
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
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About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 711 reviews with recorded playtime.
Reviews
Themes across 708 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
几颗老鼠屎,坏了一锅粥 这就是我的评价,同意的赞一个让更多人看到 先说优点,大世界,剧情文案,各种设定,让人很有沉浸感 下面开始罗列缺点: 1、教程不全面。其实我作为玩过前几个版本的,我知道教程已经改善很多了,但是还是不够。不是说把所有东西扔到一个‘百晓册’就算教程了,起码应该有基础的说明。比如突破的时候各个部分数字显示是什么意思,各种按键藏在哪里。既然解锁了功能,就应该有相应的图文教程,而不是百晓册里吭吃瘪肚搜半天找到一堆自己都看不懂的东西。 2、流程不合理。游戏中的各个门派都有对应剧情,但问题是门派剧情的出现时间与强度完全不对应。然山为例,奇书现世便解锁剧情,前期战斗都是简简单单,关底突然冒出个十几精纯的来死斗,死了就直接传剑,而且就算不打也是坏结局。真的,游戏没有你这样设计的,你首先应该调整好整个剧情的难度曲线,而不是前几个敌人都是小卡拉米,关底冒出来个’大圣残躯‘。其次,如果关底是这种难度,他就不应该这么早解锁。再次,还在时间限制,这是最傻逼的设计,时间限制直接导致玩家安排计划不自由,而且一步错步步错,完全无法补救,无数的游戏都摒弃了这种倒计时设计,结果你捧在手里当个宝。 3、玩家环境恶劣。一个很残酷的现实是,你的游戏讨论度并不高,由此导致教程之类的也不多,不全。然而新玩家的很多疑惑老玩家却直接一句'查攻略',我能查到我问你?而且这种环境本身和游戏开发商有关。就那个破‘百晓册’,谁家教程长这样?没有细致的讲解,只有纯粹的公式,除了老玩家谁能看得懂?纯粹在糊弄人。说归正题,很多玩家面对的问题是:遇到问题—游戏内没教程/看不懂—搜攻略—没有/看不懂攻略—提问老玩家—老玩家觉得这都要问?—新玩家还是闹不明白,还被人骂只能玩快餐,于是退坑。 实际上,除了以上问题还有许多问题,我就不细说了,对于这个游戏,我的评价是,这个游戏与其说是游戏,更像一个在初版上无限打mod的扩展包,游戏内容中充满了自比老玩家的自傲,总是默认你和开发商一样对游戏系统有完全的认知。 是否值得体验?值得 是否值得好评?不值得 (想买游戏想知道具体体验的,实际体验就好像你已经给游戏打了个深度整合包mod合集,但是你是第一次玩游戏)
👎
不是单机游戏,好卡
EA老玩家,抛开以前老版本的剧情不谈,现在整体还可以,但交换系统和印刷功法还是有点超模。
内容还是很丰富,各方面都涉及,不过可能是野心太大,过犹不及,太多太杂,和NPC基本无交互,玩家易失去耐心和乐趣。
剧情一塌糊涂,游戏也不好玩
玩法非常單調乏味,操作繁瑣卻無意義,花了四小時只玩到一個開頭,超過退費的時限了,只好繼續
优化特别烂,连续原地过月都能炸档。查了半天是,有一次过月跳出来开个宴请成就,问题是我根本就没建造这个东西。存档也修复不了。一天玩10个小时,5个小时查报错原因,4个小时查攻略。 不要买,还是再往下沉淀个一年半载,好好修复修复吧。
八年太吾,今天总算是完整的通关了一次,中途还因为神秘bug坏档了,综合各方面体验褒贬不一这个评价很适合
还没玩正式版,先给个“中评”。看完评论区,结合我上百小时的萌新经验,我认为太吾最大的问题是系统主次不分。 我的核心论据: 1. 游戏界有个观点:“玩家会为了游戏的某个亮点沉迷其中,而忽略其它缺点,只要不影响核心体验,玩家会当作没看到”。 2. 每个玩家都有自己的游戏目标,制作人不一定能掌控 接下细说问题: 大佬们开发出各式各样的build,说明武学这块的平衡和可玩性完全没问题,在我看来,这是太吾最大的创新和无可替代的部分,在其它游戏完全找不到这样的体验,毫无疑问这个设计是优秀的。 但坏就坏在其它系统破坏了这个核心体验。我的直观感受是:“不查攻略不会玩,查了攻略就是各种邪道玩法,强到跟开挂差不多,难度曲线变成log形。” 这里先假定玩家是奔着“搭配功法build变强闯荡江湖”为目标进行游戏,以此为前提举个具体例子: 产业系统本身很简陋,我相信真冲着经营来玩的玩家没几个,但简陋不等于烂,如果能服务好主系统,它仍然是一个很优秀的玩法设计。问题出在收益太高,比如做菜,稍微运营一下整个资源体系就崩了,可以换来一切资源——武学、威望、支持等等。于是武学的养成部分直接被跳过,玩法快速塌缩成单纯的build搭配。此时,所有阻碍测试新build的设计都会变成玩家的敌人:操作不够便利、突破概率低、奇遇麻烦且重复。毕竟武学得来太容易,这些额外操作没有同等简易获取的渠道自然惹恼玩家,难度曲线就这么被破坏掉了。 因此,其它玩法都应该为武学系统让步,所有导致这套核心崩溃的玩法,都该归类为bug来修复。太吾的问题在于,为了搭建开放世界填充了大量系统,却没有控制好收益,反噬了武学系统。也许茄子想给玩家的是一个生动开放世界,可游戏到了玩家手里就由不得他了。如果世界不够生动,玩家自然会投向独一无二的武学系统。那么其它系统可以简陋,甚至可以没有,但绝不能干扰体验武学,否则都会被归类为垃圾设计。玩家诟病的UI也是同理,茄子一定没有以“搭配功法build变强”为核心目标完整体验过游戏,才会注意不到玩家真正遇到的阻碍。 (PS:这只是我的抛砖引玉,完全主观,因此是以武学系统为切入,也有有玩家是奔着别的爽点。茄子或许可以做个调查,看看玩家到底是为了什么玩太吾:开放世界?江湖模拟?还是研究各种build?找到玩家真正留下来的原因,也许比继续增加更多系统更加重要。找到玩家真正想要的,再调整其它系统为主要目标服务才算是完整的游戏)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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