
Program your team of AIs to infiltrate corporation servers and find your brother Hermann. This game is about the fun of coding and optimization. There is always something to improve.
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About
In Hacking for Hermann you are looking for your brother Hermann who has been working for the tech company Electrotainment Enterprises. Hermann has developed a new type of neural technology that was supposed to secure the company's supremacy in virtual space, but something went horribly wrong. Your brother vanished half a year ago and the corrupt security forces closed the case without finding anything.
It's up to you to find your brother. Enter the virtual world, hack into the highly secured corporate servers and get to the bottom of the dark conspiracy surrounding the Hodur Project. Hermann's fate is in your hands.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*languages with full audio support
Reviews
Hacking for Hermann is a fun turn-based puzzle game. The campaign can be finished within two hours but the main attraction is the endless mode. There you can unlock stronger coding blocks/items/AIs so I'd put this game into the rogue-lite subgenre. Overall I recommend this game for anyone interested in learning some programming basics or loving visual programming (like Scratch).
[b]7/10[/b] Program your drones to hack into servers and find out what happened with your brother. [b]What is it:[/b] A mixture of programming, RPG, and rogue, an interesting combination that somehow works. The story: In the near-ish future, your brother suddenly disappears, and your only hunch points you to his work as an engineer for a research company developing something secret. Good thing you're an expert hacker, so you deploy your drones to hack into servers and find out what really happened. The gameplay: You get up to 3 drones that you can program using simple instructions like pick a target, move closer to it, attack it. Each server is presented as a tree of nodes, containing either enemy drones which you must defeat in order to get access to the next nodes up the tree, useful resources like upgraded drones, new instructions, or CPU, battery and weapon expansions, or emails that help you uncover the story. You can see exactly what drones you're facing, including their programming, so you can customize your drones for each battle. In the battle, each drone takes a turn and runs its program, until all the enemy drones are either destroyed or out of battery. Every time you open a server, you need to start hacking from scratch, which means that you don't have to hack it all at once if you're not yet powerful enough, but also that you'll have to rehack the same nodes over and over again, with the advantage that you can keep getting resources more than once. In the story mode, you have to hack 5 servers of increasing difficulty, but there's a never-ending challenge mode too, with four different goals you can strive for: collect points from nodes, inflict damage, withstand damage, or use CPU cycles, which of course influence your programming strategy. If you pass a certain milestone, you get awarded a unique new feature, like better instructions, better weapons, or better drones. What I liked: The concept is really interesting. I enjoyed programming my drones to wipe out the enemy drones, almost always in the first round before they even got a turn. I liked the more advanced commands you get later on, like "if enemy is at most two tiles away" or "if target has a shield", which would allow for some really interesting battle strategies, but sadly I didn't even get to use them. I liked the minimalist presentation. What I didn't like: The game is too easy. The campaign is barely about 2 hours long, and you can beat it with just the basic commands. The infinite challenges could force you to come up with better strategies if you go deep enough, but the threshold for the rewards is usually reached around the 20th server, which is still early enough to require minimal effort. [b]How hard is it:[/b] Easy to moderate. [b]How long is it:[/b] 5 servers in story mode, doable in about two hours, and 4 challenges with 3 difficulty settings each, which could keep you busy for tens of hours if you get hooked. [b]Level design:[/b] Decent, but a lot could be improved. [b]Quality:[/b] Could be better. No proper steam integration. Minimalist UI, but that's not necessarily bad. Barely any settings. On the steamdeck the text is very hard to read. A few bugs. [b]Worth the price:[/b] Almost, I really would like to see it improved a bit. [b]Most positive aspect for me:[/b] Interesting combination of genres. [b]Most negative aspect for me:[/b] Not challenging enough. [b]What would make it better:[/b] Expand the campaign, and add a difficulty choice. The second part of the campaign could be about further exposing/punishing the bad company. Add achievements, cloud save, leaderboards, and workshop integration. Add a way to abandon the current hack, I would sometimes find out I forgot one move command which made the program run for a really long time until it failed, a quick abort would have really helped. Add a speedup button too, in the "Use CPU" challenge it would take minutes to run through a level, I don't want to have to wait that long. Make it worthwhile to go even further in the challenges; leaderboards could