
Set in a post-apocalyptic future, The Signal State puts your logic skills to the test with complex puzzles inspired by modular synthesizers. Repair machines, rebuild an abandoned farm, and be part of a revolution that will change the fate of agriculture once and for all.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Korean, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, German, Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is SHENZHEN I/O but worse. That said, it's fine. It does what it sets out to be competently, but it borrows far too heavily from SHENZHEN I/O to avoid comparisons, and it does very poorly in such a comparison. Weaker story, weaker characters and dialog, shallower puzzles, the puzzles noticeably do not fit their themes near as well, and the difficulty ramp is far weaker. It makes it a little difficult to imagine a person to recommend this to. If you like Zachlikes, play SHENZHEN I/O instead, if you don't like Zachlikes, you won't like this game. If you've already played SHENZHEN I/O, you'll probably find this one easy and somewhat tedious. I suppose it's alright as a first game in the genre, but still inferior the bigger names in the genre. I suppose if you really like the idea of SHENZHEN I/O, but found it far too difficult, this might be up your alley. It's unfortunate, if this was a bit more unique, there would likely be more to recommend here, but it's placed itself securely in a shadow gameplay wise, and the story is on the weak side, which would have been its one chance to stand out. 6.5/10
(Обзор на русском [url=https://dtf.ru/id590518/4739149]> тут <[/url]) A puzzle game about programming by combining analog modules. 29 required and 12 optional levels. + It feels very tactile to move and connect modules. + Levels introduce new modules and increase task complexity. + Some levels require to think, but never stuck. + In-game multistep help. + Sandbox with more modules. + Achievement-friendly: you can earn all achievements after completing the campaign. = Community puzzles — if you want more. = ~7 hours of gameplay. – The story is not why you will play this game. If you like to play some non-hard game about programming, it's here. Don't be afraid, it looks much more complex than it is.
Poor translation or inconsistent wording makes puzzles impossible. On tutorial puzzle3 it says to halve line out 2s "intensity", whereas what you actually needed was a +50% on the "attenuator". The game made no mention of what an attenuator actually is. I bought the game to learn something, but it isn't good at teaching anything.
I didn't notice the optional puzzles at first, and breezed through the entire game in under two hours. Puzzles were extremely easy, the entire game felt like an extended tutorial. Howerver, right at the end I noticed that there were these "optional" puzzles. These were significantly more difficult and a lot more interesting.
great puzzles, enjoyed it sm <3 eager for more levels haha
It's a puzzle game similar to those from Zachtronics, with it's own gimmick of wire-based modules. I found it pretty engaging, even if some of the puzzles felt a tad too obtuse with their demands.
我以为自从我逃离ShenZhen I/O之后已经没有游戏能再次把我打出千码凝视了 直到我看见这游戏的方波示波器👍熟悉的回忆涌上心头
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One of the lesser Zach-likes available, but still worth a playthrough. Could really use better documentation.
I like everything about this game!
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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