
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1281 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
引导系统堪称一绝,除P社游戏外,难以找出在无意识地恶心新手这方面做的比这游戏更向前的热门游戏 可你也不是做大沙盘的啊
挺唏嘘的 当年那个有望成为村里第一个大学生的游戏,十年后再见,竟然连大专线都没够到 教学模式切得稀碎却没有针对进一步的变化添加任何东西,搞到最后还是要靠百晓册……所以它现在存在的意义是什么?! 展示制作组的倔强?! 副本玩法竟然能做加法,丢掉了核心拼图中七元赋性的相关部分,搞了一只四不像出来——说个笑话,为了防止进图花时间太多过月,在图里搞了能够恢复体力休息点 而最应该做加法的核心部分,却TM一直在做减法,虽然从当年什么流派强就砍什么流派,就觉得最后可能是依托,但没想到这一坨能这么大! 我真不理解,取消普通攻击的自动攻击和弱化距离调整上图标的突出性是怎么敢做的?!做十年游戏把自己做成失心人了?! 与之相较挂件技能的取消已经是小的不能再小的事情了 而我甚至找不到可以慰籍的地方!从游戏性到剧情,都是灾难性的! 对!灾难性的剧情!染尘子当年在骂,龙语茯也被各种骂傻逼,是怎么做到视若无睹端上来这么一坨的?! 你们都是好样的!!!! 就在我想,最糟糕也就是刻板印象样板戏的时候,你们跳出来让我见识了生物的多样性! 真TM牛逼! —— 对,以上甚至还不包括在正式版更新后,大量、连续的、重要性未知的小更新,彻底摧毁了因为正式版发行而回流再建立起的新创意工坊环境 干得好,你们干得好啊!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
感觉就是作者特别喜欢教人玩游戏,各种流派全砍一遍,就只能玩你想好的流程呗?这是单机不是网游好吧,每次打开一个更新真的很烦
要么你就能随时存档,要么你就能保证别出恶性bug,古将奇遇的迷雾居然能bug出把出口遮住,完全回不去了,直接一个月白玩!!
一更新存档就炸 更尼玛 煞笔玩意
补票。屎上雕花,闭门造车。从未见过如此废物没用的的新手教程和剧情引导,很多地方纯粹增加理解成本的,沟槽的语句写出来的是中文吗?降低一点阅读理解成本就这么难吗?还有这傻逼到前无古人后无来者的ui界面,要不去直接对着网游抄好吗。
大家希望螺舟端出来的是可以与ck3的代入感相比拟的开放世界,我当年买就是为了这个的。但正式版却并没有达到要求,反而越做越退步了。 UI为什么大改成这样?UI的更进通常是为了方便玩家,而正式版的UI却只是换皮。有用的功能没多少,全盘重做的界面看着令人陌生。 为什么要大删人物逻辑详细度,我们玩这个游戏享受的是一种沉浸角色扮演,而不是一条线性剧情(更别提茄子的剧情诟病很多,保守争议) 并不是一直更新就代表游戏越来越好玩。显然这游戏正式版反不如以前,对此我很失望。
别一天到晚瞎更新了,能让我好好装上mod,安心游戏吗?
梦魂结局0.4%的人达成,神火结局0.1%的人达成,制作者是不是该反思下为什么达成结局的人这么少。最后我想问一个问题,为什么不能娶苒心毒?
垃圾游戏,80小时存档废了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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