想部活まで様々 早期アクセスで出来立て!な感じだけど システム的にはしっかり骨があり 難しすぎず、失敗した!という時の救済措置(ターンを戻す等)もあり 初心者からSRPGに慣れた人まで幅広くプレイ出来ると思う 技も最初は少ないがスキルを増やしたり削ったりして調整可能 カットインもロボットアニメみたいでカッコイイ ボリュームも充分あり3部作の最初の作品なので今後の展開にも期待できる 早期終了時点で価格が上がるとの事なので 気になる人は買ってしまった方がいいかもしれない [code] Steamキュレーターで紹介しました [URL=https://store.steampowered.com/curator/41056472/]「3D酔いでもゲームがしたい」[/URL] [URL=https://twitter.com/_Rlyeh]Twitter[/URL] 毎日更新してます! [/code]
I am more hype for the official release of Dramatic Road than the next super robot wars entry especially when the story closed with a cliff-hanger (again in Blue octave also). As with the gameplay improvement in latest patch, I don't regret support the Early Access. My playtime currently is 30hours, times used to level up or unlock lapel pin after completing story is not added, so you can decide whether to purchase based on how much content the asking price is worth. Dramatic road has the difficulty level similar to those of old school SRW games but without flashy robot animations. Game isn't hard but you can't just move point A to B mindlessly to blow up enemies. There's flyer (wing glider), cavalry (motorcycle), mage, healer, pitcher (archer), buffer (latest patch), dancer, construction worker (make sandbag terrain), boxer and the class are all unique and serve a different purpose. Though I would say construction worker is the most pointless for altering terrain because it doesn't affect the game much. Thankfully with the latest patch, the construction worker became a defence tank. Boxer has low movement range compared to motorcycle, before boxer even reach the enemy they are dead from ranged attack or motorcycle. But the latest patch made dodge tank possible for boxer. So if you find classes lacklustre at the start, it gets better later on in Blue Octave (Stage 13-26) Stat growth from levelling is fixed, there is no RNG making your character weak from levelling. As of the Blue Octave update, there are lapel pin added to the game which give you another passive. So by training everyone to level 25, you unlock lapel pin for each character that are accesories to add stats or 1 more passive. Imagine a boxer that relies on counter before enemy attack. The previously lacklustre boxer suddenly became much stronger because of 1 passive. The boss battles are engaging because they are dangerous with their 2 movement in 1 turn but not with stupidly high HP that makes the game repetitive chore to defeat. This is something newer SRW fail to recognise, HP sponge don't make good boss battles. As of the latest patch, there is an overall increase in difficulty of stages (stage 13-26) so it is more balanced as compared to only boss battle being challenging (before stage 13). New difficulty mode 'Advance' also added, though the minor increase in enemy stats is not very noticeable and can be safely played as your starting difficulty if you find the game too easy. I believe the developer are reading reviews and taking feedback, as there are many improvements in Blue Octave arc that were implemented based on forum feedback. Example big roster, pointless to train everyone. So there's class balance and