
Powered by Unreal Engine 5, The Sinking City Remastered brings the eerie, atmospheric world of Oakmont back to life with enhanced gameplay and fully relit environments, perfect for both newcomers and returning players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best BR #84, worst PL #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 3 → 6.29/day in the week after.
About
Experience the Lovecraftian horror of The Sinking City in a whole new light. This Unreal Engine 5 remaster brings the game's eerie atmosphere to life with stunning visuals and enhanced features. Dive into Oakmont's mysteries and unravel the city's descent into madness.
Remaster Highlights:
Lumen Global Illumination and ray tracing
4K textures and extra environmental details
FSR, DLSS, and Frame Generation support
HDR, photo mode
Improvements to controls, combat, game balance, crowds, and tutorials
Game Description:
The Sinking City is an adventure and investigation game set in an open world inspired by the universe of H.P. Lovecraft, the master of Horror. The half-submerged city of Oakmont is gripped by supernatural forces. You're a private investigator, and you have to uncover the truth of what has possessed the city… and the minds of its inhabitants.
Game Pillars:
An oppressive atmosphere and story inspired by the universe of H.P. Lovecraft.
A vast open world that can be explored on foot, by boat, in a diving suit…
High replay value thanks to an open investigation system: each case can be solved in a number of ways, with different possible endings depending on your actions.
An arsenal of weapons from the 1920s with which to take on nightmarish creatures.
Manage your mental health to untangle the truth behind the madness.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.4Kreviews | 76% | — | $4.3M |
| $49.99 | 3.2Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1011 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Story kommt einfach nicht in fahrt. Ständig hin- und herlatschen, diese Dienstleistung machen, jene machen. Langweilig. Und obwohl ich die Remastered Version starte (nicht die optionale 2019er) sieht es wie die 19er aus. Da haut irgendwas nicht hin.
i feel like im playing a b tier rpg from 2007 its bad, its clunky, it feels empty, the npcs dont react to anything, the world is a big empty boring place.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 3.1K | 90% | $59.99 | |
| $4.3M | 12.6K | 94% | $17.99 | |
| $4.3M | 12.8K | 96% | $9.99 | |
| $4.3M | 20.1K | 96% | $5.99 | |
| $4.3M | 4.6K | 94% | $24.99 | |
| $4.3M | 17.1K | 97% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 3K | 82% | $39.99 | |
| $1.5M | 3.2K | 66% | $17.49 | |
| $10K | 60 | 97% | $4.99 | |
| $4.2M | 4.6K | 78% | $44.99 | |
| $1.3M | 3.1K | 78% | $29.99 | |
| $90.4K | 198 | 70% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 76.75/day in the week to Jul 15 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Polish, Arabic, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil +4 more
| $49.99 |
| 494ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fantastik ve korku neşriyatlarını seviyorum, ikisi bir araya geldiğinde tadından yenmiyor. Lovecraft evreniyle pandemi döneminde tanıştım, figürleri çok tatmin etmediyse de zihnimde tezâhür eden tablonun akabinde, karanlık ve ciddiyetinden ödün vermeyen atmosferini sevdim. Bu gibi ilgimi cezbeden hususlar hâricinde, geliştiricinin de Sherlock Holmes serisinden tanıdığım ve sevdiğim Frogwares olması beni bu oyunu oynamaya itti. Keşke itmeseydi. Bana bir oyun gösterin ki, Unreal Engine ile yapılıp muntazam bir optimizasyona sâhip olsun. Bu Unreal Engine denen garâbetin geliştirilmesinde kimlerin şahsen payı var bilmiyorum lâkin; Anadolu'nun ücrâ taşralarında dirseğine kadar dizdiği altın bileziklerinden eklemlerini kımıldatamaz hâle gelmiş, akrabâ & komşu dedikodusu eşliğinde gömdüğü hamur işi ile 1.55 cm - 110 kg dolaylarında tuttuğu formunu menopozlu altın günlerinde attığı göbekle bile muhafaza edebilen kadın hantallığının stajını bir yerde almış olmalılar. Açık dünyası son derece kısıtlı, tüm NPC'ler, aynı kadın doğurmuş gibi, öyküsü KPSS paragraflarını aratıyor, TPS ve dedektiflik arasındaki uyum yakalanamamış, sıkça muharebe gerekirken muharebe mekanikleri bir o kadar kötü, görevlerin anlamı Lozan'ın gizli maddeleri kadar âşikâr olmakla birlikte, 2023'de uçuşa geçemeyişimiz kadar sâbit. İşimiz de akıl sağlığımızı muhafaza etmeye çabalamak. Sanırım tüm oyuncu portföyünün Türkiye'den meydana geleceğini düşünmüşler. Nitekim Türkçe dil desteği mevcut. Sâdece atmosferi için belli bir yere kadar katlanılabilir, yine de çıkarsa ikinci oyununa şans vermeyi düşünüyorum. İndirimde bir döner fiyatını görürse alabilirsiniz, ben tercihimi dönerden yana kullanırdım. Esenlikler.
