
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1289 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
先觀察一下是否入手吧,玩法比較需要耐心去玩,有他的好玩地方,我比較不滿意的是,死了不可以再轉生做小孩子,未改的時候可以轉生為小朋友,現場不能做武功高強的小孩子了!請還我轉生小孩子的選擇再回好評吧.
以我自身来说,游戏性上负反馈明显很多是不合格的
被这游戏硬控太久了,删完好久才缓过气来写下这篇差评。我从各个角度来评价一下这游戏吧。 1.战斗。战斗方面还是挺有独创性,算是半即时半回合的战斗机制,BD玩法比较丰富,算是这游戏为数不多的优点。 2.养成。养成设计的一塌糊涂,设计师左右脑互搏的扭曲结果,这游戏有各种不同的方式来增强自身,但各种系统都不均衡,各自独立发展,内部不自洽,外部互相也没什么关联。比如我可以靠产业赚钱,但很多产业的建筑就是用来充数的,就那么一两类建筑有用。物品可以靠事件获取也可以靠商贩获取,但后者实在太过容易导致前者存在的意义不明。一堆物品分为1到9品,但品阶之间实际上没什么壁垒,2品比起1品说白了就只是便宜了一点,拿到更高品阶的东西没有什么成就感,感觉就只是走了个过场而已。还有一堆如传剑轮回和NPC互动的系统,但都是中看不中用。 3.剧情。剧情有设计的好的地方和设计不好的地方,但有一个明显的问题,就是太过割裂,各种门派剧情就跟单元剧似的,主角的人设和强度从来没有一个标准。另外我还要吐槽一下这个普通结局,非常诡异你知道吗,最后的BOSS战我赢了输了结果是一样的,虽说我不反对普通结局是坏结局的设定,但你好歹给打过BOSS的人多一点剧情和提示吧,真就默认每个人都要看攻略玩游戏呗。 4.NPC。这游戏把大量的资源都花费在了NPC互动上,包括这个负反馈满满的过月设计也是给NPC行为让路的,但玩家基本从NPC上面找不到多少乐趣,可能在这个游戏刚出试玩的时候当时还是有点意思的,但从现在的标准来看这种程度的NPC互动太一般了。 还有诸如UI、教学和各种BUG的问题多的数不胜数我都懒得吐槽。其实客观来说按照这游戏的体量、更新频率和我游玩的时间来说,给个好评也不是不可以,但我觉得从这游戏的销量和玩家的热情程度来看,玩家已经十分给官方面子了,这游戏更了这么久,不但不思进取,而且官方自己承诺的东西也都没做到。 就我来看,这游戏根本称不上什么十年磨一剑,而是打肿脸充胖子。NPC和养成做不好,完全可以做成紫色晶石、战争传说那种放弃复杂NPC互动的游戏,把自己优秀的战斗系统发挥好,非要去反复的改一些自己不擅长的内容来恶心玩家。真要有进取心,早就该把太吾的剧情完结然后去做新作了,而不是对着一堆屎山代码一样的游戏系统硬改。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一言难尽
累過讀書上班
能退钱么,被假努力骗进来的
存档机制就是一坨大奋
很不错,更新直接50多小时白打
唉不支持手柄旧差评一下
不好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.