
Welcome to CREO, the megacorporation saving the world! A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 4 → 3.71/day in the week after.
About

A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex. Robots gone haywire, insane augmented co-workers and rogue AI - everything wants you dead.
Defy deadly enemies and huge bosses in tight, visceral melee combat. Target and slice specific limbs off your foes, with a next-gen loot system where you loot what you dismember. Equip, upgrade and craft new weapons and armors sliced from enemies, and make yourself stronger through a fresh take on leveling-up.

Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 12.3Kreviews | 75% | — | $3.6M |
| $14.99 | 20.9Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 929 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Underrated gem 7.5/10 The Surge is probably one of the most overlooked souls-like game I have ever had the pleasure of completing. The story and lore bits scattered throughout the levels are actually really interesting, the limb dismemberment system is really fun and unique, the weapons and armor sets all have a cool esthetic. This game has a lot going for it, but the thing that keeps me from rating it higher is how janky the combat and movement feels. I've also experience consistent crashes unlike any other game i have played on steam, and I've played through the fallout games on here, so that says something. Even though there is a lot to criticize in this game, i had an overall good experience. something that i was honestly not expecting. If its ever on sale i would recommend a souls-like fan to pick it up and give it a try.
[h1]TL;DR:[/h1] 100% completion (all achievements, including DLCs). I finished the game twice (NG and NG+) and ended up with around 48 hours of playtime. Overall, it’s a very fun and unique souls-like with a distinctive sci-fi setting. I’m definitely looking forward to playing the sequel... in my backlog. [h1]Detailed Review[/h1] One of the game’s strongest aspects is its [u][b]level design[/b][/u]. The maps are highly interconnected, with numerous shortcuts looping back to the Operations rooms (the game’s equivalent of bonfires). Each area generally revolves around a central hub, which makes exploration feel structured and rewarding. At times, the environments can feel like a maze, especially since many maintenance corridors look quite similar, but this also adds to the atmosphere and immersion. [u][b]Exploration [/b][/u] is a major part of the experience. Unlocking implants, experimenting with builds, and trying out different weapons and gear sets was very enjoyable, particularly during my first playthrough. I really liked the mechanic where you must target and sever specific enemy limbs to obtain crafting materials and blueprints. In NG+, I mostly settled on one of the DLC gear sets. None of them felt overpowered, but collecting and upgrading equipment remained satisfying throughout. As someone with average experience in souls-like games, I didn’t find this title especially [u][b]difficult[/b][/u]. I was rarely stuck on encounters for long, usually no more than an hour on any boss. Some gadgets, such as the knock-down drone, felt quite overpowered and could make certain fights significantly easier. The [u][b]progression [/b][/u] system is another highlight. Character growth focuses less on traditional leveling and more on acquiring and upgrading gear and implants, which fits the game’s setting very well. NG+, however, felt somewhat underwhelming overall. While there are a few extra new human enemies, with random high-level gear, the experience doesn’t change drastically and mostly becomes another cycle of upgrading gear to higher tiers. You can continue into multiple NG+ runs, but I mainly completed it once to obtain the alternate ending and achieve full completion. Regarding the [u][b]DLC, "A Walk in the Park" [/b][/u] is absolutely a must-buy. It expands the story and introduces a very well-designed new area that integrates seamlessly into the main game, making exploration feel fresh and meaningful. [u][b]"The Good, the Bad and the Augmented" DLC[/b][/u], on the other hand, was less enjoyable in my opinion. It plays more like an additional challenge mode, loosely tied into the story. While it may be necessary for 100% achievement completion, I didn’t find the gameplay/levels as engaging as the rest of the game. The various [u][b]gear DLCs[/b][/u] are also worthwhile. I didn’t even realize I was encountering DLC equipment during my first playthrough, which shows how well they are integrated into the game’s exploration. Unlike some games that hand you overpowered DLC gear early on, this title introduces it naturally and keeps it balanced. The gear is useful and fun to collect without breaking the difficulty. [u][b]Overall[/b][/u], this is a must-play for souls-like fans, mainly because of its unique setting, interconnected level design, and distinctive progression system. It may not be the hardest entry in the genre, but it offers a memorable and rewarding experience, even if it's just for one-palythrough.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 619.2/day in the week to Jul 16 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Japanese*languages with full audio support
| $2.99−80% |
| 2.2Kratings |
| 74% |
| — |
| not modelled |
| $1.95−87% | 219ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 932 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
傻逼地图设计,傻逼攻击判定机制,傻逼数值,傻逼机翻,傻逼游戏,我居然能玩到12小时我也是个傻逼
Сложность ради сложности.
i didn't enjoy it
Cyberpsychosis before Cyberpunk was released
Классный дизайн завода, действительно веришь, что бродишь по темным закуткам предприятия. Красивая графика, но на этом плюсы заканчиваются. Абсолютно ублюдочная система боя; не отзывчивое управление, когда твой персонаж начинает серию ударов и ее никак не прервать из-за чего половина ударов мимо, зато враги по тебе попадают прекрасно. Не читабельные мувсеты у огромных боссов, просто не понятно откуда прилетел удар от которого ты умер. Проблемы с оптимизацией, у игры в какой-то момент просто начинает проседать фпс до 0 и играть становится невозможно. Если кто-то тоже с этим сталкивался то помогает решить проблему выставление высокого приоритета через диспетчер задач. В заключение игру не прошел, просто сгорел от всех вышеперечисленных проблем
You cannot miss what you have never seen before But deep inside, you know there must be more
The visuals looked great but the character movement and gameplay just felt junky and their difficulty curve was all over the place. Not to mention, their environments were very tough to navigate without some serious practice.
Так дивно читати в коментарях, що гра складна. Це ж соулс-лайк - вона й має бути такою! Класна гра! Гори, дупа, гори!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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