
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1281 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
费劲千辛万苦打死相驱,凭什么也够染尘子突然发疯咬我,还拿着我的三个剑冢老婆和六个剑冢兄弟砍我,好不容易打死这个也够最后独占焕心,让那个也够义父滚蛋,以为最后还有焕心老婆陪我度过最后甜蜜末日,结果睁眼发现自己tm重回解放前轮回到刚出新手村了我吊题目的,这个比结局憋屈死我了,扫码剧情怎么国内武侠剧情就题目喜欢搞这种阳痿剧情我ctm的
天天改,天天改,一个相对稳定的版本都端不上来,买了多少年,改了多少年。
不好玩。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
天天更你的臭新就给我的mod卡红字 能不能一次性搞好内容了再更 两三天攻击一次我的mod要几把干什么
你要说游戏本身,很好玩,无论策略性,还是游戏性,还有大部分剧情都没得黑 但是! 天天在那修UI,一天一个样,原本习惯的操作全都要重新适应就不说了,还衍生出一堆BUG 就昨天更新完UI,玄狱不自动读书了,仙府传送失效了,剑冢资源一次没点直接点不了了,光就一个不自动读书就基本让玄狱玩家玩不了游戏了,而且等了30小时了,到现在也不修复 UI真的这么重要吗?正式版刚出那会,shi一样的UI,照样特别好评,现在天天更新UI,BUG多到多半差评 有这时间不会更新下游戏各项数据的文字简介?不会培养下你们AI的审美?不会调整下各门派功法可玩性?不会修复下那些BUG轮椅功法? 这游戏我没记错EA8年了吧?8年在干什么?正式版到现在2个多月,每天就在那改UI,改完一次然后修产生的BUG 人人都说这游戏门槛高,实际玩了300多小时发现根本不是门槛高,是道具,属性,技能的描述稀碎,各门派功法平衡性稀碎,这才导致的门槛高,什么都要查攻略,像大多数技能告诉你增伤,却不告诉你具体数值,功法威力计算不单单是威力,还要自己去算ABCD区的伤害加成,算角色属性。各门派的功法基本没有一个自己的功法体系(少林,百花,界青,空桑勉强算有),剩下都要自己满世界去配BD,关键配还不知道具体加成是多少,各种找数据流主播的视频,百科里都没有,内力介绍花里胡哨一个转盘,就告诉你比例和冲克关系,实际看别人视频才知道为什么要水金,为什么要木火 你但凡直接能显示各项催破的伤害具体加成信息(包括人物各项属性对其影响具体分别是多少,内功七窍加成分别是多少)这游戏就完美了 还有那破生活技能平衡性一坨,开局只能制药,厨艺和织布,其他根本玩不了,因为材料重量你带不动,数值也极其不平衡,开局做把武器只能卖几百,做个菜能卖几千,合理吗 AI的审美也稀碎,部分档司徒怀月面具摘下来长得和非人一样,满世界NPC也是,完全就是单补位容貌固定分数,也不管拼在一起是不是长得像人就给个天人 8年时间,15个门派的功法主流能打玄狱的就那么几个,其他的基本都在挨打,拼同道 还有那处世立场到现在没明白有啥用?为了证明中庸无敌吗?选个刚正仁善,碰到对立的直接陌路+仇视不跟你互动,选个中庸,正邪通吃冷淡打底? 该修的不抓紧修,不抓紧调整,天天在那搞UI 像极了那些国产氪金网游工作室,游戏做完就不知道自己该干嘛了,过年前给你来次大更新,只为证明自己过年还在加班为玩家谋福利,却从没想过玩家真正要的是什么,更新完自己就下班去过年了,玩家却因为更新带来的恶性BUG玩不了游戏,在那等着程序员过完年回来修BUG 这次和上述有什么区别?周五来次UI调整后的BUG修复,然后带来了一堆更严重的BUG,玄狱玩家直接玩不了,在这等着你们过完双休再来修BUG? 第一次玩个正式版的单机游戏完成这样,真给我气笑了
后期巨肝,一堆水剧情,还要到处跑图
从来没玩过这样的游戏,没有使用任何mod,正常进行游戏过程中一直报红字bug,反馈客服之后也是踢皮球,没有解决方案。因此,强烈不推荐,买之前要做好可能玩不了且无法退款的准备!
什么玩意越更新越垃圾
平均每三个月来一次过月红字报错。不能长途旅行,中途过月也红字报错。说真的你们制作组就不能把这种基础中的基础先弄好了在考虑增加新的游戏玩法么?沉浸在加玩法中不知天地为何,结果地基都打不好。你正式版端上来的意思是正式给所有购买游戏的人开始测试bug是吧? 我说白了。要不是不能退款我真想把这钱从电脑屏幕里扣出来,再买一车的臭鸡蛋砸你们制作组每个人的脸上
垃圾游戏,80小时存档废了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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