
In a bid to survive, explore the sprawling, devastated Jericho City. Fight ferocious threats in brutal, unforgiving combat, slashing and tearing the limbs off your opponents to steal their equipment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 3 → 3/day in the week after.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 9.6Kreviews | 75% | — | $5.2M |
| $29.99 | 4.6Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Game right now has game breaking bugs, right now me and others cannot even launch the game, the developers felt comfortable having a full season pass and dlc packs but not playtesting the game. Instant fail. Also, the plot and characters has gone from underdeveloped and obtuse from the first game to total cringe, it is really really bad, i actively hated talking to other characters, the nightclub with the worst party in the world is so immersion breaking that everytime i visited the area, i wanted to stop the game. It is like the developers could not even take their own core concept serious and it is played for laughs? But there is no jokes, its baaaad and it is all cringe? I really, really, do not get what is going on and they should seriously consider just deleting most of the characters, it would help the atmosphere and mood, right now it is so selfdefeating that i almost want to start a youtube channel just to talk about the whiplash feeling i got starting this game. None of the quest are interesting either. So weird, almost like they designed it to be bad on purpose? On that front the game is a total failure, i like the first game enough to replay it, the sequel dropped everything on the floor. Feels like it was fratboy teenagers writing the game. sad, the first game got me locked in, the sequel made me see the franchise as pathetic, so weird.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 351.83/day in the week to Jul 17 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, Traditional Chinese +1 more
| $7.49−75% |
| 2.5Kratings |
| 64% |
| — |
| not modelled |
| $2.99−90% | 173ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 889 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Desafiador, estrategico é surreal o mix de sentimentos com esse jogo. Valeu cada minuto jogado.
맵게재밌는거랑 불쾌한거랑은 다르지.
great game, great fighting mechanics, challenging in a good way!
really good and challenging game
muito bom
Un excelente juego soulslike
Lutas com mecânica simples onde você foca no ponto fraco do inimigo e desvia de golpes repetitivos e estúpidos, me lembrou o gigante do dark souls 2. Não sei se é falta de suporte para meu controle da gamesir basicão nova lite, mas tentar mirar nas pernas ativa uma roleta onde tenho que torcer para parar na perna e ser a correta ou tentar de novo, isso honestamente me fez desistir do jogo.
Ciekawa gra lecz trudna. Polecam
A sequel to "The Surge" and an overall better game than the first one. The level design, combat, characters, character customization, overarching plot, world-building, etc. Summary of my thoughts: - The level design is significantly better because you're no longer stuck in an isolated facility and factories. - The storytelling is a bit weaker compared to the first game, but the Overarching plot is much more significant. - Expanded weapon category compared to the first game where it only had 5, now it has 9 with some returning weapons being branched out to the newer categories. - Directional Blocking is a cool mechanic for controller (haven't tried for mouse) but hate the fact that it changes body parts sometimes because both controls are in the right stick. - The armor sets are IMO worse than the first game, builds are less fluid and set effects are recycled. There's only really two ways to build as well with physical and elemental which makes it more linear despite the overwhelming diverse choices. - Character Customization sucks because you can only do it at the beginning of the game. - I hate how they treated Warren in this game, seems to rely too much on MC - The final boss, despite looking cool, is absolutely toddler level easy but getting the hardcore kill is such a drag and is recommended for NG+. - Easy Platinum Overall, the game was better in nearly every aspect than it's predecessor. I'd give it a 7.5/10, I got platinum quicker than the first game, and is overall easier despite having more bosses.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 12.3K | 75% | $14.99 | |
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| $11.9M | 10K | 79% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 14.4K | 74% | $19.99 | |
| $5.2M | 6.9K | 73% | $49.99 | |
| $5.2M | 10.5K | 80% | $14.99 | |
| $5.2M | 5.9K | 92% | $13.39 | |
| $5.2M | 8.5K | 62% | $34.99 | |
| $5.2M | 8.2K | 96% | $34.99 |