
The Talos Principle is a first-person puzzle game in the tradition of philosophical science fiction. Made by Croteam and written by Tom Jubert (FTL, The Swapper) and Jonas Kyratzes (The Sea Will Claim Everything).
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 612 reviews with recorded playtime.
Reviews
Themes across 606 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Восхитительная игра! Очень атмосферная! Сильный и глубокий сюжет! Множество головоломок, секретов и загадок! Тема философии и принятие нового мира впечатляет! Игра буквально не отпускает! Хочется разгадывать головоломки и исследовать миры еще и еще!)) Отдельная благодарность разработчикам за поддержку платформы Mac OS. Оптимизация очень радует! Однако есть нюанс) Чтобы поиграть в данную игру на современных Mac, попробуйте установить предыдущую версию игры, она должна быть с совместимостью OS X на базе предыдущих поколений Mac и Mac OS. Чтобы устранить баг с белым экраном, необходимо запустить игру в оконном режиме , об этом есть инструкции в руководствах) Далее растягиваем экран, настраиваем игру под себя и наслаждаемся) Благодарю разработчиков за данную игру и в целом за качественный продукт!
brillant game
A truly outstanding philosophical puzzle game. The puzzles are great, but the real strength is the writing, audio logs, and dialogue that explores consciousness, identity, and free will. Seeing both major endings complete the experience into a full meaningful whole.
A true masterpiece. If you love portal or other first person puzzle games, this is a slam dunk purchase.
Эта игра - абсолютный шедевр среди головоломок!
A part of me is disappointed that the game's philosophical questions didn't stick with me as much as they probably should've, but that's more of a personal thing. The game conveys its ideas about what makes us ...us and consciousness pretty well. I had a good time with the puzzles; they had a good difficulty curve and gave you enough wiggle room to cheese them in small ways, which is even somewhat required to get all of the stars. Although I felt like some of the mechanics weren't fully utilized. Guess that's what the DLC is for. It's kinda wild that Croteam made this, considering how shaky their Serious Sam games usually turn out. There's just that extra bit of polish that I'm not used to from them. Except for maybe the audio balancing, those waterfalls are twice as loud as they probably should be.
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Un peu de mal les premières minutes. Trop étrange de trouver des robots explosifs dans un paysage de Greece Antique. Puis aprés, on veut en savoir plus et on se prend au jeu.
Enjoyable puzzles and some very interesting philosophical and historical discussions. I'd recommend picking this up if it's on sale
They never learn, sad.
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Simplified Chinese*, Traditional Chinese* +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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