
The Talos Principle is a first-person puzzle game in the tradition of philosophical science fiction. Made by Croteam and written by Tom Jubert (FTL, The Swapper) and Jonas Kyratzes (The Sea Will Claim Everything).
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 616 reviews with recorded playtime.
Reviews
Themes across 610 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Захватывающая игра-головоломка. Расслабленно подводит к философским мыслям.
Pretty original puzzle game. Fun puzzles and a few hard ones. Also has some philosophical concepts.
Why have I never played this? This one of the best games I have ever played. Right up my alley. Very similar to portal. In fact, I think it's far better.
Wow, this is a great game. Loved the puzzles, story, and of course the themes of reality, existence and ai. Without a doubt a timeless classic.
Toujours les mêmes énigmes à résoudre, et tout un tas de trucs à lire qui n'apportent rien.
Pretty cool puzzle game with an original story to accompany you along your journey . Every puzzle in the game (other than the stars) felt doable. I also enjoyed the DLC, i think they improved a lot on the base game and i realy liked the mini games / community of it too. To be honest there are not much to delve into about the possitives other than that it was a fun and challenging game. I will go into more detail about the "negative"(closer to small complains) about the game tho. My main issue with the game was motion sickness, even tho it went away after 20 hours or so, it forced me to take basicly a break after every puzzle. So if you have motion sickness issues its gonna be hard for you. I dont see the point of stars other than having something for achievment hunters. I did collect them for the 100% but with the help of a guide. Some of those stars require huge leaps of logic to come up with the solution and certainly a lot of hours of trial and error which i wasnt going to spent. The texts about the lore of the game got tiresome realy fast. They need to pace them out better and make the texts more relevant, i get that those texts were discussing the ideas of the game but i dont want to read 3 paragraphs to get to the conclusion that afterlife might not be the option. They did improve that with the dlc which made the text an interesting read mainly because you were interacting with the comminity.
Crazy AI philosophy course!
Life changing experience
забавная головоломка с философским лором. звучит угарно, но вопросы игра и правда ставит неплохие. меня ♥♥♥♥♥♥♥ за 5 часов но вы кайфуйте братья разумисты
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Simplified Chinese*, Traditional Chinese* +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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