I just wasted 24 hours of life playing this game. Don't play this for your own goodness. This game has some interesting ideas like looking through chronicles to get information. But that's it. It stops there. The information you get is only to serve the quests. The process is basically going from A to B and returning to C to click buttons based on the key words in the quest description. No brain is needed. Repeat this 100 times and you will beat the game. Speakiing of the battle, there are only 4 types of monsters throughout the game. Well if you count the funny creatures underwater then it's 6. Skill tree has no depth and definitely no build at all. The story is not explained well. No logic. Anytime I tried to connect a few threads to picture the whole story, it just turns out those threads have no connection with each other. The game threw out a lot of figures and never finish one of them. For example, at the start you work for the guy called Robert Thorgmorton. Later there is a side quest about his family secret and I thought it has something to do with the truth to the city. But no, it stopped there and Mr. Thorgmorton just disappeared from the story and you will never hear from him again. Details are hot messes. Every single house looks the same inside. You will constantly get stuck at a random corner lol. Also, dont be surprised if you ever run into a conversation and have no idea why you get shot after. No interaction with npc except quests. You will not discover any surprise or anything interesting. After playing the game, I have many questions unsolved. The EOD was such a hype and totally disappeared in late game. Who the hell is this The King in Yellow? Was the poor guy's wife released after being held hostage? By all means, this is not a detective game. I did not feel that I played as a detective but rather like a guy who drank a bottle of vodka 10 am in the morning and never slept at night.
Ana hikaye ve yan görevlerin hikayeleri çok güzeldi kendine özgü atmosferi var farklı hissettiriyor sırf hikayesi beni içine çektiği için bitirdim, geri kalanı çok eksik vuruş hissiyatı yok sıfır derecede yok yani karakter gelişimi için yetenek geliştirme koymuşlar oda hiç hissettirmiyor, sırf hikayesinin hatırı için tavsiye ediyorum.
Интересный сюжет и лайк за озвучку ГГ от Всеволода Кузнецова, но очень нудный геймплей, от которого устаешь через часов 5-6.
i like it. Great athmosphere, good looking open world, interesting story
Naja es ist intressant aber ohne Komplettlösung hätte ich es nie durchgespielt. Hoffnung auf Teil 2
Дужа крута детективна подорож. Гра відрізняється унікальністю, тому що основною механікою в грі є детективні розслідування. Вам реально доведеться шукати місця на карті, добиратися до цих місць, шукати зачепки та взаємодіяти з ними для складання повної картини того що відбуається. Вам доведеться приймати складні рішення, які в свою чергу можуть впливати на ігровий процес. Атмосфера в грі плотна, але гра все ж таки в першій половині більш приземленна, тоб то прям лютого сюрреалізму немає, але гра дуже цікава. Всі основні та другорядні квести зробленні просто відмінно, історії не банальні, слідкувати за ними та розвязувати їх дуже цікаво. В принципі можу сказати, що гра від початку і до кінця не відпускає напруги, гра цікава, атмосферна, та інригуча. Жалко лише те, що я не почав проходити її раніше.
Черговий шедевр від Frogwares. Вони не лише створили чудовий сюжет, красиві локації, персонажів, які запам'ятовуються, і максимально доречні пасхалки, але і довели, що можуть створювати чудові ігри з відкритим світом. 10 Великих Древніх з 10. Ктулху чекає!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.