
Fight tremendous bosses and discover the secrets of Vindilis! A short, epic 2D action platformer that will put you against powerful enemies in a hand-drawn universe. A short-form souls like game about vengeance and creation.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Experience a dark, short-form, souls-like indie game, you play as Fury, the last hope againtst the Omniscient in this dark celtic fantasy setting..

The Omniscient, lord of the island, has descended into madness and unleashed the four plagues upon the people who rebelled against him. Play as Fury and embark on an epic quest for vengeance across the island of Vindilis, accompanied by your sword and your sister.
Vindilis is a classic 2D action-adventure game set on a desolate island. Traverse five hand-drawn levels, defeat your enemies, and face powerful bosses to save Vindilis.
A classic 2D action game
Gameplay inspired by Souls-like games
Hand-drawn art direction in a unique pencil-style
5 levels to explore and 5 bosses to face
A short and intense experience (approximately 1 hour of gameplay)

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Cool, the platforming is simple and the combat does get a bit hard on some bosses, but the best part is the visual style, fully hand-drawn with really good designs. The story is unexpected and even kind of personal. I like it, it's short and fun, made with care and love for the art, really recommended. Esp: Muy bueno, el plataformeo es sencillo y el combate es un poco difícil con algunos bosses, pero lo mejor es el estilo visual, totalmente dibujado a mano con diseños tremendos. La historia es impredecible e incluso algo personal. Me gusta, es cortito y divertido, hecho con cariño y por amor por el arte, muy recomendado.
短小精悍的一部作品!是玩完之后想喊再来一部的作品! 很畅快的战斗,故事也很喜欢嘿嘿,挥刀手感好像九日,弹反定住敌人的那一下也特别爽,游玩时长大概1-2h,不会有刻意为难人的那种关卡和陷阱,跳跳乐和boss都设计的很好,爽啦!
I see everyone leaving only positive reviews to encourage the developer, but since I paid money for this game, I'll give some constructive criticism. It is short but sweet, and I LOVED that art style, animations, aesthetic were great, story was ok, and music was meh. Biggest reasons why I gave thumbs down were bugs / QA and some game design decisions, in more detail: BUGS: - game lets you upgrade damage, health and heal slots, however past Level-7 if you upgrade health it doesn't give you more health but still deduce points for it - if you rapid click on the upgrade sigils without enough points they become rotated because of action animation - when you die to a boss you can still get shot at the spawn point if boss fires a projectile before you're teleported - if an elevator starts moving and you enter portal to the next level you still hear the elevator there - got stuck before first boss when elevator wouldn't come down to progress, had to restart game - elevators don't reset after you die, it was faster to just jump down when they were down. But then why have them at all in those places? - at the "arms" of last boss you take damage just by walking up to it (some hitbox probably peeking) GAMEPLAY: - Level 3. Its a platforming level with obstacles, but you reset every time anything touches you. Why have a healthbar then if you force a no-hit run basically? Also it doesn't give you any points to upgrade before the boss battle and no way to farm points if you spent on the wrong upgrade because there are no mobs on that level. Just an awful level design. The traps were nice though, but it could have been damaging you instead of instant-reset. - health upgrade is by far the only thing you need to spend points on. more damage just lets the fights end sooner, and you don't know your damage anyway, heals are basically unusable in a boss fight so its always better to have a longer healthbar from the get go. - movement is clunky by design. Love it when we get a dodge and a sprint, but why no jump attack? No jump attack in 2d game is like invisible walls in 3d games. - Because it is designed to be played like a rhythm game instead of an action game. To kill first few bosses all you have to do is: slash + slash + dodge + turn around + slash + slash + dodge + turn around + slash + slash + dodge + turn around -> Victory! - Yes there is parry and jump and heavy attack but you don't need it. It can be played like a bad arcade games where you could stun lock everything by spamming low-kick to victory. Once you master parry you roll regular mobs by walking up + wait + parry + finisher, walk up + wait + parry + finisher, walk up + wait + parry + finisher, etc. It slows the game a lot and forces you into playing a more boring playstyle instead of fluid movements all around (animations are smooth though). - dodging out of attack animations is fine, but why do mobs have hitboxes on their resting bodies? It was design back in OG Mario days when mobs didn't have "attack" animations and were basically walking hitboxes. But why would a tree damage me just because I walked passed it.
