
Powered by Unreal Engine 5, The Sinking City Remastered brings the eerie, atmospheric world of Oakmont back to life with enhanced gameplay and fully relit environments, perfect for both newcomers and returning players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best BR #84, worst PL #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 3 → 6.29/day in the week after.
About
Experience the Lovecraftian horror of The Sinking City in a whole new light. This Unreal Engine 5 remaster brings the game's eerie atmosphere to life with stunning visuals and enhanced features. Dive into Oakmont's mysteries and unravel the city's descent into madness.
Remaster Highlights:
Lumen Global Illumination and ray tracing
4K textures and extra environmental details
FSR, DLSS, and Frame Generation support
HDR, photo mode
Improvements to controls, combat, game balance, crowds, and tutorials
Game Description:
The Sinking City is an adventure and investigation game set in an open world inspired by the universe of H.P. Lovecraft, the master of Horror. The half-submerged city of Oakmont is gripped by supernatural forces. You're a private investigator, and you have to uncover the truth of what has possessed the city… and the minds of its inhabitants.
Game Pillars:
An oppressive atmosphere and story inspired by the universe of H.P. Lovecraft.
A vast open world that can be explored on foot, by boat, in a diving suit…
High replay value thanks to an open investigation system: each case can be solved in a number of ways, with different possible endings depending on your actions.
An arsenal of weapons from the 1920s with which to take on nightmarish creatures.
Manage your mental health to untangle the truth behind the madness.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.7Kreviews | 75% | — | $4.3M |
| $49.99 | 3.2Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1000 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Remastered visuals without fixing bugs, where npcs randomly keeps floating in the air. Regarding visual elements, I think it doesn't need any remaster. The original gloomy, mysterious feel is good enough. Game itself is more investigation than unknown horror, good atmosphere, bad combat. Cannot recommend unless on sale.
Не можу на всі 100 рекомендувати гру, а опції нейтрального відгуку в стімі немає. В першу чергу це атмосферна гра. Правда оптимізація ремастера жахлива і технічно гра кривенька та і інших мінусів вистачає, але загальне враження все ж позитивне. Хоча, зауважу, що ядро геймплею ігор фромів тут просіло і це дивно, бо інші аспекти погано реалізовані. Що мені сподобалось: + дизайн персонажів; + система галюцинацій і психічного здоров'я; + як тут реалізовано вибір в квестах. Вибори в розслідуваннях впливають на деталі світу в майбутньому. Так як це передусів детектив а не рпг, то і не можна глобально змінити сюжет, при цьому все ж нам дають можливість вибирати в локальних історіях і в більшості це покладається на вирішення моральних дилем; + моментами по справжньому моторошно; + у грі є зміна погоди та дня і ночі, що додає атмосферності і живості світу; + в деяких місіях з'явились різні варіанти його проходження, хоч це не часто зустрічалось. Спочатку я хотів написати негатив про затягнутість сюжету, але пройшовши все я зрозумів, що без цього я б не побачив всіх ключових персонажів історії і Окмонта, атмосферного світу створеного розробниками. Кожна записка, газетна вирізка пов'язана тісно з усім що відбувається. Але всеодно гру можна було зробити коротшою і якісніше пропрацьовано; + симулятор менеджменту ментального здоров'я. Ще гра розвинула мені ксенофобію до риболюдей. І інші фобії до всяких тентаклів.... Також в грі є багато недоліків, всі не буду описувати, але от ті які мені прям запам'ятались: - для чого було ставити дві однакові аудіодоріжки плачу на нпсів в маєтку Троґмортонів - може звезти з розуму не тільки гг; - також питання чи варто робити відкритий світ, якщо в ньому мало активностей, більшість середовища просто повторювана статика; - немає повідомлення інтерфейса про взяття рівня, я 5 годин бігав і не брав перки. - управління криве. Ближній бій жахливий. Текстурою землі взагалі криво наспавнили "заливши" нею паркани, статуї і інші статичні текстури; - багато самоповторів; - це вже і не детектив як шерлоки. В цьому плані більше деградувала гра. І як на мене той незначний розвиток інших механік що вона отримала не компенсує цього; - відеоролики кінцівок занадто короткі як на мене і малоінформативні, можна було б трішки більше розповісти. Мені дуже подобається як студія розвивається, кожна наступна гра стає тільки краще, але ці темпи повільні для глобального ринку. Дуже хочеться побачити справжнього ривка в якості ігор, так як існує класне ядро, потрібно навколо нього збудувати механіки. Але ця гра почала вже більш впевнений рух далі від простого "симулятора ходьби".
