
Fight hordes of enemies led by The Slormancer, an evil warlock from the past, in an absurd yet epic Action RPG! Experience fast-paced gameplay, loads of shiny loot, tons of collectibles, countless hours of content, and carefully crafted pixel art.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
The Slormancer is an epic 2D Action-RPG Dungeon Crawling game following a band of outcasts on their fight against hordes of enemies led by The Slormancer! Play as a Mighty Knight, a Fierce Huntress or a Mischievous Mage, master hundreds of abilities and ancestral powers, gear up, fight for the reputation of your kind and prove your value to the realm.
Experience fast-paced gameplay, loads of shiny loot, tons of collectibles, countless hours of content, and carefully crafted pixel art.
You were born with absolutely no skill whatsoever, and yet you find a way to be the last hope of the realm as the enigmatic Slormancer and his incompetent underling try to conquer the world once again. How great. But like your grandfather once told you: "You might not have the talent but you have the will."
Unlock and master more than 200 unique Abilities, Upgrades and Passives for every class. Each active Ability has its own skill tree, allowing you to create unique combinations.
Choose your Legacy and inherit ancient powers among more than 150 Element-related Skills and Passives in the Ancestral Skill Tree.
Master Fire and summon powerful elementals, use Ice to freeze your foes, convoke Thunder and create massive storms, embrace the power of Light or make one with Shadow, it's up to you!
120 unique and game-changing weapons available for every class. Each Slorm Reaper is a unique and priceless weapon that you can loot during your adventure. Once found, wield it to benefit from its powerful effect, level it up, and eventually evolve it to a greater form.
Find and collect Normal, Magic, Rare and Epic items with completely random properties but also shiny Legendary items with more than 200 unique affixes.
Then enhance them with an infinite upgrade system!
Unlock Skills, Upgrades, Ancestral Abilities, Ultimatums and Runes, find Epic Items, and collect Slorm Reapers to create deadly combinations that suit your own play style!
The Slormancer is all about Collection and Progression so you can switch at any point between any skills you’ve previously unlocked, Slorm Reapers and items you’ve previously found, even between the 3 classes of the game! This unique Flexibility allows you to swap between different combinations and play styles in the blink of an eye, whenever you feel like it.
Defeat lots of unique monsters, elites and bosses with more than 40 different affixes through procedurally generated adventures, venture into The Slorm Temple, face The Great Forge and hunt down The Warlords in The Netherworld through 7 different environments. There are always things to do and monsters to kill! And it's always different!

A soundtrack so breathtaking that you will never want to hear something else again.
A story so deep and meaningful that you will tell it to your grandchildren.
A spooky but lovely village full of absurd villagers.
Over 200 achievements to unlock... we lost count ages ago!
Loadouts, Loot Filters, it’s all in there!
Tons of options, screenshakes, damage numbers, we got you covered!
Bindable controls.
Click-to-Move support.
Full Controller support.

Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.4Kreviews | 81% | — | $3.8M |
| $12.99−35% | 114ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game looks nice and has good music, but that´s pretty much all it has going for it. The gameplay consists of getting a new lifeless square map for every mission. These get a new look every 10 or so missions, but apart from that they don´t differ at all. Character builds are decently customizable and the loot is alright, but there´s little satisfaction to that if all you get to use it for are these soulless battle arenas
