
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Media

About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 711 reviews with recorded playtime.
Reviews
Themes across 708 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩的点:斗蛐蛐,养蛐蛐成人,养龙(虽然还没玩到变成人的那一步但是至少很感兴趣) 目前遇到的问题或者劝退的点:我是耗材(美其名曰传承),然后就是这个四季更替时间系统以及寿命之类的,让我有一种逼着我往前赶的感觉,但是这个估计也没啥能改的毕竟算是各个系统的底层逻辑了,例如后边的结婚生子,我想体验的传承是前人都给我打好基础了让我发育然后探索之类的(村里各个门派的那个石碑就设计的挺好)但是不是我当个耗材,我要当的是太吾传人中的龙傲天,不是当个剑柄成吗,然后太吾村这建设,真的很无聊,怎么能把基建弄得这么无聊,啥都锁着,不是你既然用不了你就不要现在出现在我脸前晃悠行吗?整得跟剧透似的,就跟你们的主线一样无聊,本质就是1段打完了到2段,2段打完了到3段,1级打小龙虾,2级打二级小龙虾,逐层叠加,后续什么样我也没玩到,现在就刚到能养龙,兴致勃勃去看了一眼,跟小青龙打了半年终于磨死了,咱就是说一定要整这种自愈的机制恶心人的吗?
只是觉得有些人对这个游戏恶意太大了,上次看到b站做太吾bd的up主恶鬼倡议我们来支持一下,于是来写一条。好多人说八年还优化成这样blabla的,我个人是觉得凭着当初18年不到50快入手,每两年大更玩上两三百个小时,已经完全值回票价了,毕竟太吾在武侠游戏里面是比较独树一帜的;而且,这不是网游,持续运营类的,不需要你天天守着吃8年大粪。单机游戏ea版质量在线往后做持续更新,不管更的再烂在我这里只会增加分数,类比来说就是分子是我在这个游戏里享受的乐趣只会越来越大,就算以后更烂了,我玩的少或者不玩也不会减少我ea时期度过的快乐时光;而分母是我买这个游戏花的钱它是恒定的。 最后说下无关的,好多游戏国人就是喜欢宣泄性的,情绪性的差评,除去有些真的歧视华人玩家的作者以外,很多简体中文差评就是无厘头的,比如有关于创作者的私人的德行,作风,非种族相关的言论,一些道德标兵喜欢拿着显微镜去外网一条条去扒,或者某一些游戏参数与机制,很多国区玩家喜欢以差评来威胁作者让别人修改。我是真的认为好幼稚,这些破游戏不是你人生的全部,游戏做的不完美天也不会塌下来,不要动不动差评威胁,闲的慌可以玩玩其它游戏或者找个班上
呃,感觉和之前的版本也没啥区别,哈哈
其他问题都还好,本来想给个推荐的,结果删游戏就丢存档是真的难蚌,玩了这么久删游戏直接一键清空,这谁能绷住。我没怎么逛社区,正式版后也没看到什么公告(游戏内)说这个的啊,太恶心人了吧
虽然我玩了200h,但你还是值得一个差评
从没见过bug这么多的游戏
ui就是狗屎,建议先别买
制作组根本不玩游戏,所以才能做出这么一款毫无游戏性和乐趣的游戏。但凡玩游戏都无法忍受30h的无聊、枯燥以及反人类UI。 但是你根本不玩游戏,你凭什么来做游戏?有钱买商单不如找个专业的人士帮你补课,差评你应得的。 PS:我永远为不知道哪年买了这游戏正式版而后悔,以及我为不知道哪年UI而给觅长生差评而道歉,比起这游戏,他们那个才哪儿到哪儿啊
我一直觉得在真正上手体验一款游戏之前不要被评论过多地影响,但是它压根不让我体验,时不时就跳红字,卡在加载页面或者干脆直接闪退,10个小时的游戏时长我重装了3次游戏,或者卡在加载页面一遍遍解决。你一款游戏做了八年,真的能这么离谱吗? 那不好意思了,差评送你。
更新完就打不开了
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| People Playground | $62.2M | 315.5K | 98% | $9.99 |
| Cuphead | $61.7M | 217.4K | 96% | $19.99 |
| Assassin’s Creed Shadows | $61.5M | 38.5K | 76% | $69.99 |
| Prison Architect | $63.1M | 73.6K | 89% | $29.99 |
| Diablo® IV | $61.5M | 74.3K | 65% | $49.99 |
| Europa Universalis V | $61.5M | 29.9K | 67% | $59.99 |
Related
| Amazing Cultivation Simulator | $14.6M | 23.6K | 86% | $24.99 |
| Tinkerlands | $1.7M | 4K | 86% | $12.99 |
| Clanfolk | $1.6M | 4K | 92% | $14.99 |
| Destiny of Immortal | $871.2K | 1.4K | 82% | $11.99 |
| Earthling's Undertaking | $322.9K | 1K | 65% | $10.99 |
| Coral Island | $20.8M | 27.3K | 89% | $29.99 |