
"the Shadow of Swallow" is a stylish Chinese side-scrolling action game. Featuring beautiful 3D environments and fluid, acrobatic combat, players take on the role of a deadly female assassin. Experience thrilling stealth action through episodic missions.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Experience ancient China in a visually stunning, realistic side-scrolling 3D action-adventure. Play as a master swordswoman, a deadly assassin fighting for justice.

Engage in thrilling stealth and combat. Infiltrate heavily guarded palaces to eliminate key targets, using stealth or brute force to overcome obstacles.

Engage in dynamic sword fights, showcasing your mastery of combat.

Explore diverse environments, from misty mountain forests to tranquil temples, each filled with danger.

Journey through vast deserts, barren landscapes, and treacherous canyons.

Explore intricate indoor levels with fluid parkour mechanics.


Navigate deadly traps and hidden passages, requiring both skill and cunning.






Engagement
Reviews
Just dove into "True Assassin's Creed - China"! Loved its stunning Chinese art and satisfying backstabs. Combat's pure skill, with clean UI. Mobs don't respawn, a relief! Parkour is tough, especially the finicky wall jumps. Controller support is desperately needed. A challenging yet unique experience!
A horizontal platform adventure game featuring an ink wash painting style. The level design is quite interesting, and the feel and impact of the gameplay are satisfactory. It is worth trying.
才七百多M的游戏,GTX1060玩黑神话能四五十帧,在这居然只有10FPS.游戏优化太差了,中途还不能自行保存,虽然是个人制作游戏但不得打磨好再发售吗
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 35 reviews with recorded playtime.
More tech demo than full-fledged action game, the stylish presentation here is marred by clunky mechanics. The combat suffers most; delayed blocking and unreliable parry windows make boss fights feel like a chore rather than a challenge
This is quite an engaging side-scrolling action game. The combat feedback feels satisfying, the environmental art is visually appealing, and the boss strategies offer a real challenge.
首先,这游戏优化差,是那种基本就没做优化的那种。steam deck游玩时只有十几帧,这种体量的游戏,你敢信。 25年中旬发售的游戏,截止到我发评论已经是2026年,游戏只更新了一次。游戏已经停止支持了? 游戏UI很简洁,简洁到没有任何的游戏设置选项(除了游戏开始的语言选择)。 可惜了这么好的美术了。
中评,说下几个小问题。 1.键鼠格挡有时候会出现已经没有按格挡键仍然保持格挡(且会一直保持直到再次摁下格挡键)的情况。键鼠和手柄都出现按下格挡键无反应的情况。 2.格挡判断/伤害判断的位置离敌人本体很远,导致部分格挡会变为转身格挡,表现为格挡正面的敌人结果主角背贴敌人格挡武器。第一关的盾戟兵经常会出现这种情况,其他敌人也有但概率较低。 3.进电梯电梯就移动,如果出现敌人也进了电梯且把主角打死的情况,主角会从上一个存档点重生然后无法乘坐电梯且通路被电梯拦住。然后卡关。 4.翻滚到敌人背后会出现暗杀红点,但有时无法正常触发。分为触发了动画但无效果、主角瞬移到下一个敌人身后暗杀且无/有效果、触发但敌人瞬移出去老远等情况。 5.弹反伤害偏高平A伤害偏低,杂兵平A要四、五下且可能掉血,弹反则必定一下打死。间接导致无法弹反的敌人非常难打。 6.冲刺的意义不明。正常走和格挡走已经是两个档次的速度了,且没有任何技能与冲刺有关。蹲的意义不明。下刺可能是作为空中暗杀手段但没有教学,二段跳没有教学。 其他部分没啥问题(或者没做因此没有问题),给人一种半成品临时磨刀端上来的感觉。
哎,怎么说呢,我既然能买下来并不退款,就代表我很支持了,但缺点太多了,我就说几个致命的: 1. 优化极其稀烂,我跑《黑神话》风扇都没转得那么快。 2. 游戏的速度都没调整正常。比如,角色的移动速度是不正常的,整个游玩过程就像是播放慢动作一样,特别跳跃的时候,但有些地方又是正常速度,比如攻击的速度,所以,整个游戏播放速度是撕裂的。 3. 所有的人与物的hitbox不仅没做好,而且极其糟糕,很多时候,明明显示已经打到人物,但实际没有击到hitbox或没被打到,宛如挥打空气的感觉。 4. 游戏里没有任何设置,仅是开始游戏、关卡和退出游戏。 总结:只有当上述提到的所有问题都得到妥善解决之后,我才能够对这款游戏做出客观、公正且具有参考价值的评价。说实话,我有时真的难以理解一些开发者的决策逻辑:既然你们明确选择了横版动作这一经典且成熟的玩法类型,为什么不干脆采用纯粹的2D制作方式呢?毕竟,纯2D不仅在美术资源的制作上更为可控、成本更低,而且在开发周期、技术实现难度以及后期性能优化等方面,通常都会比采用伪3D或混合视角的方式更加高效、稳定。相比之下,当前这种折中或模糊的视觉与技术方案,反而更容易暴露出诸如镜头控制不佳、角色动作不流畅、碰撞判定混乱等一系列本可以避免的问题,随便一个好玩的4399小游戏都比这要优秀。
美术风格不错,操作手感尚可,没有死亡惩罚这些都不错。 ㅤ 说一下缺点,希望能优化一下。 ㅤ 1、没有继续游戏这个选项,意味着只要一整章没打完状态下退出游戏,下次必须从这章开头重打。 ㅤ 2、蹲下这个操作,一但你蹲下了,就必须按蹲或者跳跃才能起身,攻击指令不能解除蹲下状态,而蹲下攻击基本没啥用,一直疯狂吃刀,希望攻击一下的时候,能解除蹲下状态。 ㅤ 3、处决和滑铲方面,有时候判定很迷,一般来说奔跑后翻滚是滑铲才对,但有时候奔跑后还是翻滚,然后就是处决,我滑铲倒地敌人后,有时候能直接处决,有时候不能,但会偶现正面打着打着,突然处决敌人。 ㅤ 4、可以考虑给小兵头顶加个架势条血量显示,那些堆血量的小兵打半天不知道还要打多久,还有2个以上的敌人战斗起来,体验非常糟糕,近战还好,远程的有点畜生了。 ㅤ 5、爬墙跳跃,这个我感觉有点反直觉,比如我爬右墙,向右起跳贴在墙上后,右摇杆不松,他会一直贴墙而上,这个时候我要向左跳,按理说一般是左摇杆和跳跃一起按,但游戏却要保持右摇杆不松,直接按跳跃,空中左摇杆才能跳到左边的墙壁。而且墙刺比主角移速快,贴墙走两下必须马上跳,不然秒被戳掉下去吃必死刺。
横版平台闯关游戏,有点皮影戏那种感觉,美术风格超级赞,细节多且干净,人物动作也都看得清,一招一式你来我往,核心战斗不是很流畅,操控主角只有普攻和二段,可以背刺敌人秒杀,没有血条和地图等UI显示,相当能抗,一条路走到底,面对敌人大多是单个两个,没有被群殴的场面,残血时底部下方会显红提示血量不够注意躲避,死亡时自动在最近的复活,惩罚机制相当低,boss战并不难,多观察多利用翻滚。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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