This is a bit sad, I was really looking forward to a non-rogue action rpg with good loot and progression. Unfortunately, there`s no action here. Everything is slow. Enemies are slow, player movement is slow, attacks are slow, health pools are large. It's ponderous and savagely repetitive. The levels look the same, play the same, taste the same. The loot is very undifferentiated, just a random grab bag of stats without rime, reason or identity. There's little reason to invest in multiple attacks when they all burn the same currency and maxing one is the most efficient way to kill everything. There's a page long list of stats, but you just pick one and dump all your points in it. You end up with a 1 button game, at least for the first few hours, which is a far as I got. The pixel art is ok but overdone, the writing is fine but has the stereotypical irreverent silliness all games seems to adopt these days. Audio is good for the caliber of game. I would probably have shrugged and kept it if it had been a quarter of the price, but at that price, it's money that can pay for a game I'll actually play. Too bad.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Traditional Chinese, German, Spanish - Spain, Japanese
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
《The Slormancer(巫魔人)》是一款像素风格的刷子缝合怪游戏,具体缝了什么,一字两字都说不清,还是比较推荐来玩玩看。说实话,每当有游戏提到缝合的时候,相应的也会出现数不清的差评,但并不是所有的缝合都是lj,就比如之前的《幻兽帕鲁》认识的网友全都直呼缝得好! 其实笔者觉得,缝合并不代表游戏不行,相反游戏好不好,只有玩家才知道。在它发售之前,我完全不知道这款游戏,在游戏一经发售,突然就从各种渠道得知了这款游戏,无论是砍杀的玩法,还是丰富的成长构筑,对我来说,无一不在花枝招展:大爷,快来玩呀~ [h1][quote=] [table] [tr] [th] 欢迎关注 [b][u][i]U_U鉴赏家培养计划[/i][/u][/b][/th] [/tr] [tr] [th] 关注U_U鉴赏家,开启精彩游戏之旅。 [/th] [/tr] [/table] [/quote][/h1] [h2]铁打的原住民,流水的主角[/h2] 原本是勇者大人选新人的一天,却突闻变故,魔族入侵,一个念头的时间,除了主角,其他人全到了诡异的领域,就连勇者大人都只剩一团元神,这时候新人不得出手,将原住民拯救出无尽的虚空。于是一场冒险就此开始~ [h2]我肝呢?[/h2] 区别于传统游戏,本作是多主角的玩法,也许是为了提高更长的游戏体验,三个主角的等级都是独立的,这也就造成了游戏的肝度。不仅如此,在先祖遗产方面,所需要的资源更是恐怖的数目(好消息是游戏支持ce,坏消息是1亿的资源点不满)当时挨了好几次打之后想变强,毕竟我玩游戏是来乱杀的,不是被乱杀的,这就动动小手ce了一下,游戏体验其实并没有显著的提高,因为即使先祖遗产点上去了,还是需要石头才能激活能力,二遗产那个面板有很多技能或者buff,但是石头只有7块,这就导致了,携带什么东西去战斗,需要好好的抉择。不过这也能解释了,为什么遗产这边需要恐怖的资源,因为大伙的独立性。 刚刚提到了笔者魔法了一下,但是游戏体验没有提升,笔者选的是弓箭手,该说不说普通攻击还需要蓝量,这也就导致了明明有恐怖的输出但是只能普通攻击几下,就要苦闷的等回蓝。还好主角之间的提升都是独立的,最后还是老老实实的玩了另外两个角色。由于武器的获取,技能的熟练度都是分开的,所以每次下副本,都是全新的体验。 玩了这么几天下来个人感觉游戏体验还是很好的,画风方面倒是有点普通,但是玩法很对我胃口,如果不肝就更好了(8/10)
It was fun until I got hit with a wall that required me to grind for way too long.
TL;DR kill some baddies, get some loot Wot I liked - You unlock new features by freeing villagers from dungeons during your run; - Three characters with their unique abilities; - A lot of fun abilities on items; - By the end of the game you'll clear screens of enemies. Wot I disliked - The general vibe is kinda light-hearted to take seriously; - The game takes some time to get into gear for you to test your build; - The combat does not feel "impactful"; - To finish the game you need level 100. It takes too much time to get to lvl 100; - Too much long effortless grind. To sum it all up, small cute thing to kill a couple of evenings.
So, this game is great. It has a great deal of strange systems that allow for a GREAT deal of min-maxing. HOWEVER. I would be very aware of a bug I found. It can kind of seriously interfere with gameplay. If I were you, I'd want to be quite aware of it before buying the game. So I found that when you put points into a skill, they can just stop having an effect all of the sudden. I don't know what causes it, some times I'll get into the game, my skill points will stop having an effect on my Arcane Missiles, so I'm just shooting one at a time. Then I removed all of my points and place them again and my Arcane Missiles shoot at least 3 Projectiles, increasing stacks of a buff giving me more projectiles up until I shoot 6 or 7, and converging on where I'm pointing my mouse. Point is that these sometimes stop working. There's so many effects that these points I spend on my skills, and it seems to not just effect one of these effects, and not all at once. I can't tell if this is just effecting the behavior and amount of projectiles, or the ones that change their damage too. It sucks cause this game is so damn good, and I can't tell if only my projectile amount and behavior are being effected or if I'm being nerfed by a bunch of other stuff not working. I'm basically going to stop playing the game for now cause it's too hard to tell what is and isn't working. You guys really should fix that.
