
Welcome to CREO, the megacorporation saving the world! A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 4 → 3.71/day in the week after.
About

A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex. Robots gone haywire, insane augmented co-workers and rogue AI - everything wants you dead.
Defy deadly enemies and huge bosses in tight, visceral melee combat. Target and slice specific limbs off your foes, with a next-gen loot system where you loot what you dismember. Equip, upgrade and craft new weapons and armors sliced from enemies, and make yourself stronger through a fresh take on leveling-up.

Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 12.3Kreviews | 75% | — | $3.6M |
| $14.99 | 20.9Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 929 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is one of the games where I'd really like a mixed feelings instead of recommended/not recommended, because this game has fun combat and at its core is a good game. What isn't good however is how chunky the hordes of enemies become in the late game, the convoluted level design, lack of fast travel and basically no good bosses, maybe except one of the DLC fights and the final boss. I just can't bring myself to recommending this game when it has so many flaws. That being said, if you enjoy soulslikes try it. Maybe you'll enjoy it more than me
Greatly enjoyed the combat as well as the incredible way the technology is integrated into the lore
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 619.2/day in the week to Jul 16 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Japanese*languages with full audio support
| $2.99−80% |
| 2.2Kratings |
| 74% |
| — |
| not modelled |
| $1.95−87% | 219ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 932 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing game, 9/10 Souls-like with cut-off limb mechanic which allows you to get new weapons and armor sets. Several regions to explore, nice RPG elememts throgh the upgrade system, you get quite powerful. Story creepy and cool, graphics still nice. Can it be frustrating... yes, as you lose all your credits when you die, and if you dont manage to get to the spot within a few minutes, they are lost... this can be a problem if you dont know where you are, or fell down a shaft... also, the bosses work different than the rest of the game, and boss1 is therefore a point where I almost quit. Glad I continued and in the end I liked it so much that I bought an completed the story DLC and bought the 2nd game! Underrated game!
Ruim e woke DE&I. Mais uma das porcarias que tento surfar na onda do sucesso da From Software.
El sistema de combate en cuanto a las armas y las armaduras es algo que no puedo soportar y la zona "central" es poco intuitiva. Me he forzado a jugarlo pero me es imposible terminarlo. La ambientación está genial y el resto de cosas, quitando la historia, están muy bien, pero el combate es tan malo que no puedo recomendarlo.
[h1]TL;DR:[/h1] 100% completion (all achievements, including DLCs). I finished the game twice (NG and NG+) and ended up with around 48 hours of playtime. Overall, it’s a very fun and unique souls-like with a distinctive sci-fi setting. I’m definitely looking forward to playing the sequel... in my backlog. [h1]Detailed Review[/h1] One of the game’s strongest aspects is its [u][b]level design[/b][/u]. The maps are highly interconnected, with numerous shortcuts looping back to the Operations rooms (the game’s equivalent of bonfires). Each area generally revolves around a central hub, which makes exploration feel structured and rewarding. At times, the environments can feel like a maze, especially since many maintenance corridors look quite similar, but this also adds to the atmosphere and immersion. [u][b]Exploration [/b][/u] is a major part of the experience. Unlocking implants, experimenting with builds, and trying out different weapons and gear sets was very enjoyable, particularly during my first playthrough. I really liked the mechanic where you must target and sever specific enemy limbs to obtain crafting materials and blueprints. In NG+, I mostly settled on one of the DLC gear sets. None of them felt overpowered, but collecting and upgrading equipment remained satisfying throughout. As someone with average experience in souls-like games, I didn’t find this title especially [u][b]difficult[/b][/u]. I was rarely stuck on encounters for long, usually no more than an hour on any boss. Some gadgets, such as the knock-down drone, felt quite overpowered and could make certain fights significantly easier. The [u][b]progression [/b][/u] system is another highlight. Character growth focuses less on traditional leveling and more on acquiring and upgrading gear and implants, which fits the game’s setting very well. NG+, however, felt somewhat underwhelming overall. While there are a few extra new human enemies, with random high-level gear, the experience doesn’t change drastically and mostly becomes another cycle of upgrading gear to higher tiers. You can continue into multiple NG+ runs, but I mainly completed it once to obtain the alternate ending and achieve full completion. Regarding the [u][b]DLC, "A Walk in the Park" [/b][/u] is absolutely a must-buy. It expands the story and introduces a very well-designed new area that integrates seamlessly into the main game, making exploration feel fresh and meaningful. [u][b]"The Good, the Bad and the Augmented" DLC[/b][/u], on the other hand, was less enjoyable in my opinion. It plays more like an additional challenge mode, loosely tied into the story. While it may be necessary for 100% achievement completion, I didn’t find the gameplay/levels as engaging as the rest of the game. The various [u][b]gear DLCs[/b][/u] are also worthwhile. I didn’t even realize I was encountering DLC equipment during my first playthrough, which shows how well they are integrated into the game’s exploration. Unlike some games that hand you overpowered DLC gear early on, this title introduces it naturally and keeps it balanced. The gear is useful and fun to collect without breaking the difficulty. [u][b]Overall[/b][/u], this is a must-play for souls-like fans, mainly because of its unique setting, interconnected level design, and distinctive progression system. It may not be the hardest entry in the genre, but it offers a memorable and rewarding experience, even if it's just for one-palythrough.
