
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
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About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 776 reviews with recorded playtime.
Reviews
Themes across 773 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
还可以,不错的游戏
好好好,继续修,越来越好了
作为ea入手啃不动的"老玩家”。这次正式版终得闲暇,沉浸式体验。游玩过程比较坎坷,那种一知半解的摸索,探究,钻研。一回首,不知觉沉浸其中,忘却身龄的增长,刻意忽略皱纹继续过月,直到数字增加到令人心悸。知晓空桑密药时已年过古稀,什么珍馐药引,云游,渡劫。似乎一切向好,然,同道好友,村民樵夫,一一送入轮回,竟也安然。 最终败于,邪修夺魂,婴孩九转。
게임을 어떻게 해야 하는지 제대로 이해하는 데 80시간 걸림 그동안 참으면서 하느라 너무 고통스러웠는데 알고 나니까 드디어 재밌기 시작함. 공식 한글 해준 건 고마운데 아직도 찐빠가 많음. 대지도에서 지역명에 흰 네모가 나온다던가, 몇몇 string들에서 아직도 Desc_ 이런거 나온다던가, 한글 폰트 없어서 네모로 나온다던가.. 조금씩 고쳐주고 있는건 보이는데 그래도 이런 건 좀 빨리 고쳐줬으면 좋겠다.
我真不想给你写差评。我是这次的新玩家吧,从6月17号的0小时玩到现在的130小时。前面125小时我都觉得好评,网上说什么bug我几乎没遇上几次。练功,构建bd,体验地区故事,都很好,我很享受,因为我本身是武侠仙侠爱好者。你文笔好,我想给你10分满分。 先夸一下,地区故事很好,真的很用心,排个名: 1. 血吼教我不说了,大家都喜欢鸡西。 2. 然山,我真的爱死三个徒弟的剧情了。真的,心目中排第二名。真的武侠味巨棒!最后三个半仙的打斗也过瘾,骂他们拒绝成仙别提有多带感了,比你那个什么结局都带感。 3. 五仙教,也是用心做的。心毒给的蛊虫最后每个掌门都有送。 4. 空桑云里雾里,我一开始还以为廖无命是个搞笑角色,但最后塑造的我也觉得很有趣,故事也很有深度。(我还等了他20年做后续。这个能不能改一改,20年啊) 4. 狮相门,和空桑一样,是一个我做了一样乐呵的剧情。所以同排名。 5. 两个佛门,一个真假经的讨论,很棒。 6. 百花谷,两个傲娇祖师,很可爱,最后复生之人,是我对这个游戏武功专研程度的转折点,我本来以为自己已经天下无敌,没想到还有高手,马上去专研了好几套额外功法。打得我很开心。【麻烦木人房放一个】 7. 武当,不是为了小黑蛇我真没咋用心做,不过太逆天了小黑蛇和无极剑式。 8(后面就都差不多了). 元山阿念我很难受,就一定得没嘛。铸剑山庄认识各大商会真的很有沉浸感。伏龙坛挺一般的。峨眉派也一样。都感觉是没打磨好的。 结果呢,最后几个结局:铁盘、神火、玄狱。他们的结局分支选择,在游戏结束的很前的一个位置,如果不是回头看攻略,我是不知道的。不满的点主要是下面几个: 1. 存档回溯,根本去不了那么早之前,就5个。只要错过了就没了。那么我前面花了近100小时打地区剧情,不就是想一次完美结局吗。。。 2. 说实话,神火线我有种茄子你根本不想认真写这种结局,而是被玩家逼着写这种“跪舔”太吾的。21年那版,就是染尘子三人被橡树说破放的那版,我能感觉你是真的想写,那一版的文笔和神火线完全不同,体验下来就很怪很怪,每个人说的话和进结局之前很不同。(我指文笔塑造这一块。) 3. 结局结束的很突兀,就像火影打完六道斑,突然来了个辉夜姬,但辉夜姬一夜就被我恁四了。但世界还是一堆橡树 网上说的什么UI啊,设置问题啊,我都觉得没啥,毕竟打个mod可以解决的。我就打了不少。但这个剧情,以及结局选择,真是让我火大,一下子从10分的游戏降到了5分。 茄子,你可以看看隔壁的活侠传,文笔你会输鸟熊嘛,我觉得不会吧,但为啥现在搞成这样啊。。。
把见闻作用修改一下存在感太低了,玩玩游戏,看看MOD,整合一下吧,游戏确实有些更新,还性
1
虽然我觉得还行,但刚这教程和引导也太烂了吧。看到驿站开通的成就是0.1%我是真的绷不住了,那些买的人到底是在干嘛啊
好玩的
免费更新了那么久 有瑕疵我也忍了 希望越来越好吧 不过游戏还是好玩的
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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