lapel pin added.I hope the developer improve on making the non-boss stages more challenging and they did. Minor mistranslation in-game but the story isn't what I am looking for in a tactical RPG and you will still understand what the story are trying to convey. The shop system do need some work because I finished EA without even buying anything. so the impact on gameplay is close to zero. The skill mastery is also very limited in choices because not much option for diversity between characters. I would suggest to change the healing item skill page into something unique to the character for more customization. Despite the minor flaw and suggestion, I would recommend this to anyone that like playing fire emblem or SRW but with a more balanced difficulty level and no permadeath. If you have suggestion for improvement, do write a forum post to them. Seeing how efficient they are in patching the game based on my feedback, you don't have to wait until each major patch for things to be sorted out.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
見た目的にシステムがFEでキャラが違うクローンゲーなのかと考えてしまいますが、中身は別物です。 ゲームシステムはFFTやFFXなど、敵味方が入り乱れる個人ターン制と、敵味方全員の1行動を1ターンとする全体ターン制を合体したもので独特です。 シナリオは現代の学園モノで、剣と弓と魔法の代わりにバットとボールと奇術で戦います(笑) 世界観は好みが分かれるところではありますが、シナリオの根幹は王道RPGとなっています。 絵も独特ですが、キャラクターは個性的で魅力があり、設定もよく作り込まれているので、慣れてくると味を感じます。 前作があるゲームですが、この作品単体で楽しめるように出来ているので、前作未プレイの方にもおすすめです。 良かったところ ・個人ターン制を採用しつつ、全体でのターン制を取り入れることで、必ず全体1ターンのうちに全キャラが1回ずつ動くことを担保しています。これにより、個人ターン制で調整が難しい「ずっと俺のターン」問題が無くなり、遅いキャラでも活躍することが可能です。また、1ターンに1回実行できるシフトチェンジも、遅いキャラの活用を助けています。 ・難易度設定がちょうどよく、適度に縛りながら高めの難易度で遊ぶこともできますし、フリーマップを活用して自軍を十分に鍛えてパワープレイすることも可能です。また攻略法も一つに絞られず、様々な方法で戦うことができて幅が広いゲーム性となっています。 ・キャラのカスタマイズの幅もちょうどよく、色んなスキルを覚えたり、一つのスキルの強化に特化したりできるので、攻略の自由度に繋がっています。またこれらは全体強化と合わせることでさらに促進されます。 ・まだ情報提示など足りない部分もありますが、全体的にUIが優れており、マウスのみでストレスなくプレイできるようになっています。 ・ゲーム全体の完成度も高く、テキストの間違いや、キャラの表示バグなどはあるものの、進行不能になるバグなど致命的な不具合が今のところありません。 ・キャラクタが個性豊かで魅力的です。何か秘密を持っているキャラも仄めかされていて、その背景が気になって引き込まれて行きます。 気になるところ(要望) ・ゲーム中の情報提示がまだ不十分で、キャラクターやあらすじの説明、ヘルプや様々な用語のTipsなどがありません。今後の充実が期待されます。 ・フリーマップから戻ってきた際にオートセーブされないのがちょっと不便です。オートセーブタイミングを増やしてほしいです。 ・アクセサリ装備やアクション習得など、ユニットの詳細情報を選択した際に、一旦一覧画面に戻らないと別のキャラを選択できないのも不便です。マウスのホイール操作などで前後のキャラ情報に遷移できると嬉しいです。 ・フリーマップが毎回敵の配置や強さが全く同じなので、レベル上げ周回していると作業感がでてきます。強さや敵のユニットなどは少しランダム性があった方が飽きずにできると思います。 好みが分かれそうなところ ・意図的と思われますが、全体での次のターンの情報は、その全体ターンが終わるまで見れないようになっています。つまり、次の全体ターンでどのような行動順になっているかはプレイヤーが予想しなくてはならず、ここが難易度を上げる一つの要素となっています。次ターン情報が見られるようになれば快適と思いますが、予想しながら進める面白さもあるように思います。 ・これも意図的と思いますが、SRPGでよくある敵の移動可能範囲表示がなく、プレイヤーに予想を促しています。そういうものだと思えば問題はありませんが、SRPGではよくある機能なので、無いことで困惑するプレイヤーも多いでしょう。 総括すると、独創的で出来がいいゲームなので買いです。
学園をテーマとした硬派なSRPG。 敵味方の行動順が予め決められているFF10のカウントタイムバトルっぽい戦闘システムを採用しており,敵味方が入り乱れる前提でバランス調整がされているため,FEなどの一般的なSRPGとは差別化が図られていて新鮮味がある。 序盤から難易度が高めでよく死にかけるが,回数制限のある巻き戻し機能を利用すれば不意の増援にも耐えられるはず... 良かった点 1. 特定のキャラが近くに来ると専用の会話が発生する 2. フリーマップでのレベリングが出来る 3. 戦闘システムが独特で戦略性が高い 4. 行動巻き戻し機能が便利 5. マウスに最適化された操作性 個人的な改善要望 1. シナリオパートでログなどのボタンをクリックするとテキストが進んでしまう(修正要望) -> Ver0.51 で修正されたようです。 2. 戦闘パートの速度(テンポ)を速くする機能 3. 画面スクロールをクリック&ホールドにする機能 4. 能力や戦闘システムなどの解説をまとめて確認する機能 想像していたよりかなり丁寧に作りこまれていたのでめっっちゃ面白いです。 これからのストーリの続きやシステムのブラッシュアップに期待したいです!