Boring game. You need to spend hours repeating the same again and again, Power supply requirements increasing all the time. Enemies on the second location are already extreem for the moment you've arrived there and you need to spend 2-3 hours on damn same set of buddies to just start progressing, It absolutely not suitable for the ones who want to relax and spend several hours weekly to play a game. Concept is for Dark Souls lovers, except it has less action and space to walk around. Light flashes can lead to a headake, gladly that there are not much of present and sadly that there is no way to disable flashing effects in the games,
科幻机甲类魂,各种机甲和武器真帅,肢解特写看着真爽!锁定怪物可以切换身体部位,打到残血再消耗能量使用终结技会掉落对应部位的图纸和材料,攻击没有穿机甲部位伤害高。角色升级只加核能量,影响能穿戴的装备和植入物。2个DLC都有成就,二周目能全成就,没进过DLC的不建议推二周目,前5个区域进过DLC2,到了最后一章神经核进入dlc2西部就可以去往其他5个区域。就算没这个DCL捷径开了跑起来也挺快的。前作堕落之王存档点很多,还有能收回魂的道具,这2017年的迸发跟谁学的?总共6个区域,不算DLC每个区域就一个医疗避难所(存档点),无法传送,没有回程道具,也没有收回科技碎片道具,开了各种捷径死了也有的跑。前作不是一直有点晕我也会坚持通关。本来准备迸发1接2的,没想到玩了快一百小时,暂时不想玩迸发2了,去堕落之主了。 游戏内可以暂停,还能换装备。手柄支持自定义键位,大部分情况可以直接使用血瓶,并且无前后摇,可以调镜头视野。不够升级的科技碎片可以到存档点储存,这个类魂的冲刺跳可以跳起来呢。已解锁的挂式电梯会跟随角色上下移动。阻止攻击(精防)判定非常宽松,开门有无敌,连续击杀给的科技碎片越来越多。 神经核打完最终BOSS直接二周目!!!严重堆怪,地上的怪无法提前锁定,没有边缘保护,也没有幻化系统。体力条跑一会就没了,按下阻止攻击会直接消耗体力,敌人血条需装配对应植入物才能显示,武器有很高的熟练度,导致不好换武器类型。字体小,虽然游戏有很多指示牌,但全是英文。捡东西各种互动都需要长按,处决也长按,这期间怪物可以动,角色也不是无敌。自动切换锁定视角时很怪异。 游戏不带地图,后面很多管道,非常绕,第2关一堆不能开的门,玩到后面才知道其他所有区域都能回到生产中心B,1废弃生厂区、3“解药”生物实验室、4研发部门、5行政办公区,6神经核。我有强迫症收集癖,所有的小怪我都要杀,发现不能开的门,除非像前期遇到需要55的核能量这种,明显需要以后再来,大部分游戏的机关都在附近,少部分需要后面再来。一个门我就得转半天。玩的非常折磨。确实是很多捷径,有时候路口选错,或者快到捷径死了,死了就要跑很远,死亡后丢失的科技碎片需要在两分半取回,杀个怪+20秒,再次被揍死或摔死之前所有的碎片就都没了。感觉所有小怪走路都没声音。各种角落的老硬币,突然不知道从冲出一个爪子哥吓老子一跳,还有小怪的机关枪为什么不能打掉,再来过来还要被他突突突。 生产中心B遇见那种三个轮子后腿是弱点的,左边有提示按住LB+摇杆上/下+横向攻击,我就把攻击从XY改RBRT了,后面发现还能打断其他怪物的出手,比防御省体力多了。上次改为肩键攻击还是战神4,玩了会还是改回XY。 前期好几次想卸载,想着再坚持一下,直到打通DLC1数值高起来就就没这个想法了。。
我从怪身上砍下来的一样武器,在我手上打出个位数的高伤,而拿在小怪手里就是见到我非常热情的一边大叫着一边一个飞踢把我像路边野狗一样踢死了,而这样的小怪你一波要对付两三个,就算刻意躲着不同时多吸引多个仇恨,踏马的小怪会自己巡逻,当你在这边满头大汗的时候,另一只冲过来加入impact,一个后入,就跳死亡动画了,当场给我气笑了。 我为什么今晚要犯贱打开这个游戏并打到凌晨三点,前面第一张图还好,我还没有意识的堆怪,因为他堆的都是小飞机和前摇大的怪,直到我进入下一张图,我才发现这个游戏的恶意,妈的全是零帧起手,一个上挑一个下劈,丝滑连招把我当小怪刷了,制作组是不是磕嗨了才做的这个游戏,这主角真的跟他们是一套装备吗,这主角的性能堪比一张成年A4纸,A4纸都比他硬。 还有一点就是为什么我的魂捡回来还有时间限制啊,虽然说路上可以打小怪加时,但又回到第一个话题了,主角跑两步就喘碰两下就死,只能全程跑路,我不知道是我跑得太远了还是他这游戏的篝火就那么几个,两个篝火隔了十万八千里,地图里有一万个不能从这一侧打开的门,纯纯的折磨自己。
You cannot miss what you have never seen before But deep inside, you know there must be more
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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