
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1281 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
天天改,天天改,一个相对稳定的版本都端不上来,买了多少年,改了多少年。
这游戏好玩就好玩在不让人进游戏好好玩
你要说游戏本身,很好玩,无论策略性,还是游戏性,还有大部分剧情都没得黑 但是! 天天在那修UI,一天一个样,原本习惯的操作全都要重新适应就不说了,还衍生出一堆BUG 就昨天更新完UI,玄狱不自动读书了,仙府传送失效了,剑冢资源一次没点直接点不了了,光就一个不自动读书就基本让玄狱玩家玩不了游戏了,而且等了30小时了,到现在也不修复 UI真的这么重要吗?正式版刚出那会,shi一样的UI,照样特别好评,现在天天更新UI,BUG多到多半差评 有这时间不会更新下游戏各项数据的文字简介?不会培养下你们AI的审美?不会调整下各门派功法可玩性?不会修复下那些BUG轮椅功法? 这游戏我没记错EA8年了吧?8年在干什么?正式版到现在2个多月,每天就在那改UI,改完一次然后修产生的BUG 人人都说这游戏门槛高,实际玩了300多小时发现根本不是门槛高,是道具,属性,技能的描述稀碎,各门派功法平衡性稀碎,这才导致的门槛高,什么都要查攻略,像大多数技能告诉你增伤,却不告诉你具体数值,功法威力计算不单单是威力,还要自己去算ABCD区的伤害加成,算角色属性。各门派的功法基本没有一个自己的功法体系(少林,百花,界青,空桑勉强算有),剩下都要自己满世界去配BD,关键配还不知道具体加成是多少,各种找数据流主播的视频,百科里都没有,内力介绍花里胡哨一个转盘,就告诉你比例和冲克关系,实际看别人视频才知道为什么要水金,为什么要木火 你但凡直接能显示各项催破的伤害具体加成信息(包括人物各项属性对其影响具体分别是多少,内功七窍加成分别是多少)这游戏就完美了 还有那破生活技能平衡性一坨,开局只能制药,厨艺和织布,其他根本玩不了,因为材料重量你带不动,数值也极其不平衡,开局做把武器只能卖几百,做个菜能卖几千,合理吗 AI的审美也稀碎,部分档司徒怀月面具摘下来长得和非人一样,满世界NPC也是,完全就是单补位容貌固定分数,也不管拼在一起是不是长得像人就给个天人 8年时间,15个门派的功法主流能打玄狱的就那么几个,其他的基本都在挨打,拼同道 还有那处世立场到现在没明白有啥用?为了证明中庸无敌吗?选个刚正仁善,碰到对立的直接陌路+仇视不跟你互动,选个中庸,正邪通吃冷淡打底? 该修的不抓紧修,不抓紧调整,天天在那搞UI 像极了那些国产氪金网游工作室,游戏做完就不知道自己该干嘛了,过年前给你来次大更新,只为证明自己过年还在加班为玩家谋福利,却从没想过玩家真正要的是什么,更新完自己就下班去过年了,玩家却因为更新带来的恶性BUG玩不了游戏,在那等着程序员过完年回来修BUG 这次和上述有什么区别?周五来次UI调整后的BUG修复,然后带来了一堆更严重的BUG,玄狱玩家直接玩不了,在这等着你们过完双休再来修BUG? 第一次玩个正式版的单机游戏完成这样,真给我气笑了
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
费劲千辛万苦打死相驱,凭什么也够染尘子突然发疯咬我,还拿着我的三个剑冢老婆和六个剑冢兄弟砍我,好不容易打死这个也够最后独占焕心,让那个也够义父滚蛋,以为最后还有焕心老婆陪我度过最后甜蜜末日,结果睁眼发现自己tm重回解放前轮回到刚出新手村了我吊题目的,这个比结局憋屈死我了,扫码剧情怎么国内武侠剧情就题目喜欢搞这种阳痿剧情我ctm的
带着你们的傲慢吃屎去吧
玩这个游戏要先学习,看十几个小时的视频,算是刚入门吧;玩起来很辛苦,操作繁琐,剧情纯看字(文言文),看的眼睛疼,本身句子就不好理解,其中所谓的深意更加令人困惑;许多门派剧情也很无聊,今天玩百花剧情让人难绷,一方面调节两位祖师的剧情一直不触发(鹿的),复生之人完全打不过,不知道咋了就衰败。玩起来太辛苦了,不推荐。
越搞越复杂,太辣鸡了
玩到梦回太吾村结尾终于是绷不住了,大量无意义的互动,枯燥繁琐的操作。毫无意义让你跑到地图四个边角然后给你看几个对话,文案对话感觉完全是为了晦涩而晦涩让人读起来十分枯燥难受。真的好累。。。制作人感觉像是没玩过自己游戏一样,看看自己弄出来的东西有趣吗?赶紧打完封盘了。。。真的太累了
太烂了,做了八年依旧半成品水平,主创的文青病和傲慢真的彰显的淋漓尽致
體感來說,最大的問題可能是作者沒搞清楚這個遊戲要帶來的核心體驗是什麼,要怎麼去呈現,一股腦的塞了很多不必要的細節在瑣事上,反而模糊焦點。 拿相對好的武學系統來作例子 可以感覺到作者費盡心思想把武俠小說內的功法描述,系統數值化,可能想讓玩家體驗武學的精妙之處。又設計了不同套路的劍塚BOSS作檢定來考驗玩家怎麼調整構築去猜拳攻略。但問題就出在這個調整構築的步驟異常繁瑣佔據了遊戲時間的大部分,導致玩家的獲得的核心體驗反而集中在不重要的拿秘笈,讀書,突破,周天練功等瑣事帶來的痛苦上。猜拳策略勝利的快感整個被淡化。 再拿隨機世界來說,也許作者的用意是希望每把遊戲帶給玩家的體驗都不同。但NPC外貌人格背景全隨機的結果,玩家對這些拼圖人物完全產生不了情感投射,互動的理由只剩實用性,NPC雖然隨機但文本又固定,導致核心體驗單調化。相反的,遊戲中少數的非隨機人物(好比門派劇情的要角),那些玩家能投射情感的對象,反而沒有自由互動差分,重複遊玩的時候只想跳過,本末倒置。 俠的本體還是人,有血有肉有性格才引人嚮往,那怕只是調整成腳色的主體固定,但會因為隨機的際遇跟世界事件導致狀態的變化,給玩家的感受都會完全不同。 上述的邏輯毛病出現在這遊戲的各種機制設計上面,玩了半天,武俠沒體驗到,只像個幫公子哥把屎把尿的老媽子。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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