
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1303 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
8年的等待。总算出了正式版,之前80小时的体验全部归零。160小时把全结局都看了 游戏的内容很丰富,但体验并不好。见闻这块除了感情关系或者利用门派法规,给我整一堆没用的;较艺系统,改了又改,好不好玩另说,基本没啥收益;促织决斗不能选择对方身上某件物品作为赌注;UI,没啥好说,改了又改,还是不如创意工坊的;太吾村经营,一言难尽,很多需要重复操作的东西,等等等等。好像还要塞什么七元或者元鸡的新玩法啥的,[u]我求求你们先想想怎么把原有的不怎么受待见的玩法给好好协调融入一下吧[/u] 战斗这块,能组的BD很多,你在直播的时候可是说过,“以后所有门派功法没有削弱,只会加强”,我可一直记得 剧情。所谓的“梦回”,就是天幕EA版的结局,风评大家都懂。三条线,目的、流程一致,仅仅是演出差分、道中小插曲[spoiler]以后背后灵颜色(想来下为啥颜色跟发型不同,应该是对应主线的立场吧)[/spoiler]的区别,[spoiler]中间打的十二邪仙更是敷衍,不给它们一些登场的对话?连人物界面里的详细设定特性都没有?白瞎了这些立绘[/spoiler],初见体验的感觉很好,游戏中结的因果善缘都有回报。(然后速通剩下的结局多少就有点折磨了)[u]最终打相枢时变的化身,竟然一点临场buff都没有?通关后结尾就送那同样的衣服,也是一点属性都不给是吧,沉浸感大打折扣[/u]。 持续更新我是支持的,也会隔段时间回来玩一下,但评价也那样了。
为什么写死我的阿念大侠,为什么不能把姬穸设置成保持萝莉形态,[spoiler] 为什么让焕心妹妹做了橡树几百年的石化热兵器 [/spoiler]!为什么不能草小黑蛇,为什么为什么不能草玉蝉,为什么不能草……我的小拙脑受不了了!一拳大拙手打爆茄子🍆!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
太复杂,不好玩,还搞重复
好玩,耐玩。正如我们无法了解真实世界的一切,玩游戏也不必刻意了解游戏的隐藏机制,让这些机制潜移默化的影响抉择,最终自我发现规律,同样是一种乐趣。错综复杂的联系和因果构建了蝴蝶煽动翅膀引起的海啸的可能性,世界的本质虽然简洁,但联系并不简单。
ea8年更新8年,正式版出了之后依旧还在更,就冲这一点,给个好评真的不过分吧....
感觉挺好的呀、咋这么多差评?
不知不觉几百个小时过去了,国产游戏之光,完整版的故事和情节也深入人心. 每个人物刻画的都有血有肉,非常立体. 只可惜通关后就世界无敌了,要是能有后续的DLC就更好了,迫不及待的支持!
It's saddening how much this game has been punished by reviews. Personally I love it, it's an interesting blend between cultivation, rpg and slice of life, like crusader kings. The game has a very surprising level of both wideness and depth, where even comparatively minor things, like marrying someone, or eloping with the member of a sect that restricts marriage, warrants having a minor quest where you can do multiple things, there are multiple outcomes with some minor level of consequences. It's not perfect of course, the translation could use more work, there are still untranslated text here or there and glitches, and QoL is a mixed bag, on one hand having the single most complete and helpful ingame guide I've ever seen, the Taiwupedia, so complete you will never need to go ask anyone about gameplay mechanics, but on the other things like lacking manual saves or hard saves and only having a month by month autosave can be very frustrating for the player. It's a very long game, a total bang for your buck, if you like cultivation, give it a chance, because you will be very pleasantly surprised.
曾经的国产单机之光
在新手村找路要注意时长过了2小时退不了款
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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