Дуже адитивна гра, яка затягує тебе все більше і більше. Якщо хочете пограти у якісне піксельне рпг, то це саме воно. Я награв 15 годин, але кінця можливостям гри поки не бачу. Тут купа прокачки і купа луту, купа данжів і квестів. Гра варта уваги і кожної витраченої гривні на неї. Пізніше, коли награюсь то доповню огляд. Але щось мені підказує, що це буде не раніше 100 години гри :)
[h2]軽いノリでカジュアルに長く遊べるハクスラ[/h2] 見た目や、キャラクターのセリフが可愛い(ここ重要) アイテムを掘って、ビルドを組み立てていくゲームはどこか暗かったり・・・ カロリー高めなゲームが多いですが、このゲームはカジュアルでとっつきやすかったです。 それでいてトレハンでアイテムを集める楽しさや、ビルドを組み立てる楽しさも遊びつくせないほどボリュームがあり最高でした🙌 [h3]特徴的なシステム[/h3] 武器がすべてユニーク武器になっていて、様々な特徴を持つ武器を成長させながら進めていきます。 武器の中には進化して形を変えるものもあり、強い・弱い関係なくコレクションしていく楽しさがありました。 スキルは「スローム」というポイントを使って取得していくのですが、スキルに振れば振るほど基礎物理ダメージが増えていく仕組みなので、使うスキルが定まったあとでもジワジワと成長させることができます。 ・ジョブの特徴を決める「サポートスキル」から1つ ・8種類のスキルから「メインスキル」「サブスキル」 主にこの3つのスキルを使用しながら戦います。 また、ストーリーを進めていくと「祖先の遺産」(※某ゲームでいう星座)を設定することができます。 攻撃に属性を付けたり、ミニオンを召喚するスキルを獲得したり味付けができます。 基本的に使うスキルが3つ+αというところが個人的推しポイントでもあり、コントローラーでの操作がとても楽にできます。 スキルにはオプションが色々つけられるのでビルドの幅はそれなりにありそうです。 [h3]トレハン要素の良いバランス[/h3] 他の方のレビューにもあるんですが、トレハンで吟味すべき部分のバランスが良いです。 装備についているオプションは中盤・後半になっていくと簡単に置き換えることができます。 なので「○○のオプションが付いているか」はあまり気にする必要がありません。 じゃあトレハンする必要はないかというとそういうわけでもありません。 「純化ステータス」と呼ばれる通常の数値範囲を超えたオプションが付くことがあります。 これが付いていたらラッキーという感じでトレハンができ、サクッと要るもの要らないものを分別できます。 また、フィルター類についても親切で ・「純化ステータス」が付いていないものを自動売却or解体 ・あらかじめ設定したオプションが付いていないものを自動売却or解体 など、快適に遊べるようになっています。 [h3]ゲームの流れと惜しいポイント[/h3] 大きく分けて、4つのフェーズで構成されています。 ① 町の施設解放、ジョブの開放 → 各ダンジョンを回ってボスを倒しながらストーリーを進める。 ※ この段階でも割とボリュームはあります。 ② アダム・ノストラスの試練 第一部 → ストーリーがある程度進んだ後に解放されるコンテンツを中心に遊びます。 ③ アダム・ノストラスの試練 第二部 → 第一部で解放されたコンテンツを遊びつくします。 ④ アダム・ノストラスの試練 第三部 → 新しく開放されるコンテンツ「無の領域」でウォーロードを倒していきます。 トレハンと育成が楽しいゲームではあるんですが、色々と準備が整うまでが結構長く… 一番楽しいポイントの「④ アダム・ノストラスの試練 第三部」までモチベーションを維持するのが難しいです。 特に鬼門が「③ アダム・ノストラスの試練 第二部」の部分で、繰り返し遊ぶコンテンツを延々遊ぶ必要があるのでダレてしまいます。 その先には新しいコンテンツと更なる強い装備が待っているので頑張って乗り越えてもらいたいです! [h3]まとめ[/h3] 楽しい雰囲気のハクスラという貴重な枠・・・ 気が付いたら何時間も遊んでいる大好きなゲームになりました。 パラメータでよくわからない所があれば、ステータス画面でカーソルを合わせて見てください! 最初に???ってなるところで言うと ・ポーションのような回復手段はないので、装備のヒットライフやライフ自動回復で補う ・「スローマイト」「スローマンドライト」「スロームライン」は装備強化に使うもの、ソートの下にある「クラフト素材の移動」を押すとインベントリの別ページに移せる。 ・オーバードライブは近接攻撃時にオーバードライブ確率に応じて発動する。(発動すると破片のようなものが飛びます) ・アンセストラルストライクはクリティカル発生時に抽選される。 ・アンセストラルストライク時に何が起こるかは「祖先の遺産」で取得したスキルで決まる。 ・装備強化でクリティカル成功が出た場合は通常オプションの値の30%UPするところが34%UPになる。 攻略情報やビルドの情報はそこまで出回っていないので、redditやコミュニティの掲示板を見ると良いかもです。 無の領域クリアを目指して頑張ってきます!
刷子游戏,但装备获取的途径太少,爆率也很低,费劲巴拉刷个boss掉一些蓝,比暗黑还低。属性词条也少,洗词条也难得洗,只能洗两条,其他的只能洗数值。 作为一个单机刷子游戏确实好玩,但是中期就开始无聊了 [hr][/hr] 对一个400mb的游戏来说确实很优秀,但对一个70元的游戏来说差得多了 [hr][/hr] 装备除了红装没有特效,没有强化技能的联动,没有套装,仅仅只有技能和主武器,技能升满之后只剩下堆叠数值:升级获得天赋点+数值,升级更换装备+数值,再加上极低的爆率,法师玩了五十多级实在玩不动卸了
就想知道这么多好评是怎么刷的?在哪里可以接单?好兄弟有钱带哥们一起赚哈。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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