ただのターン制でなく敵味方の行動が入り混じるバトルシステムとなっており、 難易度的にもとても歯ごたえがある絶妙なバランスです。 シミュレーションRPG好きには是非お勧めしたい一品。 気に入ったところ ・スキルやそのスキルの強化、アクセサリーやその他によるパラメーターの強化等もあり自分の好みによってそういった部分をカスタマイズできる点 ・1ターンに1度使用できるシフトチェンジによって戦況の打開がしやすくなっている点 ・味のあるイラストや独特の世界観、ストーリー(このあたりは好みが分かれるとは思いますが… 気になったところ ・敵の移動範囲が見れない為戦略を考えるのが少し難しい ・グラフィックの関係上敵の行動順を確認するのが面倒くさい まだ序盤ですが難易度もそれなりに高く、とても楽しめています。 また回数制限はありますが、巻き戻し機能もある為それを利用すれば誰でもクリアしやすいと思います。 歯ごたえのあるシミュレーションPRGをプレイしたい方には特におすすめです。
正式サービス開始から 味方のキャラアイコンがそれぞれ個別にあるのでぱっと見でどのキャラかわかりいちいち確認しなくてもいいのでわかりやすいstudio製だと職業ごとしかないことも多いので 作者さんのXによると成長も固定らしいので神 キャラデザもAIよりかはずっと好感が持てるのでいいと思う スキル降り直し自由で試行錯誤できる系 ステージ4クリアにして仲間が16人もいる ストーリーだけ今のところだいぶつかみは弱いけど今後に期待
Absolutely charming. I've taken to referring to Dramatic Road as "Motorcycle Fire Emblem", a moniker that's not entirely accurate but does get the point across. To be honest it feels more like a Super Robot Wars game in terms of pacing and unit durability, but the unit design in terms of class feels along the lines of FE. The English translation's a little rough but if you have a fondness for bootleg anime subs or the fan translation scene the stilted dialogue and typos are fun and comforting. Overall just a really solid SRPG and an example of the genre I'd love to see more like.
A very indie cool simulation RPG based on school themed I browse out of nowhere and found it on the Steam Store. It immediately caught my attention and bought it without any hesitation. Finished the game and achieved full 100% achievements on Update 0.98.0. Definitely please try out the Demo! Turns out it was very fun and it got me addicted to keep farming all of the characters and extra accessories to their fullest potential. The story is actually decent, especially Stage 2 onwards. The characters are actually well designed and viable in the gameplay as long you keep leveling them up. Very unique type of classes like Rider, Biker and many more so you can try it all out and see what suits your playstyle. Difficulty wise seems just right, I do not have any issues so far but you can use Rewind Action to reverse back your mistakes. The English localization is actually good and I do not see any issues so far with it. I actually love the artwork of this game and the graphics are good and simple. Please do give any feedback to developer! I browsed around the developer's website and turns out there are some old works of his that deserved to give a chance to try it out. Even tried out his 2006 work that you can download for free. I looking forward to the series and any of his old works that will be ported for the future with Unity Engine.
An enjoyable turn-based tactical game set in the modern era. Classes are tied to Japanese high school clubs - sports, hobbyist clubs like motorcycles and backpacking, so on. Classes are generally fairly unique, though they sometimes share abilities, and individuals of the same class may have varying techniques. I don't know if character stat gains are randomized or not - poor stat gains are offset anyway by special techniques. You can equip various items that boost stats and use points gained from leveling to purchase or improve various techniques / special attacks, thus allowing some customization. Special techniques have base power levels baked into them that increase as you level them up. The shift change mechanic allows you to swap a current character's turn for another's, thus allowing you to adjust initiative on the fly and adjust tactics based on the situation. It also keeps slow-moving, low-initiative units relevant, as these types of units often get left in the dust in most tactical games. The graphics are attractive and exactly what I would expect for this style of game, especially for an indie developer. There are no zoomed-in battle sequence animations such as in Fire Emblem when units engage, but I take no issue with that - it may have been done due to time constraints, or a desire to focus on the core tactical gameplay. There are story sequences between main missions where you end up recruiting new units, learn about the individual characters, and the impetus for your battles is derived. I say this with utmost respect to the developers who spent time on these sequences - thank you for allowing the players to skip / fast forward through them. I personally don't like being forced to sit through dialogue when I want to get to gameplay, especially in a tactical game such as this. There are repeatable mission maps that allow you to grind up units you haven't used, or to just overlevel if you find that enjoyable. The game itself isn't punishing in its difficulty, though the difficulty ramps up with the typical "this boss unit does a ton of damage and can almost one-shot anyone". Overall, this is a light, fun addition to the tactical turn-based genre. It isn't particularly deep or complex, but it doesn't need to be - what it offers provides enough depth to make battles fun and require some tactical prowess. Highly recommend.
[h3] この高校生たち、アツすぎる [/h3] 8,000人の生徒が通うマンモス校、暁雲高校の部活、「二輪部」所属の生徒たちをメインに、「鳥人間部」「冒険部」「土木部」など、ツッコミどころ満載な部活動を巻き込んで展開されていくシミュレーションRPG。 SRPGをプレイしたことがある人は、あのゲームのあのシステムね!となるだろう。 ストーリーは熱血。 主人公は正義を貫くタイプの子で、「二輪部」でバイクレースをするからといって、ヤンチャなわけではない。 個人的に推しは葉山くん。裏切りそうな顔をしているのでどうかずっと仲間でいてほしい。 関東在住の方は、ボス敵の名前を見ると知ってる地名があったりしてにっこり出来るかも。
Players by region
Where this game's players are, estimated from review languages.
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