
Welcome to CREO, the megacorporation saving the world! A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 4 → 3.71/day in the week after.
About

A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex. Robots gone haywire, insane augmented co-workers and rogue AI - everything wants you dead.
Defy deadly enemies and huge bosses in tight, visceral melee combat. Target and slice specific limbs off your foes, with a next-gen loot system where you loot what you dismember. Equip, upgrade and craft new weapons and armors sliced from enemies, and make yourself stronger through a fresh take on leveling-up.

Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 12.3Kreviews | 75% | — | $3.6M |
| $14.99 | 20.9Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 929 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Queria muito gostar de The Surge, porque a ideia é muito boa: um Souls-like futurista com exoesqueletos, membros sendo arrancados dos inimigos e uma pegada sci-fi diferente. Mas na prática, a execução me decepcionou bastante. O combate até tenta trazer algo novo com o sistema de mirar em partes específicas do corpo, mas os controles frequentemente parecem duros e estranhos. Em vários momentos eu morri mais brigando com a movimentação do que com os inimigos. Outro problema é a repetição. Os cenários industriais começam interessantes, mas depois de uma hora tudo parece muito parecido: corredores, metal, fábricas e mais corredores. Falta variedade visual e chega uma hora que dá aquela sensação de estar andando em círculos. A história também não me prendeu. Tem uma premissa legal, mas o desenvolvimento é fraco e os personagens não conseguem fazer você se importar muito com o que está acontecendo. E sendo um Souls-like, a comparação é inevitável. O jogo até tenta ter identidade própria, mas parece que fica sempre alguns passos atrás. Tem boas ideias, só que muitas delas parecem mal refinadas. Não achei horrível, mas é um daqueles jogos que dá a sensação de "quase". Quase foi marcante, quase acertou o combate, quase criou algo único. Acabei dropando mais por insistência do que por diversão. Nota pessoal: 4/10 👎
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 619.2/day in the week to Jul 16 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Japanese*languages with full audio support
| $2.99−80% |
| 2.2Kratings |
| 74% |
| — |
| not modelled |
| $1.95−87% | 219ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 932 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Пропустил игру в дату выхода, потому что все писали что это просто дешёвенький сосалик лайк. Но в итоге это оказался сосалик лайк с ♥♥♥♥♥♥ каким уебанским левел дизайном, будто миядзаки лично сказал что нужно сделать ёбаные болта, но в космосе. Мне очень понравилось, давно меня так в жопу не ебали
I would like to give this game a true try tbh. However every 30 minutes I crashed, and I know my hardware can defiantly handle games made before 2020. My Fps was always at 65 even changing it from low settings to the highest. Just stayed at 65 no matter what I changed. So I looked up what might be the problem, and the only thing I could find was that overclocking your pc (I only "Overclocked" the ram, I'm using all 6000mhz it is rated for), and that messes with the game renders stuff. Not worth the $5 i got it on sale (with all dlc included) for it's literally unplayable. I'll see if the second game does it as well.
Bem desafiante e divertido, muito divertido a forma de farmar as armaduras e armas
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Getting your currency back after dying IS TIMED, this design philosophy encapsulates the whole game, just terrible "A very cheap game can cast a very large regret" - Varys The worst game in the genre I ever played, a complete show of ignorance on what makes a "souls-like" good. Some reviews say its easier than dark souls, its ridiculously harder, but not fun at all. Cons: - Heavy gimmick boss fights. - common very spongy enemies one shotting you, armor feels useless. - loosing all currency in death mechanic aggraveted by constant dying, making it a strugle to progress with equipment and levels (I don't know how many thousands I've lost and I am just on the second area) Pros: - pretty fun combat, a cool system about removing enemies limbs and parts for salvage. - interesting weapons. - a very good map and exploration, with many shortcuts - intriguing story so far and atmosphere Overall, frustrating game,
The coding for the first boss sucks there 2 healthbars 1 for its health another for the stun i got the stun meter all the way up and the boss didnt stun it took me 6 more hits to stun it for 10 seconds then it killed me and i couldnt heal because it can still damage you when youre knocked down
Crashes to desktop repeatedly during regular gameplay. Can't even begin to diagnose the issue.
Grindy, even for the average soulslike. The combat is far too easy and provides little actual challenge itself and relies entirely on enemies doing absurd damage with attacks that will rarely touch you. The game is far too punishing when it comes to acquiring weaponry by making the best of them completely missable by accident if you decide to not back up your save before attempting them. Do not play this game unless you have a guide next to you at all times so you don't miss something.
If you're tired of the usual medieval Souls-like setting, The Surge is a breath of fresh air. The sci-fi industrial atmosphere hits different and the limb targeting system is genuinely one of the coolest combat mechanics in the genre. Want that specific armor piece? Cut it off the enemy yourself. Difficulty is challenging but never feels unfair, more like a puzzle you eventually crack. Minor complaints here and there but nothing that ruins the experience. Slept on gem, worth every hour.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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