[h2][b][u]Its a short, visually pleasing, fun but frustating game. [/u][/b][/h2] Atleast thats how I'd describe the game briefly. I didn't really expect much from the game when I first saw it, since I recieved it as a Secret Santa gift. All i saw was a Interesting and beautiful artstyle and the Tag Souls-Like... Lets say I wasn't excited when I saw that for a 2d game. First off. The game world is beautiful and I wish there was more of these characters or the world itself. The mechanics are quite basic, I swear if this game went on any longer i'd probably grown tired of them but for the length of playtime they were good enough. You can't really cancel your attack so it forces you to play differently instead of just mashing the attack buttons. It did however not stop me from doing exactly that, I forced my way through, I tried playing with the parry and somehow get in a rhythm but [b][i]F*ck that[/i][/b] [b][u]You can just mash heavy attacks and dodge until the boss dies.[/u][/b] I had some minor complaints about it while playing, [list] [*]like the sliders for sounds only being in the game and not the main menu or the lack of music outside the boss fights... like it felt empty and dead which makes sense since most of the areas are either filled with undead or non humanoid creatures. [*]There were also some problems with the bosses sometimes at the edge of the map I parry into the boss and then I take damage since I collide with them but theres no way out to not recieve that damage you know? [*]I try and parry the 5th Boss in her Super Saiyajin form but I just couldn't parry her normal attacks without recieving damage. [i]Not only does she fly across the entire arena parrying her still makes that fist appear which then makes me take damage.[/i] If that was just a skill issue sure but [b][i]I still don't get how i'm supposed to parry it otherwise? [/i][/b] [*]The Parry window feels also just kinda weird, again it could be a Skill issue but it just felt to small? You can however just get around it by spam clicking the Parry button [/list] . The Ending of the game was [i]quite[/i]...[b] [u]unexpected?[/u][/b] It was good don't get me wrong [b][u]It just felt so disconnected from the game but somehow still gave me a satisfying conclusion?[/u][/b] [spoiler]The dialogue with the Dev itself felt heartfelt and made me contemplate stuff I never thought about before. It was a really good ending even if it was out of the blue and didn't have to do with the game world we experienced an hour or so prior. It made me want to see the other projects the dev might still have since this one still got me hooked with no hype or any build up..[/spoiler] To come to an end to this review [h3]♥♥♥♥ you Dev I didn't have any fun the boxing boss Dahut made me want to blow my brains out. [/h3] Give me more please I beg of you your storytelling is like actually intriguing [h1][b][u]PLEASE MORE. 9/10[/u][/b][/h1]
No need to go into too much detail with this one. Great visual style, awesome bosses, lots of parries, and a story with, shall we say, a bit of impact. Go for it.
穷,除了手绘风和弹反可以说一无所有。 本来买来想当个短流程boss rush玩的,结果6个boss十分无聊,最多一个招式就4招,其余的大部分只有3招。打起来毫无交互可言,没有变招,就只是boss出招-后摇-趁机偷刀。 主角本身战斗系统也是糟糕至极,攻击方式分轻重攻击,重击几乎没用,轻击后摇也不小,关键是这个轻击后摇会影响闪避,且没有预输入,闪避手感拉完了。战斗中经常出现打几刀,停下来等boss/小怪抬手,闪避,如此循环,不然正在轻击看见抬手只能挨揍。战斗唯一可圈可点的是做的还不错的弹反,流畅的动画以及极高的收益,打起来很爽,不过回到贫瘠的boss战斗又成了 等待出招-弹反 的循环。 在抵达boss前还有推图,都是一本道,去一个地方后拿个钥匙打开上锁的门。有些岔路看上去藏了点东西,结果跳不过去不让走。小怪也就7种,攻击方式也是普通的抬手,攻击,堆点数目就算是推图路上的阻碍了,可是给的钱少之又少不够升级的,依旧毫无收益。还有的推图是无聊至极的障碍躲避,逆天的是机关打到就回到起点(关卡重置),拖延又恶心。 另外一些问题:养成升级仅攻击生命药品数值提升,作用不大;小怪boss都有莫名其妙的碰撞伤害;结局含一些meta元素,空大的迷宫跑图不明所以。除此之外恶性bug也不少,我这么短的时间内遇到过无限掉落,boss没刷出来的bug。 单人作品确实不容易,但本作只是在浪费我的时间。(参考时长1h)
突发无成就 被去迫玩二周目 弹反乐无穷
Eu amo jogos e gosto bastante de jogá-los, independente da categoria, estilo, mecânica ou história, eu simplesmente amo jogar e esse jogo é uma arte interativa incrível, que estilo de arte lindo. Infelizmente, não consigo recomendá-lo como um jogo, apenas como uma simples arte a ser admirada e como o próprio criador informa no jogo, ele não está "completo" e isso simplesmente é frustrante, não por não ter um "final", mas sim pela forma abrupta que o jogo acaba. Simplesmente a demo tem 50% do jogo, não sei se é de propósito ou não, mas é para você ver como é um jogo extremamente curto, não explora o mundo, não aproveita a arte, as lutas contra os chefes são extremamente simples e curtas (tirando o penultimo). Não consigo recomendar de forma nenhuma como jogo, não irei pedir reembolso por respeito a arte e por aparentemente ser um projeto pequeno e independente, mas como jogo não consigo recomendá-lo. Caso queira saber como é o jogo, pegue a demo e se divirta. Agora, como arte, aí sim eu recomendaria. Os inimigos são "feitos a mão" e são bem desenhados, algo muito bom de se ver e apreciar, sem contar nos cenários que são bonitos e na música que combina bem com as lutas e o ambiente.
é um jogo ok como uma demo, a arte é interessantíssima, mas esta mais para um experimento do que um jogo em si, mesmo assim recomendo pelo preço, é um jogo fácil porém com um conceito que se explorado melhor teria sido um jogo bem interessante de ver o desenrolar desse mundo.
Маленькое приключение которое заставило меня любить себя чуточку больше. Я тоже обожаю начинать и терпеть не могу заканчивать. 5 ослепительно ярких порталов из 5
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| TWWWR | $5.2K | 82 | 98% | $3.99 |
| Ruin Raiders | $5.2K | 88 | 67% | $3.19 |
| The Island | $5.2K | 103 | 46% | $1.99 |
| Killer Chambers | $5.2K | 56 | 88% | $4.99 |
| Ghost Road Awakening | $5.2K | 92 | 84% | $2.59 |
| Puzzle - LINES AND KNOTS | $5.2K | 261 | 87% | $1.57 |