
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
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About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 776 reviews with recorded playtime.
Reviews
Themes across 773 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
good.
瑕不掩瑜,喜欢武侠风build的推荐
正式版发布后入坑,看着B站各种攻略,一个月也玩的不亦乐乎。单看游戏来说,跟多数国产游戏一样,会有一套快速让人沉迷的机制在里面,过月、蛐蛐、种田、踩格子、丰富的志向系统、武学、技艺,让我感觉这款游戏要比其他的一些武侠类型游玩时长会更长一些。脱离了攻略,单人游玩也确实有些不知所措,不像是老滚、塞尔达这种开放游戏,虽然开放,但是还是有很多支线剧情指引玩家去其他地方探索。总体来说,还是推荐热爱武侠类型的玩家体验游玩!
继续调整吧。剧情能深些就好了。
还是很好玩的,瑕不掩瑜
百闻不如一见,这游戏还真是上手难度大,但是这个内容的丰富程度和战斗系统的精妙确实也是真的也有说法,说实话很多地方指引确实不到位,前十个小时基本都属于随便点个地方都感觉看不懂,真玩进去了确实还行,作为一个没有经历过EA苦等的新玩家而言,这是个很好的游戏,游戏素质在国产武侠或者仙侠里面都是一等一的,我认为值得游玩
觉得不好玩的可以去玩()了
量大管饱,内容丰富到难以想象,就是太杀时间了,养成系统有点臃肿,希望后续能简化,这方面容易让新手劝退
好玩,爱玩,很容易上瘾,上一次这么沉迷的还是kenshi
档又崩了,来评一下吧,之前给了差评还是骂骂咧咧的玩了下去,这次给你好评是我不会再玩这个游戏了。这次也不谈UI,繁琐反人类操作,逆天或者无聊剧情等等问题,这游戏你们玩得下去吗,这不就是一个换皮宝可梦么,捉蛐蛐斗蛐蛐,捉掌门斗功法,也就是初见还挺有意思,见多了就令人恶心,但是玩家为了提升自己就不得不一遍遍的赤石,还有你那一堆没几把用的技艺和换皮太吾村建筑有啥存在的必要吗,食窖香料坊一盖游戏不就结束了吗。游戏里的NPC更像是会动的背包,会打架的蛐蛐,会刷功法气运的耗材,实际上都没啥交互和正反馈,但是优点还是有的,晦涩难懂的文本和大量重复性的操作助眠效果确实不错,这是不得不说的,我几个朋友玩他们都玩了一会就觉得困。还有很多想说的,懒得说了,困了
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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