
In a bid to survive, explore the sprawling, devastated Jericho City. Fight ferocious threats in brutal, unforgiving combat, slashing and tearing the limbs off your opponents to steal their equipment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 3 → 3/day in the week after.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 9.6Kreviews | 75% | — | $5.2M |
| $29.99 | 4.6Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ojalá sacarán una tercera entrega, a mi me gustaron mucho tanto la primera como la segunda. Eso si, si eres el típico aprieta botones que no aguanta morir unas cuantas veces, no es para ti.
Same jank and nonsense as the original, with a great new feature: The least responsive dodge mechanic ever. Thank god I only paid 2$ for it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 351.83/day in the week to Jul 17 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, Traditional Chinese +1 more
| $7.49−75% |
| 2.5Kratings |
| 64% |
| — |
| not modelled |
| $2.99−90% | 173ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 883 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The performance of this game is terrible, despite the fact that I’m using an RTX 4060 and playing on medium settings.
the game seem fun hard learning curve so far but im learing
Graphics: 7.5/10 Gameplay: -11/10 This game feels like it was made just so you pass 2 hours and can’t refund it anymore. I tried really hard to understand it, but the storyline is 0/10 and the game explains almost nothing. There are barely any markers showing where you need to go, everything feels confusing, and the map is small but somehow still messy and annoying to navigate. Instead of being fun difficult, it just wastes your time and patience. The combat can be decent sometimes, but the overall experience is frustrating more than enjoyable.
кал
For a game that came out in 2019 it looks god awful. My PC can run most games even new ones completely fine. This one just seems poorly optimized. I decided to give the Surge 2 a try since the first one was incredibly disappointing to me and I'd heard good things but in just the first 20 mins I can already tell it is exactly like the first. The game play feels exactly the same. If you were not a fan of the first game like myself this one doesn't seem like much of an improvement
The game expects you to be very familiar with the genre so don't come at this with the expectation that you'll be able to play it unless you're already a fan of these games or you're willing to watch a bunch of tutorial videos. The game is remarkably text-heavy in an unnecessary way. Descriptions and tips are opaque and verbose, almost like they were written for Magic: The Gathering cards. Expect to be told that x does y without having any concept or prior explanation of what y is or what it does. "Attacking increases charge" Okay, cool. I guess I get more charge. For what? Idk. Maybe it charges your attack, maybe it charges your energy, maybe you can charge the enemy? Who knows! "Automatically consume a battery to pre-charge the currently selected injectable implant right before it would run out." Say again?? The game feels like whoever did the explanation of the mechanics has zero skill or experience in anything vaguely related to technical writing and it shows. They could have dripfed the mechanics through good game design or provided info via text in a staged way but instead you just get a smattering of tidbits, often disconnected, and then you have to make sense of the trivia by putting it together yourself. I'm a big fan of RPGs and RTS games, including retro JRPGs that have notoriously poor translation, both of which can be very text heavy or heavy on understanding mechanics of games so neither faze me. But the way this game conveys fragmented info is like listening to a scatterbrained, hyped up grade schooler trying to explained the narrative arc of a movie. Visually it's very good. The sound design is decent. I can't speak for the narrative because I doubt this one will ever make it back out from my Pile Of Meh.
Раза 3 бросал и возобновлял игру, и менял так же обзоры. Данный, скорее всего финальный, т.к. прошёл всю игру кроме ласт босса. Кстати, насчёт него! Учитывая, что игра была завязана на механике уклонения а не парирования, и уклонение в игре намного эффективнее, то делать ласт босса физически непроходимым без парирования и на уклонениях - супер неадекватное решение. + к тому же у меня не было нужного перка на то, чтоб видеть откуда бьёт босс, а без этого его просто не победить. Самому невозможно практически, т.к. там несколько направлений атак и нужно выбрать для парирования куда именно отбивать, примерно как в КСД2, только кривее. Так вот, этот соулс лайк отбил у меня тягу к другим соулс лайкам! Несколько раз банально не понимал куда идти, хотя для соулсов это норма. Сложные боссы (и даже кривые) тоже норма, но в нормальных соулсах, даже от фромов, есть всегда возможность призвать помощника, если босс не проходится. Нет, тут все боссы в принципе проходимые, хотя есть парочку прям тяжелых боссов, но вот последний... Он так быстро атакует, что банально даже если не бить не хватает выносливости доджить его атаки, а урон по нему почти не наносится. Пишут в интернете, что его можно пройти только на парировании, и за счёт этого ставлю игре дизлайк! Отбила желание играть в соулс лайки такой подставой, это как если бы в секиро всю игру надо было проходить на парировании, а последний босс был бы чисто на механике уклонений. Вот за это очень хотелось поставить дизлайк, но их и так достаточно, а игра не так плоха, так что пусть будет лайк. Так, ну и давайте по плюсам - много интересных механик, игра на своём движке, которая встроила в него достаточно интересные правда механики для соулс лайков, что-то новое. Графика не ужасная, в принципе норм. Хорошая оптимизация, на 2к монике и 5070 ртх видеокарте игра выдавала стабильные 160 фпс которые под лимит, что хорошо для 2к, при переходе с фулл хд на 2к у меня в других играх значительно просел ФПС, примерно раза в 1.5, но не тут. Интересные многие боссы, механики, интересная механика добивания/разных иньекций, перков, разных инструментов для перемещения, и т.д. В общем, для фанатов жанра думаю зайдет. Правда можно было сделать ласт босса не то, что легче, но не ломающим всю прошлую суть игры напрочь, или хотя бы дать возможность на него помощника призвать, как в (почти) любых других соулсах. Я бы поставил игре 5.5/10. Не было бы такого конченного ласт босса и многих моментов с перемещением непонятных, было бы 7.5.
um dos jogos mais divertidos que joguei nos ultimos tempos, deliciosa exploração (pseudo metroidvania) e sistema de parry viciante, 10 de 10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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