help, or increase the requirements for the four medals, or make the medals infinite. Make the "hard" challenges harder, perhaps have fewer/no omnicoins. Add a "blind" mode where you don't see beforehand what the level will look like. Add a "tournament" mode after beating the challenges, where you program your drones once and send them into battle wave after wave running on the same code, with awards given depending on how far you get. Newgame+: permadeath mode after you beat the story or a challenge, where you no longer have the option to retry a level. [b]Reword the "abort level" button[/b], I was sure it will end the challenge and I'd have to start from 0. Make the order in which drones are picked and which direction "closer" means more obvious and consistent. Add stored programs, I would often switch between several strategies depending on what kind of enemies I'm battling, and having to rewrite the same program over and over was a chore. Add a "clear program" button, more annoying than having to rewrite the program was having to clear the previous one command by command. Bugs? The "Foreach friendly drone" command only works once per turn, e.g. nesting it inside another loop doesn't work, it only executes once. A few times I got my own drones to do friendly fire, instead of healing they attacked, and I'm pretty sure that wasn't intentional friendly fire. Speaking of intentional friendly fire, killing yourself leads to a deadlock. [b]Also consider:[/b] [url=https://store.steampowered.com/app/716490/EXAPUNKS/?curator_clanid=25928931]EXAPUNKS[/url], very similar drone programming game, but with actual code instead of simple codeblocks. Also, much better in terms of content and presentation, and much harder. [url=https://store.steampowered.com/app/365450/Hacknet/?curator_clanid=25928931]Hacknet[/url], hacking game, but without the drones. [url=https://store.steampowered.com/app/243970/Invisible_Inc/?curator_clanid=25928931]Invisible, Inc.[/url], hacking but with actual people instead of drones, and direct instead of preprogrammed actions. [quote]For more puzzle game reviews, news and everything puzzle-related, follow [url=https://store.steampowered.com/curator/25928931-Puzzle-Lovers/]Puzzle Lovers[/url] and check out our [url=http://steamcommunity.com/groups/puzzlelovers]Steam group[/url].[/quote]
Hacking for Hermann is a simple playground to ♥♥♥♥ around in but that doesn't make it any less fun. The story part is a bit of a mystery read as you're hacking into company files to understand what became of your brother. The other part is the loop of gathering executables and utilizing them better and better. You can literally watch yourself ♥♥♥♥ up and understand exactly how and why each time so you can regroup and rearrange your strategy better until you find THE THING and never have to improve again. I love projectiles. :3 Anyway, it's not mechanically deep so if you want something to really sit in a figure out, nope! But if you want a time killer rooted in minimalist design and fanfare, ding, ding, ding!
Really nice game that is much deeper than it looks. Very satisfying RPG element where you up your stats by gathering better components. Good strategy and balancing which makes you thing a bit and plan your attack. The start is a bit daunting, but you soon get into the swing of it. Active solo developer, happy to continue working on the game.
A very strategic game set in a virtual world. You're tasked with finding your missing brother. The goal is to hack servers for information. Assemble and program AI's to break through the firewalls and security. Read emails and unlock encrypted files. When you finish the campaign, there are four generated challenges to keep you busy. If you're interested, check out the demo on the store page.
没中文 没成就 《为赫尔曼而骇客》 故事背景 在《为赫尔曼而骇客》中,你将寻找为科技公司 “电子娱乐企业”(Electrotainment Enterprises)工作的哥哥赫尔曼。他曾研发出一种新型神经技术,本应确保公司在虚拟空间的霸主地位,但却出了严重差错。半年前你哥哥离奇失踪,腐败的安全部队草草结案,未寻得任何线索。 如今,找到哥哥的重任落在你肩上。你需要进入虚拟世界,入侵安保严密的企业服务器,揭开围绕 “霍德尔计划”(Hodur Project)的黑暗阴谋。赫尔曼的命运,掌握在你的手中。 游戏特色 编程你的人工智能 网络空间由智能程序单元管理与防御,破坏这一脆弱的生态系统将受到严厉惩罚。但唯有非法骇客行为能引领你追寻哥哥的踪迹 —— 你的 AI 程序是否足以突破敌人的防火墙? 新手友好的编程语言 编程也能充满乐趣!《为赫尔曼而骇客》的图形化编程语言专为让玩家体验编程快感而设计,即使是编程新手也能轻松理解。使用各种代码块、循环与逻辑分支,实现你的战斗策略。 多样的战斗挑战 用你的 AI 击败敌方程序单元。多样的战斗场景、护盾、屏障与攻击类型将不断考验你 —— 你能否根据战局调整策略并相应扩展代码? 剧情模式 在 3-4 小时的剧情模式中寻找并营救哥哥赫尔曼。突破层层协调严密的关卡,入侵企业文件系统,拼凑线索解开赫尔曼失踪之谜,揭开反乌托邦的秘密。 类 rogue 挑战模式 在随机生成的关卡中检验你的技能。在四种游戏模式与三种难度下赢取勋章,解锁额外内容。策略性规划以在资源耗尽前收集尽可能多的分数。
Unplayable. Couldn't even make it through the tutorial. The clincher was when the tutorial said "your AI should definitely be able to make it through the first firewall, it's just there to illustrate..." Many tries exhaustively exploring every possible way; never did make it through the first firewall. I decided to skip the tutorial and try the game itself and the same happened again. Unplayable game: avoid!
As of October 2025 -- game is playable (with a caveat). Writing this as a counter to the review from 2024 claiming the game was not playable. Caveat: the first time I launched the campaign, it glitched and put me in an unwinnable position (a barrier between me and the enemy, with no ranged weapons or ability to lower the barrier). I had to back out of the campaign and start a new one, which then worked fine. It's worth giving a shot if you enjoy this type of visual programming game.
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