
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1289 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
怎么说呢,战斗设计有深度但是没有博弈性而且有相枢等级限制,要么高的打不过,基本指望不上越级强杀,低的又砍瓜切菜,但是每次跑图都能时不时挡住你,有人说你见到图标绕道走不久行了吗,我相枢等级都比你高了还绕道走那我不白提升了吗,认可你了霸之意志 读书也是没招了,秘籍整半天要么残页,要么有正有逆,书还有耐久,想要读对应门派高阶秘籍只能给山门上上下下全舔一遍,提升一些支持度,而且依旧被相枢等级限制,为数不多能越级的方法除了舔尸就是挖宝了。 NPC互动太乱,每月结束跳一堆意义不明的互动跟信息这谁绷得住,哪哪地区发生奇遇你都知道还要急头白脸的坐几个月的车过去,消耗一些资源,提升一些恩义,搭话一些朋友,获得一些村民,那奇遇更是难评,进行一些打斗,收服一些村民,进行一些斗艺,收服一些村民,进行一些潜行,放出一些村民,除了季节性的奇遇还有小游戏玩,其他的真的很无聊 捉蛐蛐是我投入最多的部分了,但是为了捉蛐蛐得到处找商队买网,那个服牛帮竟然不卖(没刷)!要么去找隔壁村商人买,但是那图标你不点开来看你都不知道谁是商人,抓蛐蛐也给我整红温了,抓半天抓不到好的,要么直接抓不到,你刷蛐蛐给我刷好了呀,我chovy! 部分门派剧情整挺好,但是绝大部分时间还是跟莫名奇妙的NPC进行一些机械的互动,而且也没啥影响,搞不懂这个好感提升太怪了,喜欢我前脚送一个山猪涨一堆好感,后脚送个佛跳墙倒扣好感跟信任的吗,关系设定都是摆设,除了收尸跟个意义不大的调停也没啥更多的了,报仇啥的除了好感是负也没啥用连复仇事件好像也没有 太吾村建设缺乏深度,感觉太吾村除了产资源没啥存在意义了,一堆村民还要我自己调配岗位,看多了心累 美术风格太艳丽了感觉,看久了会眼花,不是很舒服,NPC真的有好看的吗,除了门派剧情的特殊NPC之外,其余的随机生成的长相真的很难评 UI设计稀碎,各种设计小巧思,真的有人不打mod能玩下去吗
太复杂了 指引太差
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩的地方很好玩,不好玩的地方不好玩,那就是好玩
挺好的游戏
其实还不赖 铜生剧情不错
乱七八糟的东西太多,打开的欲望都没有
新手指引做得太垃圾了,玩半天应该做什么,怎么做都不知道,搞半天战斗页面的投降/逃跑/道具的指引都没有,纯靠玩家摸索,还摸索不出来
更新就更新,更完就炸档卡死进不去游戏了。
玩的不深,但是玩下来体验是非常差的,游戏设定弄的太繁杂了,各种乱七八糟的属性和自己编造的奇奇怪怪的词,有种为了复杂而复杂的感觉,关键是UI文字很小,看的非常非常累。另外冲着武侠游戏来的,结果开局的第一个任务莫名其妙的让抓促织,虽然这可能是游戏特色玩法的一种,但是还是感觉有点喧宾夺主了,而且我本人是非常讨厌昆虫的,对斗蛐蛐也极度无感,这任务还不能跳过,着实恶心到我了,差评。
实话说,差评。 1. 前期剧情还做得可以,突然一下到了太吾村,嘿,跳了几个剑坟,没引导了,小子,你去把唐僧师徒干掉。 2. 然后发现能进门派,开心,疯狂当舔狗舔到技能后。小怪像路边一条一样踢死了,开心。然后打剑坟,各种不知所谓,一阶段打完二阶段反伤,何意味?就是完全是莫名其妙没引导,看技能我除了知道他能反伤,我根本不知道怎么对付他。直到我查了攻略才发现还得学其他门派的武功,而且我还可以学其他门派的武功,还有其他地区能去。 3. 灾难性的体验,在引导不足的情况下,很大一部分萌新都是机械性的结束一个月,结束一个月,甚至所谓的挂了后再次变得更强,也得你打过几个坟。这个又不会事先告知,你伤了病了痛了要死了要去百花谷治疗了,你也不知道。只是很单纯的不知道。因为没有引导,这个是游戏,你不能考虑我现实认知到我不舒服要去找医生。 一般情况下我不舒服,在游戏里面我倾向是找一瓶药水喝掉懂吗? 简单来说,这游戏成功在开头,失败在初期,没有引导没有指导玩家如何打过第一个剑坟,也没有指导生病受伤内外伤要怎么治疗,给了一本厚厚的手册你自己看。何意味? 不是说玩游戏快餐,这些是玩游戏的基本,而且内功外功有什么区别,内功调高了外功调高了区别是什么,武器铁木玉的区别是什么?类似这样的东西都没有一个直观的引导。我不是说细细去看看不懂,但是这个是基本引导啊。不能什么都不告诉玩家就让玩家自己摸索,我可以接受在理解了整个系统后我去自己摸索后续,探索世界。但是我不能接受我什么都不会就去瞎搞,我一度以为我必须在门派和自己的新手村两边反复来回直到我完全打赢了6个剑坟才能去其他地区。 ---总结:食之无味,弃之可惜。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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