
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1281 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
引导系统堪称一绝,除P社游戏外,难以找出在无意识地恶心新手这方面做的比这游戏更向前的热门游戏 可你也不是做大沙盘的啊
别买! 别玩 ! 没意思 纯粹靠各种奇葩的设定恶心玩家阻止玩家通关。玩上了就知道 纯纯大怨种
补票。屎上雕花,闭门造车。从未见过如此废物没用的的新手教程和剧情引导,很多地方纯粹增加理解成本的,沟槽的语句写出来的是中文吗?降低一点阅读理解成本就这么难吗?还有这傻逼到前无古人后无来者的ui界面,要不去直接对着网游抄好吗。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
要么你就能随时存档,要么你就能保证别出恶性bug,古将奇遇的迷雾居然能bug出把出口遮住,完全回不去了,直接一个月白玩!!
你要说游戏本身,很好玩,无论策略性,还是游戏性,还有大部分剧情都没得黑 但是! 天天在那修UI,一天一个样,原本习惯的操作全都要重新适应就不说了,还衍生出一堆BUG 就昨天更新完UI,玄狱不自动读书了,仙府传送失效了,剑冢资源一次没点直接点不了了,光就一个不自动读书就基本让玄狱玩家玩不了游戏了,而且等了30小时了,到现在也不修复 UI真的这么重要吗?正式版刚出那会,shi一样的UI,照样特别好评,现在天天更新UI,BUG多到多半差评 有这时间不会更新下游戏各项数据的文字简介?不会培养下你们AI的审美?不会调整下各门派功法可玩性?不会修复下那些BUG轮椅功法? 这游戏我没记错EA8年了吧?8年在干什么?正式版到现在2个多月,每天就在那改UI,改完一次然后修产生的BUG 人人都说这游戏门槛高,实际玩了300多小时发现根本不是门槛高,是道具,属性,技能的描述稀碎,各门派功法平衡性稀碎,这才导致的门槛高,什么都要查攻略,像大多数技能告诉你增伤,却不告诉你具体数值,功法威力计算不单单是威力,还要自己去算ABCD区的伤害加成,算角色属性。各门派的功法基本没有一个自己的功法体系(少林,百花,界青,空桑勉强算有),剩下都要自己满世界去配BD,关键配还不知道具体加成是多少,各种找数据流主播的视频,百科里都没有,内力介绍花里胡哨一个转盘,就告诉你比例和冲克关系,实际看别人视频才知道为什么要水金,为什么要木火 你但凡直接能显示各项催破的伤害具体加成信息(包括人物各项属性对其影响具体分别是多少,内功七窍加成分别是多少)这游戏就完美了 还有那破生活技能平衡性一坨,开局只能制药,厨艺和织布,其他根本玩不了,因为材料重量你带不动,数值也极其不平衡,开局做把武器只能卖几百,做个菜能卖几千,合理吗 AI的审美也稀碎,部分档司徒怀月面具摘下来长得和非人一样,满世界NPC也是,完全就是单补位容貌固定分数,也不管拼在一起是不是长得像人就给个天人 8年时间,15个门派的功法主流能打玄狱的就那么几个,其他的基本都在挨打,拼同道 还有那处世立场到现在没明白有啥用?为了证明中庸无敌吗?选个刚正仁善,碰到对立的直接陌路+仇视不跟你互动,选个中庸,正邪通吃冷淡打底? 该修的不抓紧修,不抓紧调整,天天在那搞UI 像极了那些国产氪金网游工作室,游戏做完就不知道自己该干嘛了,过年前给你来次大更新,只为证明自己过年还在加班为玩家谋福利,却从没想过玩家真正要的是什么,更新完自己就下班去过年了,玩家却因为更新带来的恶性BUG玩不了游戏,在那等着程序员过完年回来修BUG 这次和上述有什么区别?周五来次UI调整后的BUG修复,然后带来了一堆更严重的BUG,玄狱玩家直接玩不了,在这等着你们过完双休再来修BUG? 第一次玩个正式版的单机游戏完成这样,真给我气笑了
所谓的更新8年,提升不大负优化倒不小,门派剧情同质化严重,臃肿的系统库库加不少,游戏性上有任何提升吗,更别说现版本的功法build本质上都没有区别
后期巨肝,一堆水剧情,还要到处跑图
这么多年了,不但没有刚发售那会好玩,还变成了封面爆衣上古真神,游戏内女童要被刻画胸部的纯屎玩意
挺唏嘘的 当年那个有望成为村里第一个大学生的游戏,十年后再见,竟然连大专线都没够到 教学模式切得稀碎却没有针对进一步的变化添加任何东西,搞到最后还是要靠百晓册……所以它现在存在的意义是什么?! 展示制作组的倔强?! 副本玩法竟然能做加法,丢掉了核心拼图中七元赋性的相关部分,搞了一只四不像出来——说个笑话,为了防止进图花时间太多过月,在图里搞了能够恢复体力休息点 而最应该做加法的核心部分,却TM一直在做减法,虽然从当年什么流派强就砍什么流派,就觉得最后可能是依托,但没想到这一坨能这么大! 我真不理解,取消普通攻击的自动攻击和弱化距离调整上图标的突出性是怎么敢做的?!做十年游戏把自己做成失心人了?! 与之相较挂件技能的取消已经是小的不能再小的事情了 而我甚至找不到可以慰籍的地方!从游戏性到剧情,都是灾难性的! 对!灾难性的剧情!染尘子当年在骂,龙语茯也被各种骂傻逼,是怎么做到视若无睹端上来这么一坨的?! 你们都是好样的!!!! 就在我想,最糟糕也就是刻板印象样板戏的时候,你们跳出来让我见识了生物的多样性! 真TM牛逼! —— 对,以上甚至还不包括在正式版更新后,大量、连续的、重要性未知的小更新,彻底摧毁了因为正式版发行而回流再建立起的新创意工坊环境 干得好,你们干得好啊!
UI要么别改,改能不能改好点,从ea版改到正式版改到现在越来越差,一定要花那么多时间改这玩意吗
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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