
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1303 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
白金封盘。五年前我提的五毛特效也做出来了,成就系统也做出来了。非常棒。我今天能再过分一点吗:如果能用自己的构筑挑战别人的构筑就好了。毕竟我也算骨灰级玩家了吧 :)
整个游戏的系统复杂又多余,深度却就那个叼样,玩家不但学习成本高实际玩起来无处不充斥着制作人染茄子生怕玩家生活太如意的恶心人小巧思,不使用MOD合理减负能接受原版游戏的真是能去乐山做大佛了。一个养成游戏最能体现玩家养成成果的不外乎一拳下去打出一个漂亮的大数字,而这游戏新加的所谓玄狱难度做到了其他游戏制作人不敢做的事:限制玩家打出的最大伤害,导致印刷标记(相当于打百分比真伤)成为了玄狱难度唯一最优解。那请问我养成的意义是什么?跑你这个又长又臭的剧情流程吗?宫崎英高来都不敢干这种事,我们染茄子可以称帝了!综上所述嫌自己生活过得太如意的朋友可以买一个来玩。
繁琐 没发售之前听黑盒吹着买的 买了看视频看教学没玩明白 还有一些操作怎么有种脱裤子放屁的感觉
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,并没有那么不堪。
1
UI is ♥♥♥♥
有些很恶心人的bug
This game is good enough that I continue trying to play it on Linux despite it crashing every few turns (turns take quite a lot of time, btw, so I lose a lot of progress). Tbh, expected it to be more xianxia magical stuff, while it seems to be mostly wuxia martial arts stuff, but qi cultivation numbers go up and high tier medicine continues to flow into my coffers so all is well. I really hopes it becomes more stable on linux. I'm not even using any particularly weird system, just Kubuntu 24 and an Nvidia video card on a PC
Great game, with plenty of potential for adding features, gameplay elements, and more. It is currently the only English-language Wuxia/Xianxia game with such complex gameplay and features. Keep up the good work, devs.
게임의 시스템은 많은데 튜토리얼이 설명하기엔 압도적으로 부족함. 또한 튜토리얼과 인게임과의 괴리감이 있음 ex) 특정 요소까지 가기전까지 채집, 건축등의 시스템이 열리지 않음 이거를 튜토리얼 내부에선 설명을 해주지않고 가이드 UI를 열었다고 내가 원하는 정보를 바로 주지도 않을뿐더러 원하는 정보가 있다는 가정도 없음 그래서 디시쪽 공략글을 정독을 할려하면 책 한권 수준의 공략글이 있음. 아무래도 이 게임을 시작하려면 긴 시간과 인내심을 갖고서 해야할 것 같아보임 해본 사람들의 평으론 진입장벽이 압도적으로 높고 그거를 커버칠 정도의 게임성을 보장한다고는 하니 평을 함부로 내리지는 못하겠음.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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