
Welcome to CREO, the megacorporation saving the world! A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 4 → 3.71/day in the week after.
About

A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex. Robots gone haywire, insane augmented co-workers and rogue AI - everything wants you dead.
Defy deadly enemies and huge bosses in tight, visceral melee combat. Target and slice specific limbs off your foes, with a next-gen loot system where you loot what you dismember. Equip, upgrade and craft new weapons and armors sliced from enemies, and make yourself stronger through a fresh take on leveling-up.

Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 12.3Kreviews | 75% | — | $3.6M |
| $14.99 | 20.9Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 929 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☑ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☑ Not too bad ☐ Bad ☐ I'm now deaf ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☑ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☐ Workable ☑ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☑ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☑ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☑ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☑ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ---{ Author }--- ☑ https://vojtastruhar.github.io/steam-review-template
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 619.2/day in the week to Jul 16 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Japanese*languages with full audio support
| $2.99−80% |
| 2.2Kratings |
| 74% |
| — |
| not modelled |
| $1.95−87% | 219ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 932 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Как этот кал выпустили в стим?
Наиграл 1.5 часа. Убил первого босса. Чувствую себя умным, но уставшим. Это Dark Souls на заводе. Боевка крутая — рубишь врагов по частям, и сам из этих частей крафтишь шмот. Атмосфера — металл, масло, темнота. Музыки почти нет — только звуки заводского ада. Самое бесячее: когда умираешь, теряешь все запчасти, если за 30 секунд не добежал до места смерти. Я проебал так пару десятков тысяч и хотел всё ♥♥♥♥♥ бросить. Из минусов — карты нет. Всё похоже друг на друга. Легко потеряться, это раздражает. Первый босс убил меня раз ♥♥♥♥♥, но когда я его завалил — кайф. по итогу игра ♥♥♥♥♥♥♥♥, учитывая что мне совсем не нравятся одиночки, эту и вторую часть видимо купил я не зря
Après 34 heures et 100% de succès (DLC inclus) The Surge est une excellente surprise. Deck13 propose un Souls-like qui trouve rapidement sa propre identité grâce à son univers industriel oppressant, son système de démembrement extrêmement bien pensé et une progression qui récompense la prise de risque. Le gameplay est précis, les combats sont satisfaisants et le ciblage des différentes parties du corps apporte une vraie dimension stratégique que l'on ne retrouve dans aucun autre jeu du genre. L'ambiance est l'un de ses plus gros points forts. Les installations de CREO dégagent une atmosphère froide, inquiétante et cohérente du début à la fin. La direction artistique n'est pas spectaculaire techniquement, mais elle sert parfaitement l'univers cyberpunk du jeu. Le level design est lui aussi très réussi, avec de nombreux raccourcis et des zones qui finissent par devenir familières malgré leur complexité. Le système d'équipement et d'amélioration est excellent. Fabriquer son équipement à partir des membres sectionnés des ennemis est une idée brillante qui pousse à adapter constamment sa manière de combattre. Les différentes armes offrent également des sensations variées et agréables. En revanche, plusieurs défauts empêchent le jeu d'atteindre un niveau supérieur. Les environnements manquent parfois de variété visuelle, certains boss sont assez oubliables et quelques pics de difficulté semblent davantage liés au placement des ennemis qu'à un véritable défi. Le principal défaut reste cependant la navigation : l'absence totale de carte, combinée à des décors très similaires, entraîne de nombreux allers-retours et une sensation de tourner en rond, en particulier dans les dernières zones comme le Nucleus. Le 100 % est globalement intéressant, mais plusieurs succès sont inutilement punitifs. Certaines quêtes de PNJ sont extrêmement faciles à rater sans le moindre avertissement, obligeant souvent à recommencer une partie complète pour une simple interaction manquée. Cela donne davantage l'impression de suivre une checklist que de découvrir naturellement le jeu. Malgré ces défauts, The Surge réussit à se démarquer dans un genre pourtant très concurrentiel. Il ne copie pas simplement Dark Souls ; il apporte suffisamment de bonnes idées pour mériter sa propre identité et donne envie de découvrir sa suite. Note personnelle : 07/10
也是迸发老资历了
游戏故事背景垃圾的像坨屎,你是说在未来大家还在用高科技产品肉搏?有趣。 我玩了8个小时,出现了3个死档,重启都没用,档案直接废掉了重新打的。你们这游戏能不能做好了再来卖?垃圾
这是屎,千万别吃!就说一点,见过捡尸体还有时间限制的魂游吗?没见过的就来吃屎吧!
yes
Just starting into it but there is just something about this game that speaks to me (no I'm not a cripple... yet). I love the intro area how there aren't screen blocking tutorials... it's just... here's some text on the garbage can next to the enemy who is going to give you a test case where you can practice. It's not necessarily a dark souls kind of game but it definitely has some of those elements. I love the upgrade system and I won't spoil it, but figuring out how to collect materials without being told was just really rewarding to me for some reason. Never heard of this game... was on sale and had an interesting trailer. So glad I bought it... and pretty much stole it for the discount I got it at along with the sequel. Oh... and you can pause the freaking game lol.... not enough games doing that now... us people who work on call get royally screwed by not being able to pause sh*t. Had a minor bug when I first booted up the game where my xbox controller wasn't on. I turned it on after the game started and it just wasn't registering that I had a controller. I restarted the game with the controller on and that fixed it. Annoying but... not a deal breaker. GG UPDATE Game has crashed on me 3 times in the 19 hours 've played. Each time I boot it back up thanks to auto-save I didn't really lose any real progress... maybe a few enemies here and there... I can imagine that really sucking if it happens right after defeating a main boss haha... So far not my case. Still worth it ;). ALSO... I am really loving the story. It's simple, doesn't take itself too seriously but all the same the voice acting is great and the characters so far aren't annoying or uninteresting.
acho que as únicas coisas boas desse jogo é que ele é curto e mais ou menos direto ao que propõe, e também é bem interessante como o farm de equipamentos funciona, com vc podendo escolher em qual parte atacar do inimigo, seja o braço, cabeça, perna etc... para conseguir os diagramas dessas partes do corpo fazendo um desmembramento de finalização, e assim ganhar armas e conseguir criar as armaduras. mas fora isso, não curti muito o restante, a ideia de um "souls like de robôs" é daora, mas o jogo é cheio de problemas, as vezes é bem repetitivo com uma orientação horrível, o sistema de upgrade é esquisito, a câmera é bem ruinzinha também, principalmente dentro de áreas fechadas, e chega uma hora que o combate cansa mano, mesmo usando armas diferentes fica mais do mesmo, bater no inimigo e finalizar, ai bate no outro e finaliza e assim vai... pra mim o combate só funciona para o farm que falei no começo, e não para o combate em si. e honestamente, a dificuldade desse jogo é bem desonesta, o que deixa tudo muito artificial pq foge bastante da ideia do que é um souls like.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 7.5K | 76% | $29.99 | |
| $41.5M | 20.4K | 79% | $49.99 | |
| $135.5M | 184.9K | 96% | $49.99 | |
| $43.5M | 106.1K | 57% | $34.99 | |
| $149.7K | 328 | 75% | $29.99 | |
| $255 | 1 | 100% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 2.5K | 91% | $59.99 | |
| $3.6M | 1.8K | 63% | $69.99 | |
| $3.6M | 5.1K | 94% | $24.99 | |
| $3.6M | 5.5K | 91% | $19.99 | |
| $3.6M | 11.6K | 91% | $13.99 | |
| $3.6M | 7.3K | 95% | $19.99 |