
"the Shadow of Swallow" is a stylish Chinese side-scrolling action game. Featuring beautiful 3D environments and fluid, acrobatic combat, players take on the role of a deadly female assassin. Experience thrilling stealth action through episodic missions.
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Experience ancient China in a visually stunning, realistic side-scrolling 3D action-adventure. Play as a master swordswoman, a deadly assassin fighting for justice.

Engage in thrilling stealth and combat. Infiltrate heavily guarded palaces to eliminate key targets, using stealth or brute force to overcome obstacles.

Engage in dynamic sword fights, showcasing your mastery of combat.

Explore diverse environments, from misty mountain forests to tranquil temples, each filled with danger.

Journey through vast deserts, barren landscapes, and treacherous canyons.

Explore intricate indoor levels with fluid parkour mechanics.


Navigate deadly traps and hidden passages, requiring both skill and cunning.






Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
还不错,关卡设计挺有意思的,就是boss站有点难度,不过把boss的招式了解后就简单了
刺客信条2D中国版,美术风格非常的喜欢,细节多且干净,刺杀的玩法好评,我偷袭!
A very fun game, with outstanding art and action.
The Shadow of Swallow is a stylish side-scrolling action game that aims to fuse fluid movement, cinematic combat, and stealth-influenced level design into a tightly focused indie experience. Developed and published by Raine Studio, the game places players in the role of a deadly female assassin operating within a world inspired by historical China. From the outset, it establishes a moody and disciplined tone, emphasizing precision, timing, and controlled aggression rather than overwhelming the player with systems or exposition. It is very much a skill-driven title, asking players to learn its rhythms and mechanics through repetition and mastery. One of the game’s most immediate strengths lies in its presentation. Although gameplay unfolds on a 2D plane, the environments are rendered with layered 3D depth that gives locations a cinematic sense of scale. Forests, deserts, and palace corridors feel distinct and carefully composed, often framed to highlight motion and verticality. The visual style leans toward realism blended with stylization, avoiding exaggerated fantasy in favor of grounded historical aesthetics. Character animations are fluid, and the protagonist’s movements—running, leaping, wall-running, and striking—convey speed and lethality, reinforcing the fantasy of playing a highly trained assassin. Combat is fast, deliberate, and reliant on player execution rather than numerical progression. Encounters revolve around melee strikes, dodges, blocks, and environmental awareness, with enemies positioned to punish careless movement. Timing is crucial, and success often depends on reading enemy behavior and choosing the right moment to engage or evade. While the combat system is not especially complex, it is satisfying when it clicks, rewarding clean execution and efficient movement. Rather than unlocking a wide array of new abilities over time, the game expects players to refine their use of the core mechanics, placing emphasis on skill improvement rather than character upgrades. Traversal plays an equally important role in the experience. Levels are built around acrobatics, requiring careful use of jumps, wall-runs, and precise positioning to move through traps and obstacles. These sequences add variety to the pacing and reinforce the assassin fantasy, but they can also be demanding. Some sections require exact inputs, and minor inconsistencies in movement or collision detection can lead to repeated retries. While checkpoints are frequent enough to prevent major frustration, these moments highlight the game’s ambition occasionally stretching beyond its technical polish. The structure of The Shadow of Swallow is episodic, with levels designed as self-contained missions that mix combat, traversal, and occasional boss encounters. This approach keeps gameplay focused and prevents the experience from becoming bloated, but it also results in uneven pacing. Some chapters feel intense and memorable, while others pass quickly without leaving a strong impression. Narrative elements are understated, conveyed more through atmosphere and context than through dialogue or cutscenes. This minimalist storytelling approach suits the tone, though players looking for a deep or emotionally driven plot may find it sparse. Sound design and music support the game’s restrained style. Audio cues are clear and functional, helping players track enemy actions and environmental hazards. The soundtrack enhances the sense of tension and movement without drawing too much attention to itself, allowing focus to remain on gameplay. Together with the visuals, the audio contributes to a cohesive aesthetic that feels purposeful and controlled. That said, the game’s limitations are noticeable. Control responsiveness and mechanical consistency can vary, particularly during more demanding platforming sequences or defensive maneuvers. These issues do not dominate the experience, but they can break immersion when precision is required. Additionally, the lack of meaningful progression systems or customization may leave some players wishing for greater variety or replay incentives beyond mastering the existing mechanics. Overall, The Shadow of Swallow stands as an ambitious and visually striking indie action game that prioritizes movement, timing, and skillful play. It does not attempt to reinvent the genre, but it delivers a focused experience with a clear identity and strong aesthetic direction. While technical roughness and limited progression hold it back from broader appeal, players who appreciate disciplined combat, cinematic presentation, and challenge-driven gameplay will find it an engaging and rewarding journey that reflects both the strengths and growing pains of a passionate indie project. Rating: 7/10
为什么主角没有技能?只允许BOSS用冲击波轰我,不允许我轰他丫的!!!!!
What cool Chinese Kung Fu! Many scenes with Chinese characteristics, intense and exciting battles, that's exactly what I want!
游戏的各个场景都蛮有意境的,背景发生在古中国,画风有点水墨画的感觉,打击反馈做的挺好,总体可玩性还不错
想法还是有的,优化稀烂,连设置都没有,连继续都没有,往左走居然比往右走慢
目前操作手感有些生涩,战斗机制也比较单一,缺乏武学套路。 希望未来能出男性主角。
美术和动作都相当的出色,玩法也非常有趣
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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