
In this Game Boy styled horror game, uncover the mystery of the Roanoke Museum of History and Wonder. Get lost in its maze-like exhibits, solve peculiar puzzles, and survive being hunted by grotesque creatures from the controversial Human Body Exhibit. Can you leave the museum alive?
Modeled estimate, not a reported figure. How we estimate →
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About
The Third Shift is a Game Boy Styled horror game inspired by classic horror titles like Resident Evil and Clock Tower.
As the newly hired security guard at the Roanoke Museum of History and Wonder, you’ll be working under the watchful eye of your boss, Daniel.
Blend 3rd and 2nd person perspectives as you see yourself through video surveillance.
1st person point and click style gameplay when you’re away from the camera’s view.
Navigate the Roanoke Museum, a twisted, labyrinthian assortment of halls and exhibits.
Piece together the horrifying mystery behind the museum and the surrounding community of Roanoke Island.
The history of Roanoke, and the disappearance of the Lost Colony, play a part in this ominous tale…
Journey through vast and complex exhibits as you are hunted by gruesome creatures.
Each unique exhibit covers a specific topic bursting with detail, educational info, and terrifying secrets.
The Human Body Exhibit - A controversial exhibit that holds plastinated corpses that display grafted human specimens. Where did these bodies come from?
The Aquarium - Wander through the tranquil halls and underwater tunnels of this stunning pixel recreation of an aquarium atmosphere. Aquatic fun for the whole family!
Terrors of the Deep - Beneath The Aquarium you’ll find a haunting exhibit showcasing deep-sea creatures and other mysteries.
The Cryptids Exhibit - Learn about the cryptids of the world in this massive showstopper exhibit! Discover the Loch Ness Monster, Bigfoot, Chupacabra, and many more!
Those Who Came Before - A hauntingly beautiful exhibit dedicated to the Indigenous people of the Island.
Our Island - See the world’s largest potato! Big Beard the Pirate! Mama Jo’s eatery! What’s not to love?!
The Mystery (and History) of Roanoke - Learn about the events that happened during the colonization of Roanoke in the late 16th century.
??? - Disturbing secrets lie underneath the museum. You’ll have to experience the game to discover what these might be.
In The Third Shift, the decisions you make matter.
Designed with replayability in mind, experience one of six different endings.
As you progress through the story, the directions you take and the dialogue decisions you make will have an impact on your ending… and your paycheck.
Set in the 90s and packed with nostalgia.
An homage to the classic Game Boy look and feel.
Exquisitely grotesque pixel art and animation, brimming with detail.
An eerie chiptune soundtrack paired with crunchy audio design.
A unique blend of horror, comedy, and charm.
Collect pop caps and press pennies via the Penny Pincher machine.
Switch between 17 color palettes to fit your mood.
Different death cutscenes for every enemy encounter.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Been waiting for this game for years and it really was worth the wait. I've also worked third shift at a warehouse, so I might be spiritually biased. Ignore the low playtime as-of the review, there's a few branching paths and the game is replayable as a result. A singular playthrough takes less than an afternoon if you don't stop to smell the flowers, so I plan on heading back to fish out the other endings. Great work Teebowah, so glad you guys finished it!
A creepy little 2-bit adventure that's well worth your time. The museum itself is sprawling, with a great level of detail and care put into all the exhibits, back rooms, and secrets you can expect to find (or not find) within any given playthrough. The various 'scares' you can encounter all landed pretty well for me. Most of this was carried by the game's excellent sound design. The enemies' gibbering voices were genuinely creepy at times, and the chiptune soundtrack (the aquarium and Native American history exhibit tracks in particular) is wonderfully haunting. An improved map system would probably help keep the player on track in some places, but getting lost in the museum honestly has its own charm. Well recommended to anyone looking for something eerie to explore.
