
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
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About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 671 reviews with recorded playtime.
Reviews
Themes across 668 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
更新给我一百二十小时的档更没了,何意味,好烦人啊。
。。。刚出看了老菊视频就买了 断断续续玩了100小时 ea时期说出正式版不知道有多高兴 正式版时明显能感受到画面 ui 游戏细节在优化 比原本好了很多 内容量也在不断增加,最开始只想的是玩法够充足 只要不断优化ui就行了 就这样又过了三年左右,这全新版本的正式版 ui反倒又做的还不如ea版本 游戏里面塞excel表格 塞就算了 还不好用, 哥们你这个是游戏啊 你的目的是让人玩啊 不是你自己在那里把功能塞进去就行了,做游戏的一定要玩游戏啊。 就一个装备 非要搞两个界面, 你把战斗的放一遍 另一边放你的其他物品不行吗 就硬要再塞个切换键,何必呢。 建筑也是 不同造诣的建筑物效果都是一个样 赚钱 赚声望 招人,那能不能 就一个建筑物就是赚钱,可以自己选择经营什么呢,如果为了贴合真实感,根据选择再去改变外观不好吗。 收集资源也是,就一个收集资源的建筑物不行吗,为什么非要每种资源都要一个建筑物。 合并同类项吧。。。
更新补丁更新到游戏打不开,更新的补丁被杀毒软件检查为病毒文件
不建议新手购买 虽然我游戏时间不长 游戏刚出的时候 看老菊视频就购买了 说真的 很后悔 刚开始的时候就各种bug,死档 后续放置好几年 我都快忘了 然后看到正式版 还是问题不断 更新频率高 证明什么? 游戏问题多,主开发思想不成熟 都已经上正式版了 还是这样 改来改去的 本来这游戏学习成本就高 还要看更新后修改 我是玩游戏 不是让你教我玩游戏 还不如看视频算了 这游戏没有购买的必要 新人不建议入坑
好玩的点:斗蛐蛐,养蛐蛐成人,养龙(虽然还没玩到变成人的那一步但是至少很感兴趣) 目前遇到的问题或者劝退的点:我是耗材(美其名曰传承),然后就是这个四季更替时间系统以及寿命之类的,让我有一种逼着我往前赶的感觉,但是这个估计也没啥能改的毕竟算是各个系统的底层逻辑了,例如后边的结婚生子,我想体验的传承是前人都给我打好基础了让我发育然后探索之类的(村里各个门派的那个石碑就设计的挺好)但是不是我当个耗材,我要当的是太吾传人中的龙傲天,不是当个剑柄成吗,然后太吾村这建设,真的很无聊,怎么能把基建弄得这么无聊,啥都锁着,不是你既然用不了你就不要现在出现在我脸前晃悠行吗?整得跟剧透似的,就跟你们的主线一样无聊,本质就是1段打完了到2段,2段打完了到3段,1级打小龙虾,2级打二级小龙虾,逐层叠加,后续什么样我也没玩到,现在就刚到能养龙,兴致勃勃去看了一眼,跟小青龙打了半年终于磨死了,咱就是说一定要整这种自愈的机制恶心人的吗?
只是觉得有些人对这个游戏恶意太大了,上次看到b站做太吾bd的up主恶鬼倡议我们来支持一下,于是来写一条。好多人说八年还优化成这样blabla的,我个人是觉得凭着当初18年不到50快入手,每两年大更玩上两三百个小时,已经完全值回票价了,毕竟太吾在武侠游戏里面是比较独树一帜的;而且,这不是网游,持续运营类的,不需要你天天守着吃8年大粪。单机游戏ea版质量在线往后做持续更新,不管更的再烂在我这里只会增加分数,类比来说就是分子是我在这个游戏里享受的乐趣只会越来越大,就算以后更烂了,我玩的少或者不玩也不会减少我ea时期度过的快乐时光;而分母是我买这个游戏花的钱它是恒定的。 最后说下无关的,好多游戏国人就是喜欢宣泄性的,情绪性的差评,除去有些真的歧视华人玩家的作者以外,很多简体中文差评就是无厘头的,比如有关于创作者的私人的德行,作风,非种族相关的言论,一些道德标兵喜欢拿着显微镜去外网一条条去扒,或者某一些游戏参数与机制,很多国区玩家喜欢以差评来威胁作者让别人修改。我是真的认为好幼稚,这些破游戏不是你人生的全部,游戏做的不完美天也不会塌下来,不要动不动差评威胁,闲的慌可以玩玩其它游戏或者找个班上
1/10 dog piss.
这游戏只配开挂完,草泥妈的茄子
开局选了五仙教,打算这个档主玩蛊和鞭,打完第一个剑冢做五仙教剧情,中间的所有剧情战斗无论输赢都没有影响,然后打圣姑,输了后,剧情也不提示已经结束,过几个月后才触发剧情结束,门派衰败,所有人好感大幅度下降,npc开始死亡,相当于我这个档少了一个王蛊,以及后面的功法也很难学了。打普通奇遇的关键战会有红字提示,为什么打门派剧情如此重要的剧情分支没有提示呢,就算没有提示,如果剧情直接结束我还能回档,然而剧情也不直接结束,游戏没有自由存档,回档最多只能回五个月前,这个档过6个月发现门派死人,我才察觉剧情出问题了,这个设计真的把我恶心坏了,相当于不看攻略就直接少一个战斗系统,刚好还是我这个档最想玩的系统,实在太恶心了。 这游戏刚出的时候我就玩,那个时候都没有剧情,玩的武当,武当当时有点弱,第一个剑冢打不过,就一直传剑玩养成了。后来门派功法大改的版本再玩了一个档,铸剑平a流,也没什么剧情,打完剑冢后面也能继续玩。之后出门派剧情的版本再玩一个档,璇女指,有明显的剧情了,随着剧情推进,玩法变少,到最后剧情结束就回到标题不能玩了。现在这个版本开始玩五仙教,玩了快一百个小时,这个门派剧情直接把我恶心到太吾绘卷跑马灯了。 太吾绘卷的绘笔能不能交到玩家手里来,游戏制作者把系统制作好,把太吾这个世界的玩法交互自由度做好,一切和主角有关的剧情应该通过玩家自己的发掘和想象去体验,而不是被策划强行灌输,你可以增加npc的剧情来丰富游戏世界,但是玩家的路需要自己去走。如果策划很想讲故事给玩家听,那就不要搞养成系统了,就如同我花费精力培养角色,到最后必须按照你的故事走,我也成工具人和npc了,满足策划自己的心理需求,那我为什么还要培养,不应该是你给我培养好,然后我可以选择按你的设计体验你的故事吗 最后,还是多注重游戏世界观和玩法的设计吧,比如把太吾传人也放到志向系统里去,毕竟有的玩家只想当太吾村村长、有的人就想学功法成为一代武学宗师、也有的人像成为相枢等等,太吾传人第一个技能把剑传给其他npc,增加这个npc和玩家的交互感,如果他死了就把剑再传回来,让他去体验你的剧情去吧,玩家和npc有感情了,还能帮忙报仇。然后其他志向都增加玩法,比如云游僧可以把贼人寨变成好人寨等等,玩家也可以完成门派较武和新的系统成为门派掌门人。策划实在忍不住想写剧情,就把剧情写到见闻里去吧。我现在这个档五仙教基本玩不了了,只能玩其他门派,那不如直接玩其他游戏去了,千言万语两字总结,恶心。
傻逼茄子
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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