
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
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About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 776 reviews with recorded playtime.
Reviews
Themes across 773 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
每天都有新发现
好玩,就是战斗系统深度被局限在特定方向了,没有传统血条设置好改动,典型就是印刷机制大放光彩。如果boss的印记上限可以超出常规54个翻倍或更多就好了,boss战感觉不出差异,标记太少也阻止了内容填充
好好好,神一品,量大管饱,新内容非常多非常好玩
入门操作有点繁琐,内容看着还不错,UI不太好看有点乱特别这个引导很奇怪,看得眼睛要花了
宝可梦大师,就决定是你了!同道流又加强了,好评
这游戏我买了很久了,历经数次正式版因为bug多没玩,这次版本更新终于花了好几天通关了七元万道的结局。 先说下个人主观感觉的游戏优点: 1、游戏内容多,玩起来上头 2、画风还算精美 然后是缺点; 1、优化问题比较严重,后期过月要等好几分钟 2、Boss战演出比较少,就九个剑冢,相枢和天帝打起来比较有感觉,其他打起来跟路边一条一样 3、Boss战比较少,build搭配完成后有种村中磨剑数十年,拔剑四顾心茫然的感觉 4、策划后续开发方向问题,策划更倾向开发新玩法,比如蛐蛐这个DLC,因为游戏里人物的交互其实比较一般,很难对人物角色注入感情,所以我没有去买。我更期待策划能出点带Boss战的DLC,有独特功法和演出的最好,没有的话也可以搭配一些高难模板去让玩家挑战也挺好 5、肝度方面比较肝,但我也能感受到策划小巧思,比如佛像突破,小黑蛇改功法 能想到的就这么多了,看公告后续好像还有免费的玩法DLC,有点担心游戏公司会不会没钱,但还是希望能越做越好吧,毕竟游戏的后续我也想玩,这游戏暂时就先封存了,希望下次大更新存档还能用。最后大家感兴趣的话可以买来玩下,拜拜~
忘记了什么时间购买的这个游戏?应该是首发吧,这么多年过去了,这游戏依旧好难啊。年纪大了
不错
ล่ะเทพจริง
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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