The Third Shift é um ótimo jogo de terror que merece muito mais atenção do que ele está recebendo atualmente. Eu ouvi falar sobre ele pela primeira vez quando joguei Fishing Vacation alguns anos atrás, outro jogo de terror no estilo de Game Boy feito pelos mesmos desenvolvedores. Aquele jogo foi uma surpresa enorme, tanto pela sua qualidade quanto pelo seu preço, então ao descobrir que ele era um "aperitivo" para um jogo maior que já estava sendo feito há alguns anos, eu fiquei bem ansioso. Após mais de oito anos de desenvolvimento e feito por apenas duas pessoas em seu tempo livre, o jogo finalmente saiu, e preciso dizer que novamente fiquei bastante surpreso, dessa vez com a sua escala - enquanto Fishing Vacation era uma experiência relativamente curta e simples, aqui temos um survival horror completo dentro dos moldes de um jogo de Game Boy: diversas áreas exploráveis enormes com diferentes inimigos te perseguindo, cada um com animações e tela de game over próprias, progressão por quebra-cabeças e chaves à la Resident Evil, e diferentes finais baseados nas escolhas que o jogador faz durante a sua gameplay, incentivando a rejogabilidade. Vários aspectos visuais e de gameplay dele me lembraram muito do primeiro Clock Tower, que parece ter sido a maior inspiração do projeto. A narrativa aqui mistura vários elementos, usando o pano de fundo de um museu vazio no meio da noite para apresentar ao jogador áreas com temáticas bem variadas, sejam elas lições de anatomia, terrores das profundezas, cryptids ou até mesmo mistérios da vida real, focando no desaparecimento de cerca de 100 pessoas em uma das primeiras colônias americanas em Roanoke - tudo isso misturado com sua lore própria e apresentado com uma pixel art linda e momentos que chegaram a me lembrar de coisas de contos do Junji ito. Eu adoro o tom dos jogos dessa equipe, que ficam perfeitamente equilibrados entre o assustador, o cômico e o estranho. Eu recomendo demais The Third Shift para todos que gostam de jogos de terror ou do gênero de terror em geral, tanto para fãs de survival horrors quanto para pessoas novas que querem uma introdução ao gênero, e espero muito que ele consiga encontrar a sua audiência e cresça bastante, pois ele certamente merece. Para quem ainda estiver em dúvida se vai gostar ou não, o jogo anterior deles nesse estilo custa 4 reais aqui na Steam e é bem curtinho, recomendo comprarem ele pra testar e depois voltarem aqui!
I wrote a negative review but now that the bugs have been addressed I was finally able to get through the game. I did enjoy the plot, I like cosmic horror generally and this was an interesting take on it. That being said, I think that a couple of QOL changes might help the experience. Like not having the menu default to new game, because when you die and wanna skip through the death screen, you have a high chance of starting a new game on accident, which is mildly annoying. I also think the interface for the sprint should be a bit more clear, because it's hard to know how much energy you have left. There's also the occasional bug that causes the game to freeze and doesn't you to interact or move, you kinda just have to quit out when that happens.
Hits a lot of nostalgia points.
Well worth the 3 years I waited for it to come out
This game is so damn scary. I love it.
I’ve been having a ton of fun with The Third Shift. To make a game that’s so well fleshed-out (ha) is an impressive feat for one developer and one composer. This is a game you have to explore, as every detail has a purpose, whether it’s plot-crucial, a hint towards lore, or just an easter egg. I love the amount of love, passion, and dark humor put into the lore of this game. It's a damn good story and a solid retro-styled game.
This is basically zombies but displayed in that uncanny mannequin style due to plastination. So that means I was terrified the entire time and will not be able to get those faces and screams out of my head and they will be the first thing I imagine before going to bed. Loved the art and music too!
Enjoying so far, the lack of a map helps a lot to adding confusion and you wonder if you're actually where you think you're at, i will say with where i'm at, a certain item you obtain in the 3rd exhibit has such a long wind up that it feels like it wasn't even a good idea to acquire it, but other than that i highly recommend to anyone who enjoys a slow but steady burn in this genre
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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