
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
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About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 711 reviews with recorded playtime.
Reviews
Themes across 708 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
挺失望的,不开修改器真是又肝又无聊,互动几乎没有,后悔浪费了那么多时间在这个游戏上
一版测试版一年多前打的吧,一版现在打的,两次都没能撑到打的特别后面,上个档啥也不懂没有BD乱打,战斗难度简单所以一路顶到倒数几个剑冢就打不动了。这次正式版出来之后重新打,重新研究了BD和怎么捞钱捞功法之后打的算舒服多了。 [h1]先说好事[/h1] 很多地方也能感受到正式版确实改了不少,比如奇遇事件从一开始纯走格子到现在丰富了每个奇遇之间的区别,多了很多内部玩法。现在又有了志向系统,能做到很多便利的功能,比如快速传送和拉人出门派归隐再或度雷劫长生这样。当年我打伏龙坛记得都没有地区故事,现在都补上了也不错。。。诸如此类还是挺多的 [h1]再说坏事[/h1] 依旧看一眼把人淹死的元素和玩法,依旧挤挤攘攘的UI,依旧有时候完全没道理的NPC互动。对于新手不友好。然后在剧情方面,虽然我没玩到那块吧,但早年的剧情有些点是被大部分人诟病的。在剧情深度和故事优秀与否来说略显一般。而且这游戏的难度上,第一个剑冢通前反而是最难的,因为限制最大玩家基本要啥没啥。前期我真的没研究BD之前,随便学了几个六品五品的催破内功,再吃两口遗产拿点装备,自以为天下无敌,结果被村口的活死人奇遇当皮球踢。。可能是我战斗难度自负了,调困难了,算我的锅吧。
剧情ui这些都不说了,这游戏还特别容易坏档,经常是玩十几分钟过月卡死,连正常游玩都做不到
没有云存档?steamdeck怎么用你的比uu加速器?
A Frustratingly Over-Complex Experience I cannot recommend The Scroll of Taiwu. While it targets the cultivation genre, it is not similar to Tales of Immortal it is far more opaque and mechanically bloated. The game suffers from a disastrous, cluttered UI and an overwhelming learning curve, which makes navigation exhausting. It feels like an exhausting chore rather than a game.
Using crossover to play in Mac. Very sophisticated sandbox game system , challenging but yet fun to explore down the road. However the UI really need to revamp, alots of hidden key info and action is very difficult to act around.
買了八年,雖然茄子這份答案很多人不喜歡,但我很好奇,這些罵來罵去挑來挑去的諸位,你們有任何一件持續八年不計成本的付出並值得驕傲的事情嗎?
给完全原创一个好评,现在市面上的独立武侠多少都是有河洛及武侠同人的框架,太吾8年搞出来的东西虽然很多缺陷,但是属于我们自己的东西,而且哪怕是河洛也是借鉴了crpg,jrpg,太吾是彻底地原创,这一点值得鼓励。至于剧情和演出对于一个武侠的作用不言而喻,希望下一步在演出上多下点功夫,前面不是有成功之鉴意见风云决吗?没有演出,再精彩的剧情也无法展现
说实话,这游戏我已经很久没有打开了,新版本也没有打开过,看评论有很多的差评,但我相信这些差评只是希望游戏能变得更好,拜托了螺舟,拜托了茄子,努力好好优化这个游戏吧
EA打完剑冢。22年那版后续一直持续更新,当时开的档打了个开头就一直拖着。这次正式版算是重新体验。 平时玩游戏不太习惯给评价,但看看太吾奔着差评如潮去的现状写一下。 也没啥好说的,过去两周一百小时游玩时间,充分说明了我的游戏体验。 但基于现在的讨论环境,虽然给出的是推荐游玩的评价,但大体态度还是 我玩你别劝,我劝你别玩。
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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