
Powered by Unreal Engine 5, The Sinking City Remastered brings the eerie, atmospheric world of Oakmont back to life with enhanced gameplay and fully relit environments, perfect for both newcomers and returning players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best BR #84, worst PL #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 3 → 6.29/day in the week after.
About
Experience the Lovecraftian horror of The Sinking City in a whole new light. This Unreal Engine 5 remaster brings the game's eerie atmosphere to life with stunning visuals and enhanced features. Dive into Oakmont's mysteries and unravel the city's descent into madness.
Remaster Highlights:
Lumen Global Illumination and ray tracing
4K textures and extra environmental details
FSR, DLSS, and Frame Generation support
HDR, photo mode
Improvements to controls, combat, game balance, crowds, and tutorials
Game Description:
The Sinking City is an adventure and investigation game set in an open world inspired by the universe of H.P. Lovecraft, the master of Horror. The half-submerged city of Oakmont is gripped by supernatural forces. You're a private investigator, and you have to uncover the truth of what has possessed the city… and the minds of its inhabitants.
Game Pillars:
An oppressive atmosphere and story inspired by the universe of H.P. Lovecraft.
A vast open world that can be explored on foot, by boat, in a diving suit…
High replay value thanks to an open investigation system: each case can be solved in a number of ways, with different possible endings depending on your actions.
An arsenal of weapons from the 1920s with which to take on nightmarish creatures.
Manage your mental health to untangle the truth behind the madness.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.7Kreviews | 75% | — | $4.3M |
| $49.99 | 3.2Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1021 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The most contradictory game, it's an absolute shame that this game has such an insanely boring beginning. I had to play it a second time and even the remastered version, which has a lot of things fixed. If you get past the boring beginning and some mechanics, like finding places on the map using clues, which is sometimes really unnecessary. You get a pretty good game that will entertain you for at least ten hours. Some side quests are really interesting, the storyline is not surprising, but the environment is really cool. Some main quests have multiple solutions, and can slightly influence the story. The fights are also great, but for a newcomer they can be frustrating at first. If you're looking for a pretty decent horror detective story, I can only recommend it.
eSTA PIOLA. Los bicho` estan duros. La gente esta dura. Judy me cayp piola. eeh, Me huibiese gustado punishear a algunos npc medio nefastos. Al menos pude matar al gordito del clan. Te lo recomierdo si queres relajar en una busqueda del tesoro. Aguante el revolver. Esto fue el cutulu para la compu, etc
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 76.75/day in the week to Jul 15 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Polish, Arabic, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil +4 more
| $49.99 |
| 496ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it crashes a lot between statup and the first 5 minutes of gameplay (start/continue game). after that it runs stable. after 20 hours i wrote a really negative review because i had like 100 crashes. now with over 40 hours into the game i stopped caring about the crashes at the beginning of the game. i can't stop. it is sooooo good. still, fixes for all the crashing would be nice
Lohnt sich auf jeden Fall. Es ist meiner Meinung nach genau richtig, wie wenig das Spiel einen an die Hand nimmt. So hat man das Gefühl, dass man tatsächlich selber etwas erreicht. statt nur von Set-Piece zu Set-Piece geschubst zu werden. Ich würde, sobald man sich mit den Grundprinzipien des Gameplayloops vertraut gemacht hat, auf die (den Detektivmodus betreffende) Schwierigkeit stellen, für die maximale Freiheit. Hiermit kann man viel Spaß haben, tolle Atmossphäre.
