
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1303 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
说实话,你在一个门派里练到无敌,一出去打剑冢就被干的满头包实在是有点太难了,想打剑冢还必须集百家之长,难打的一批,还要找什么克制关系,可是我只想一把刀砍天下,就不能增强增强单门派的强度上限吗,这么折磨简直跟江湖的快意恩仇相差甚远
存档机制就是一坨大奋
能退钱么,被假努力骗进来的
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这款游戏居然不能云储存要借助UU加速器上传
百玩不厌。贼喜欢!
我那些个蛐蛐个个有情有义
做加法是错的
目前这个游戏最大的问题,是存档。当然,太吾目前存档是秒存;但问题是,玩家们各种操作一个月可能会整上好几个小时,甚至好几天,这个过程中操作太多很容易出bug、报错,然后所有的心血白费.......为什么目前差评这么多?我觉得这方面因素可能占很大部分。如果能随时存档,玩家很容易规避出bug的问题,就不会有这么多抱怨了。还有一个问题,就是目前一个月可以通过门派比武或者商会大集跑遍全地图好几遍的问题,这合理吗?还有好像是打一个剑冢,所有地图的读书和内力会刷新吧?那么只有电脑足够好,扛得住,玩家足够肝,是不是一年就可以打通所有剑冢了?是不是得给下副本加个限制?当然,不加限制是很爽,但是电脑扛不住,结果就是坏档.......但你这样用硬件和bug限制玩游戏,太败人品了。
红字就不说了,可以备份存档解决。 门派剧情被卡、主线剑冢被卡,真的是无语,几十小时后需要重开,真行
纯新人,看到老人意见很大,但是没有被吓住 其实玩起来体验还是很不错,武侠沙盒内容很多,初上手有一种p社游戏的感觉,比较能接受游戏各种设定,比如死主角、走格子、文字游戏、UI等等,投入玩了好一段时间 后面劝退还是没搞明白这个功法build,感觉这一块的教学或者说引导有点过于隐晦了,即便大致了解了原理也很容易被各种奇怪的更深层的机制给counter住,如果不按攻略搞一些奇技淫巧的数值,纯正常打普通战斗难度的剑冢还是过于难了,偏偏难度调节梯度很大,下一档只有25%属性,相当于战斗毫无意义,瞬间就索然无味,所以游戏有些难以进行下去 感觉是有点可惜吧,之前玩过觅长生,那个门槛也比较高,也是第一个档路边一条后面纯看攻略,不过那个build就很好理解,获取途径什么的也还是比较讲道理,太吾在这最关键的一块似乎还有很大进步空间了 评分:7/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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