
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1287 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
正式版刚出玩不进去,今天想耐着性子重新开个档,结果进游戏就加载,加载十多分钟也进不去,验证完整性也不行,对这个游戏没耐心了
作为18年EA就买了的老玩家,虽然当时玩了不少时间,但后面每一次所谓的“重大更新”我都是开个新档没半小时就退出去了,陆陆续续也会在B站搜一搜游戏up主对新版本的实况,没一个是让人看了有玩下去的欲望的;这次所谓的正式版名头很有噱头,但我看了更新内容就知道又是一坨,果然是多半差评。 只能说,《太吾绘卷》从来都没资格算作是一个【好游戏】,赶在合适的时间点发布、吃了【国产独立游戏】这一标签的红利;作为缝合游戏,EA版缝的还算凑活,至少让人“有所期待”;又选了非常契合当时乃至于到现在的国风设定和美术。几项加起来才造就了销量奇迹,但说实话没有任何一条能和【好游戏】沾边。 做游戏这事确实讲究个遵从本心,你想赚钱就做氪金游戏并想办法让人氪爽;想做独游肆意自我表达就做好亏本但可能吸引一小撮电波能对上的人的心理准备;想折中两头都要,就老老实实持续沉淀自己,在【好游戏】所需的各个环节——包括但不限于,UI交互设计、美术表现、养成体系设计、打击感、剧情、NPC交互与自由度等等——持续沉淀和提升自己,然后结果看淡、不懈的干。 显然太吾制作组尤其制作人,“不懈的干”是够够的了,但“持续沉淀自己”不仅只发生在另一个平行世界、主世界线上甚至还在不断开倒车。连基本的游戏审美和好坏判断力都没有,就在那瞎折腾。截止到如今还能凭着版本更新在老用户和游戏用户群体里掀起点水花,只能说国内单机玩家们真的是最好的玩家,别管要求苛刻不苛刻,你有东西大家就愿意给你关注度、流量、甚至是买单。但显然太吾制作人不配得到这样的待遇,因为这游戏从头到尾都是及格线以下的东西,往前吃了时代红利,往后随着自媒体的兴起始终能吃点长尾流量,结果这么多个所谓的“大版本更新”下来,依旧不思进取、不知道下功夫去做玩家真正想要的游戏,这种行为不可谓不是对玩家群体最大的背叛。 也正因此,哪怕这个“正式版”我只看了点B站的实况视频、甚至没有启动过,但我依旧要把迟到多年的差评给补回来——你当年就该死了。
Media

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| $34.5M | 90.6K | 92% | $19.99 | |
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩到梦回太吾村结尾终于是绷不住了,大量无意义的互动,枯燥繁琐的操作。毫无意义让你跑到地图四个边角然后给你看几个对话,文案对话感觉完全是为了晦涩而晦涩让人读起来十分枯燥难受。真的好累。。。制作人感觉像是没玩过自己游戏一样,看看自己弄出来的东西有趣吗?赶紧打完封盘了。。。真的太累了
節奏太慢了 劇情僵硬
所谓的游戏优化重制,就是把所有简单的东西复杂化,不断的给玩家增添负担,游戏不是复杂就叫好玩,这么简单的道理为什么就是不懂呢,你们游戏做出来自己玩吗
真受不了了,各种ui反人类,几百小时都是ea的各个版本玩的,新正式版玩了几个小时现在来差评了。商人买东西,我自定义想买的,买了一种又重置自定义,神人级;在家制作食物,一开始就绷不住了,之前的制作界面不好吗?真神人了,其他种种真的不想说了。。。
狗屎般的设计,故意写出来的悲剧,八年就做个这个。还有你画个印度人,背景是流落中原和西域,满口四川话什么意思。
这游戏的优势,不必多说。但缺点总结起来就一句话:反人类!
我就说这么一句话,哥们开着挂都打不过大部分的奇遇,更别说那些逆天的剑冢和奇书了
每次过月都提心吊胆,很刺激,很好玩
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.