
In a bid to survive, explore the sprawling, devastated Jericho City. Fight ferocious threats in brutal, unforgiving combat, slashing and tearing the limbs off your opponents to steal their equipment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 3 → 3/day in the week after.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 9.6Kreviews | 75% | — | $5.2M |
| $29.99 | 4.6Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
빠른이동이 후반에야 열리는게 그것조차 엄청 제한되고 모든무기가 무기종류따라 모션이 한개뿐이라 여러무기 돌려쓰는 재미도 없고 사이드퀘스트도 불친절하고 여러모로 단점이 존재하지만 소울라이크를 좋아한다면 간단하게 1회차정돈 해볼만하다고 생각함
El sistema de navegación es basura. No hay mapa, y el mundo es un laberinto, pero la jugabilidad es muy buena. Tiene mucha rejugabilidad, ya que te vas aprendiendo el mapa poco a poco. /// (translation): The navigation system is trash. There’s no map, and the world is a maze, but the gameplay is very good. It has a lot of replayability because you gradually learn the map little by little.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 351.83/day in the week to Jul 17 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, Traditional Chinese +1 more
| $7.49−75% |
| 2.5Kratings |
| 64% |
| — |
| not modelled |
| $2.99−90% | 173ratings | 72% | #150 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 889 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ich hatte wirklich viel Gutes über dieses Spiel gehört, auch das es einige Fehler des Vorgängers ausgemerzt hat. Leider kann ich das für die schlimmsten Fehler nicht bestätigen. Pro: - Interessantes Kampfsystem mit dem Abtrennen von Körperteilen - Das Heilsystem fand ich wirklich erfrischend Kontra: - Die Maps sind unfassbar unübersichtlich - Sehr wenige Bosse - Kein gutes Teleportsystem was in unerträgliches Backtracking ausartet. Insgesamt hatte ich leider wirklich keinen Spaß beim Spielen, es ist sehr frustrierend durch die Gebiete zu kommen und so richtig fesseln wollte mich die Story dann auch nicht.
босс в самом начале ♥♥♥♥♥ его мать ♥♥♥♥
BARELY recommend. The weirdly stairstepping difficulty of the first game returns, with some improvements to the gear handling. First half of the game is very enjoyable. Level design is more interconnected and undergo drastic changes throughout the game. Which might sound like praise for a souls-like, but in this case the linear mission structure makes it a slog to find the correct location for the story to continue. The later hours of the game turn increasingly tedious, not because of the enemy difficulty but just finding the spot where the game continues. Overall, 6/10. Not quite as good as the first game.
I loved the first part. i loved the gameplay of the second part. but unfortunatly i abandoned my playthrough right before the finale. why?: The level design is too much of a hassle. everything is obscure, changes a thousand times and u never really know where to go. so after searching for half an hour (after many times of actually finding the way per chance) i gave up this time. i platinumed elden ring and played through DS3 so i know how to play soulslikes... but it really didnt click with me this time. i loved the factory setting of the first. but this one unfortunatly sucked.
JUST TERRIBLE DONT BUY SAVE YOUR SELF THE MONEY
тема еба, тип дарк соулс но в киберпанке , тем кто прошел ве соулсы можно погамать
不赖
Хватило на 50 минут
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
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