
Immerse yourself in the dark world of The SoulKeeper® universe and unravel the plots of different playable characters as you slash and cast through daunting challenges and towering enemies in an epic VR adventure. Requires VR Headset (HTC VIVE or Oculus Rift)
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So just played after the latest patch came out, version 1.2, and where before i crashed when i completed the turtorial, i have know played a good bit today with no problems.I love how active the dev is with patches and responding so i decided to stick around and now im glad i did, the game itself is gorgeous( running it in ultra with an I7 6700 and a 1080 ti on the vive) and everything ran smoothly, the battles are pretty intense and its definetily no walk in the park, im also digging the inventory system. This is why i bought vr and cant wait to see what the devs have in store ( they did say that there were gonna add dragon riding, which if if they pull it off right will be epic). of course they are still a few things here and there that needs work, like the voice acting, which sometimes speaks over itself and other times sounds way to low
1st run thru thoughts (while EARLY ACCESS) All I can say is WOW... if there is more like this we are lucky to have developers like helm. I'm not saying its perfect... somewhere between near and far from. I did still have issues with the staff glitching out and acting like it had gems when it didn't or slotting new ones and then removing immediately. At one point I had no gems but it shot fireballs? Other times nothing on it and couldn't put new ones at all. All of these times I was able to reset it by holstering it and then grabbing it again. The light puzzle was glitched for me the light beams didn't align correctly but still solved the puzzle. Also, the area right before the troll fight was glitched for me. In the last "castle" area there was a section that there was no enemy but I was taking damage.... Unfortunately it caused me to steamroll thu the area until I got to the troll door missing some chests. The berserker battle was glitched... I had the issues with the staff and then fixed it casted the meteor? spell and then all of the dogs came up and died and the berserker was frozen... then the dragon came out... I do have video of that. Several time some of these spells cause these stuttering issues. As for the last battle which I don't want to spoil OMG my arms are rubber! In a somewhat good way tho. It was a marathon.... maybe too much compaired to the difficulty of the rest of the game as it is now. However, it was fun and I totally relied on the staff for that battle. I did try to take some clips and screenshots of issues and will go thru them and sort them out. Once I do I will add a google drive link so that the devs can take a look at them. BTW... I was not aware that the game will run without steamvr until I used Oculus home to launch it and steamvr didn't pop up kudos for that! Great game can't wait for more will try the troll challenge when my arms rest :) One thing that would be cool would be a defensive spell that could block incomming attacks. Sometimes when there were to many on screen at one time it was to hard to use hand magic and just had to opt out and use the staff. I definately recommend this game it may have issues but the devs seem to care about their game and customers. The more people that get this and give constructive feedback the better the end product will be and the more content they will be able to offer.
Dear Team, thanks for fixing the graphic so I can play on low. I tried again after todays patch and I got a request to make. Would it be possible to make a setting to a) disable the moving trackpad or b) to switch the teleport to the left trackpad. I sometimes touch whithout noticing, when opening the inventory or when focused on other stuff. After the touch locigally a movement triggers and I freak out on the sudden movement. So if you could make option b) possible that would be gorgeous. Another thing I figured out is, that it is hardly impossible to create the fireball with my left hand. Thanks for your great work!
Soulkeeper ist ein sehr schön anzusehendes RPG. Grafisch und vom Sound her gehört der Titel zu den besseren VR-Games! Hier mein Video dazu: https://youtu.be/fjW14FMpCgs Man hat bisher nur die Möglichkeit mir dem Zauberer zu spielen (andere Charaktere sind noch nicht verfügbar), aber das hat der Entwickler sehr gut umgesetzt. Auch die Story wird schön erzählt und macht Lust weiterzuspielen. Der Kampf mit dem Schwert fühl sich noch nicht wirklich gut an. Das machen Spiele wie Hellsplit um Welten besser, aber ein Zauberer sollte schließlich zaubern und das passt! Im Sale könnt ihr daher beruhigt zugreifen. Ich hoffe mal, das Studio arbeitet noch an dem Titel und treibt die Entwicklung voran, denn Potential das Soulkeeper allemal!
