
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
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About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 711 reviews with recorded playtime.
Reviews
Themes across 708 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
神秘的审美,美观与易用性俱缺的UI,繁杂赘余的功能,良莠不齐的剧情质量,八年,八年!你知道我是怎么过的吗? (仁善)我在快乐地速通梦回培养我的超级赛亚人。 正式版前我已经无数次地面对梦回结局的最终BOSS,他和主控从经历到机制,对仗、有趣,对决有宿命感,战胜有成就感。于是对于正式版的真最终BOSS我充满期待,但可惜,可叹…… 我本该在如今的差评如潮中再给你们啐一口吐沫,但回想往日种种,我竟然是——快 乐 的。 所以,谢谢,谢谢你们的作品让我感到了快乐。 人生没几个八年,人生也没多少圆满的事。看过这八年你们一路走来的努力,我愿意为你们预支 好评与耐心,希望你们最终还能返还我 快乐与未来。
What is the point of having a grand global release to get more players if patch notes are excusively in Chinese?
ui就是狗屎,建议先别买
频繁报错卡死,实在是太烦了,真的是正式版么...
我一直觉得在真正上手体验一款游戏之前不要被评论过多地影响,但是它压根不让我体验,时不时就跳红字,卡在加载页面或者干脆直接闪退,10个小时的游戏时长我重装了3次游戏,或者卡在加载页面一遍遍解决。你一款游戏做了八年,真的能这么离谱吗? 那不好意思了,差评送你。
早就买了,玩了一次打通了结局以后就放着很久没玩了,当时是用太极拳打完的来着吧。 打完了就没管别的了,对于游戏内容探索度还是比较低的,放着很久没玩。 正式版发行以后又第一次玩金刚刀只弄了14精纯的程度就去打相枢没打过,梦回了。 然而没心情重新打,于是开新档玩界青暗器弄了18精纯,当然还弄了奇书,锻了好的暗器等等,再去打相枢打过了。 打完了再打染尘子,也勉勉强强打过了。 本以为这样就能结局了结果给我梦回了。 又没心情玩了。 在网上看了教程才知道那样打出来的是什么坏结局,还有另外三个被我认为完全比不上这所谓坏结局的结局才是什么真结局。 那就这样吧,给个差评得了。 其实觉得打完相枢了染尘子入魔救世防止相枢同归于尽然后太吾再打醒染尘子然后后面再怎么着的结局还可以啊,算了没啥好说的,已经这样了,搞了三个莫名其妙的所谓真结局把原有的剧情设计都破坏了,那就只能给个差评了。并且所谓的三个真结局根本就比不上原有的结局啊。 创作总是有取舍的,取舍带来的是得失,像这原有的很具有表现力的结局被三个或是平庸或是堆流水账一样的所谓真结局所替代这事一样。 游戏还算是好玩的,但在结局这事上得给差评啊,因为被人骂了说什么结局不好还是什么原因就改成了现在这样的毫无表现力流水账一样的什么三个所谓真结局。 何不坚持一下原有的创作,居然能改成现在这样的什么真结局就离谱好吧,失去了原有的波折起伏,没了要突出表现的东西,改成了什么要解锁8个紫竹化身的故事啊或者要凑所有门派的地区故事啊,以及那个什么入魔结局。真不知道为什么改得这么烂了,毕竟也没怎么管这游戏。恶心!锅都成了天帝的了呗。要说原有的结局是什么人祸的话,所谓的真结局就是与天斗了?这便是被谁认为比原来更好的结局么?真的很想骂人,好在哪里?好在有一个看上去是一切主宰的东西可以用来被打倒,而不像原来那样真就像一幅绘卷一样能展现出游戏各内容的特色?要不还是把什么天帝换成别的boss吧,什么拿着笔扯着喉咙往别人的作品上喷唾沫划墨迹的东西。 一种,或者准确来说是三种,牵强的,像是被强加入了什么价值观一样的,平平无奇的,X得整整齐齐的凑齐什么8啊凑齐什么14还是16来着的啊或者要么你不想凑就入魔啊的结局。 故事被当成啥了啊,当成了一种宣扬价值观的东西的话我可以理解,但你倒是tmd做好啊。就搞了这么个人不人鬼不鬼的东西,那不叫是吸取各方意见,那是被各种意见挤满了脑袋,弄得没了特色成了一块圆融的肉球一样的玩意了吧。 相枢虽然不人不鬼,但好歹八手八脚,现在这么个什么凑8凑14还是16来着或者入魔的什么结局,真不是什么杂乱无章的像是inside这个游戏最后那那团肉球么。 恶心!好比在原有的手脚上瞎凭借,却又没能弄成什么八手八脚还是什么千手啊之类的,就只整了个肉球,还要强行说这肉球就多么好一样。 或者简单来说,就是这什么三个所谓的真结局真的是太烂了!一点也比不上原有的那个结局!虽然原有的那个结局打完染尘子了都还要直接重开也很烂。就只能给个差评以示抗议了,毕竟这游戏现状就这样了啊,还能指望官方再取消发行退回抢先体验阶段重新打磨一下剧情再发布不成? 这可不像太吾世界那样说梦回就梦回了啊。 再简单点说的话:我觉得打完染尘子以后完全可以就此结束或者继续有什么任务打天帝的,直接梦回真的是一种很烂的设计 看后续那个相枢模式的能直接打天帝的dlc会怎么样吧,或许能比目前这种直接梦回的设计好上不少 问题似乎在于,梦回其实很离谱的吧,与其搞什么梦回,不如就打完染尘子以后直接放一种结局,或者搞个阶段性结局再继续引出后面打天帝的事,如果这天帝就非得有的话。 就这样吧:真正不好的地方或许都不是以上的那一堆,而是梦回这一设计本身的失败。要不把梦回删了换成结局或者什么衔接剧情之类的啊用来接上后续打天帝? 不写了吧。
优化太差,闪退严重,配合上过月保存令人抓狂
不好玩
本来没有写好评的习惯的,但这“多半差评”还是过于难绷了,遂来评一个。从ea时期玩到现在,茄子最大的问题是努力错了方向,一直在推与主角关联的剧情,但怎么想努力的方向都应该是npc之间的互动,再次也应该是性能和逻辑的优化。最终结局或许是因为某些mod原因,打了三次才打出来好结局(而不死档),而且最后的天帝演出实在是有些过于糊弄了。要我说茄子就应该在当时群情激愤时候直接把这个糊弄剧情给出来堵人嘴,而不是现在造成更大的失望。但无论如何从第一次正式版到第二次也不能说茄子的付出是“负价值”,只能说这边际效益快成零了。总的来说,我认为给差评是罪不至此,作为对冲给个好评吧
慎重购买,不合格的一款游戏。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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