
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
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About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 776 reviews with recorded playtime.
Reviews
Themes across 773 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我说我是太吾传人你👂🐉🐴¿
玩的时候,老是搞不懂为啥我这会输?也搞不懂为啥我这能赢?这是一个我真想摸透,但真难摸透的游戏,游戏很多内容,但是我曾经被劝退了,今后可能也很难玩懂,想想还是放弃不要为难自己了。
好作品,砒霜 蜜糖一念之间
好玩,根本停不下来,蛐蛐一斗就是几个小时,什么相枢真不熟,掌门你们个子高先顶一顶哈,等我再玩20年蛐蛐把资源堆爆了再出山
直接买了两份支持。茄子加油!
优点大于缺点
1
节奏最大的那几天依然有数万的在线,已经证明了太吾的含金量。可以说,紧急修掉恶性bug之后太吾还是值得一个好评的。以经过长久打磨的石牢三魔版本为基础,天幕心帷在根基上是没有问题的,有毛病的还是又一次闭门造车的新内容。其优点是终于做完的主线讲了一个王道正统的完整故事,旧主线和旧门派剧情中有争议的内容也都有了修改。为了保故事基调没有做出很多人想要的屠杀线,这点属于是见仁见智。战斗方面新的玄狱模式算是老玩家福利,加大难度提供新的挑战同时减少重复劳动快速成型,理念非常优秀,如果没有“一觉醒来直伤bd被变相削弱一半而我印刷保持不变”的平衡问题就更好了。 现在依然没有解决的问题基本上是典型的“一个东西能用你就不要动他”,UI本身挺好非要做新的,人物互动没改完就端上来,比较匪夷所思的是把入魔概率变得特低反而用玄灰去简单粗暴的控制人口。显然又要重复一遍正式版闭门造车开局爆炸然后再慢慢优化的剧本。还好这次剩下的都是些边缘的问题不太影响正常流程,等螺舟接着慢慢迭代吧
好玩,但是该骂还该骂
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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