Im not an RPG fan however this IS AMAZING ! gtx 1080 with I76700K and this runs perfect for me. here and there maybe a little bug but this is great !
Ok j' y ai joue pendant 74 minutes d' apres steam et je vais attendre le prochain patch afin de savoir comment il est une fois passe le fossoyeur , car a cause d' un bug , je suis bloque la :( En l' occurence je considere qu' en l' etat ce jeu est un peu trop en Early access pour un jeu VR, ca irait pour un jeu sur ecran mais la ca ne suffit pas. Les dialogues sont enregistres avec une bien pietre qualite, c' est comme si on avait fait lire a mr tout le monde le texte , il n' y a aucune emotion ou intonation qui rendrait la chose interessante, c' est morne et monocorde, et certains bruitges sont ridicules , par exemple le pigeon au tout debut lol ! De plus ils sont difficilement comprehensibles si tu ne maitrises pas l' anglais ( pas de sous titres ) , mais aussi a cause de la musique qui est trop forte et qui empeche leur comprehension, et certains effets de reverb qui n' ont pas lieu d' etre. Certes les graphismes sont magnifiques , ,mais le gameplay est lineaire , on ne peut pas attrper les objets qu' on veut, seulment ceux que le programme decide , et nos mains semblent plutot etre des gants en bronze, qu' on aurait pris sur une statue , pas de tracking des doigts. Les deplacements sont compliques , pas de suivi de la main comme dans onward, mais seulement la direction du stick, ce qui provoque quelques confusions. Tout ca accumule casse l' immersion. Je mets donc une evaluation negative pour l' instant , je verrai plus tard si je change ca. Edit : alors comme promis je change ca ; Avec le nouveau patch 1.1 , les choses se sont grandement ameliorees , les dialogues sont plus matures , et les mains ressemblent beaucoup plus a des mains , de plus le systeme de deplacement est tout juste parfait maintenant , RAS de ce cote, alors bien sur il y a encore quelques bugs ( EA oblige ) mais ils ne sont pas trop casse bonbons... Bon faudrait tout de meme des sous titres car meme si on comprend l' anglais plutot bien comme moi, ca aide un peu plus a comprendre l' histoire car certains dialogues sont toujours couverts par la zique , enfin les combats sont certes simplises dans cette version , mais ils seront grandement ameliores dans une prochaine update et pour en avoir un apercu , il suffit d' affronter le big boss du premier niveau ( celui qui est en tete d' ecran , vous savez , le Warlord avec sa hache a double tranchant ) , c' est assez bluffant de realisme , impressionant ! Bref ce jau est TRES prometteur ! Mais peut etre qu il est un peu tot pour l' acheter maintenant ( meme si vous contriburez par votre achat a son amelioration future ) , sauf si vous n' avez pas peur de tester un jeu pas finalise ( EA quoi ! ) .
I hate this game i played it for about 2 hours then quit it was horrible. thats just my opinon but i dont think its a good game. its also to hard to cast spells just when im in battle i just cant cast spells and its too hard to use the sword before i die.
Game breaking bug in the dragon crystal stage makes it impossible to continue playing. Dev told us he was informing the team about the bug nearly 5 months ago, still no fix or update. Devs are now remaking the game completely leaving us with little chance of a solution to these problems, and no date for when we will have something that we can play. All of that aside... the game has huge potential, and even though there are many other bugs, it was still a fun experience for the short time that it lasted, when the game is fixed and i am more confident that they are still actively working on it, i will definetely come and give it another try. gtx 1080 ti 4790k
As of right now this game is a big no... with hopes of changing it to a yes in the future. I can't even play the game as it is. All I have access to is the Troll Challenge and even that's buggy... I wonder though cause I see everyone elses review and it looks like they can play the game. This must only be happening to me... HTC VIVE
Zählt grafisch zum Besten was VR zu bieten hat, das war es aber auch leider. Keine immersive Steuerung und Waffenhandling schrecklich. Leider weiß man auch nie was zu tun ist. Scheint auch tot zu sein Meine Kuratorseite: https://store.steampowered.com/curator/30155555 Meine Steamgruppe: https://steamcommunity.com/groups/voodoode https://www.youtube.com/watch?v=XTeJ5a12QRs
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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