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 76.75/day in the week to Jul 15 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Polish, Arabic, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil +4 more
| $49.99 |
| 494ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
披着一层克苏鲁神话外套的侦探游戏,虽然战斗手感一坨大的,但叙事很好的弥补了这一缺点。无论是悬念环环相扣的情节设计,还是模拟侦探的破案过程,都极大的增强了故事代入感。 可以说制作组是知道如何扬长避短的,毕竟他们就是做福尔摩斯系列起家的,侦探环节可是拿手好戏。 整体来说中规中矩,打折四十多块还不错。
The game whines and lectures every five minutes about bigotry, even though in the time period those views were commonplace, not just limited to Howard (as his detractors would have you think). Just go read the stories again.
A mixed bag that's not for everyone. On one hand, a slow paced atmospheric detective experience with barely any fighting is absolutely what you want to do for an H.P. Lovecraft game. The story and meaningful choices between the lesser of two evils are handled well here. However, the clunky, unintuitive game design takes a long time to get used to and can sometimes make the game feel like a chore. You will often get completely stuck, not because of a tough mystery or puzzle, but because you didn't interact with that unremarkable skid mark at the corner of the room that turns out to not be important anyways. The opening hours were rough, but by the end I realized I was really invested and was enjoying myself. The Sinking City was very interesting but I can see why the sequel is shaping up to be a Resident Evil clone instead, which is probably for the better.
Enjoyable detective game and setting but my god does fast travel fatigue set in fast when you are going to the newspaper office, police station, hospital, city hall and or library every quest. Sure it felt immersive the first couple times but after that they should have really let us do a favour for the archives owners to be able to use the PHONEbooth we are traveling from to just call them and request the information instead. Allowing fast travel from anywhere also wouldn't hurt as you can already save at any time, load the game and be sent to the nearest fast travel point.
Absolutely abysmal experience. I thought i'd love it, seeing as how many mechanics it has really showed themselves to be interesting early on, but every single thing i tried to enjoy got ♥♥♥♥♥♥ over by whatever fever dream the developers designed their system over. Game tells you infestation locations are good for loot? Nope. it's a waste of all your resources, for loot you can get anywhere. Game gives you descriptions of where you need to go for quests? look online and find that they sent you to the COMPLETELY WRONG LOCATION despite you following the in-game details that explicitly told you where to go. How's the sanity mechanic work? well seems to change based on random nonsense, as sometimes monsters set it off, sometimes just being in a ♥♥♥♥♥♥♥ house sets it off! Waste of money. and waste of my time!
I enjoyed the main gameplay - crossing the city, evading too dangerous situations and becoming able to manage more as you play. There is intrinsically much that is meant to disturb - suicide, psychological horror and just grossness. I wouldn't recommend for people unfamiliar with Lovecraft's writing or the genre. The beginning was not engaging, and really threw a lot of barriers to enjoyment in your way as you learn the weirdness of the location and peculiarity of the game mechanics. If you like Lovecraft's style and this company's Sherlock Holmes games (play those first) this is an enjoyable game. The best part was a super creepy mansion basement where nothing happened. I just walked around with a flashlight, in suspense, and discovered another lower level, even creepier, with absolutely no dangers or resources.
very slow, not my cup of tea but i can see some like it
全成就通关,游戏的优化非常糟糕,经常出现顿卡现象。游戏场景重复利用过度,大部分任务都是相同的场景,然后去地点去找不同位置的东西,捡完即可完成任务的,纯纯的跑腿任务,而这些繁琐的任务完成与否,以及任务中的选择对于结局没任何影响,最终结局选择只取决于走哪条路。除非对克苏鲁元素感兴趣外不推荐游玩1,希望2能有提升了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 3K | 82% | $39.99 | |
| $2.2M | 4.8K | 66% | $17.49 | |
| $10K | 60 | 97% | $4.99 | |
| $4.2M | 4.2K | 77% | $44.99 | |
| $841.1K | 1.9K | 80% | $29.99 | |
| $90.4K | 198 | 70% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 3.1K | 90% | $59.99 | |
| $4.3M | 21.6K | 95% | $5.99 | |
| $4.3M | 19.2K | 97% | $14.99 | |
| $4.3M | 4.5K | 85% | $27.99 | |
| $4.3M | 12.5K | 94% | $17.99 | |
| $4.3M | 4.3K | 94% | $24.99 |