experiencia lovecraftiana de 10
Quite good, sometimes crashes at loading but other than that, epic story, cool atmosphere, epic theme
meh
I am on my fourth playthrough of this game. I love it, have almost finished it three times, but have never finished it. How does that happen, you ask? Well, I played it on console, almost finished, got a gaming PC. I played it on PC, almost finished, it switched owners and the saves became incompatible. Again I played it on PC, almost finished, it switched owners and the saves became incompatible. So here I go again... at least this time it has a fresh coat of paint. And it looks more slimy and shrimpy than ever. You can almost smell the giant pile of fish rotting in the basement. What keeps bringing me back? I guess it just pushes the right buttons for me. A big, good-looking (for what it is) open world, a 1920s setting, an interesting main story and a whole anthology of Lovecraftian mini-stories in the side quests, and Charles Reed, a surprisingly likable main character who's eternally exhausted, sardonic, and a pretty good guy (unless the ending changes that--we'll see). I'm finally writing a review because, while playing this evening, I realized that this may be my equivalent of Elden Ring--let me explain, because the combat is nothing like Elden Ring (in fact I'm playing this on the lowest difficulty) and I don't want to mislead you. What I mean by "my equivalent of Elden Ring" is: I've seen videos about how some people with depression or general bad mood play Elden Ring and, despite its harsh difficulty and bleak, miserable world, find it uplifting. I realized tonight that this game is like that for me. Oakmont is an infested, decaying, doomed city and even most of the "normal" NPCs are kind of freakish, but spending time in it puts a smile on my face. This is not a game that emphasizes action. The action is kind of like Deadly Premonition's--it gives you an occasional break from snooping around town. The meat of the game is in wandering around Oakmont, puttering through flooded streets in a handy motorboat, and seeing how stories unfold. There are some jump scares; many missions have trigger points where a few monsters spawn into the environment. Sometimes in the next room, sometimes three feet behind you. As a guy who hates jump scares, if I can deal with these, you probably can too. There is some very clever asset reuse in this game--the interiors are mostly pieced together from kits, so to speak, so you will see some familiar layouts over time. You may also enjoy the wide variations in them, though, if you appreciate that sort of thing. It's an economical and inventive system. If you want to spend some time in a weird, surreal, atmospheric world with creepy stories to tell, give this one serious consideration. I am really hoping to finish it this time. P.S. Pro tip: use RT in the boat to crank the throttle.
Oyun güzel gidiyor ama 3 sorun var. 1.si akıl sağlığına zarar geldiğinde oyun ekranın içinden geçiyor. 2'si ise polisler canavarlarla savaşırken durduk yere saldırıyorlar. Bu saçma çünkü konuştuğum npc'ler canavarların varlığını kabul ediyor ve bu canavarlar yüzünden şehre bir sürü barikat kurmuşlar ama sanki hiç bu canavarlar yokmuş gibi onlara ateş ettiğim de polisler hemen arkamdan vurmaya hazır he sadece silahla ateş etmeme de gerek yok. Bıçakla yakından vursam bile beni tehlike olarak algılayıp vuruyorlar. Neyse bakalım... 3. Ve oyun bolca crash veriyor. Düzelmiyor da Steamdeck'den deneyeceğim, hala deniyorum ve denedim. *** gibi. Yav arkadaş hiç mi bir oyunu optimize etmezsin. 20-30 dk da bir oyundan atıyor. Düşmanlar geldiğinde fps yerlerde. He en azından Bilgisayardaki gibi kitlemiyor. Biraz ilerledikten sonra atıyor. Yan Soruşturmaları da tamamlayarak ilerliyorum. Oyunun neredeyse %80'ini bitirdim ve şunu söyliyim. Oyun Hikaye haricinde ve araştırma özelliği haricinde aşırı derece de tekrar ediyor. Düşmanlar, evlerin içleri, sokaklar vs. hepsi hep aynı. Özellikle evler. Aynı ev modeline 20. kez girince artık nereye gideceksin. Düşman tahmini nereden çıkar ezberliyorsun. Oyunu bitirdim. Hikaye harici gerçekten pek bi şey yok. Lovecraft temasını seviyorsanız anca keyif alırsınız yoksa yok :(
while having a couple bugs here and there, i rarely noticed them. the graphics were great and the gameplay is fun an interesting. a great time for hp lovecraft fans and fans of horror in general
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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