
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Media

About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 671 reviews with recorded playtime.
Reviews
Themes across 668 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
一堆不知道有什么用的版块
八年、八载同舟、青山依旧 很难想象8年前玩到EA太吾的惊喜和8年后正式版的失望 从瑕不掩瑜的国产黑马,到浪费感情的狗尾作品 甚至让我想到了世界杯出线后的国足、拥有移动长城三中锋的男篮 你以为是巅峰的开始,实际上是尾声的谢幕 玩游戏是为了什么呢?欢乐、喜悦、畅爽、感动、领悟、细腻度情感刻画、优秀的剧情演出、震撼的视觉画面 制作组8年前做游戏的初心是什么呢?玩家在其中扮演的又是什么角色呢 累计销量已突破300万份。 30%的玩家游玩时长超过1000小时, 10%的玩家沉浸其中超过3000小时 超过30万玩家在一款单机游戏里投入了数千个小时。 恐怕是游玩时长,失望越大
怎么说呢,我记得挺久之前就买了这款游戏了,也是一直没玩等着正式版发售,结果一进游戏体验了几小时感觉白期待了。
更新更得mod失效,本体也出bug,长期开通ICU年度会员,但说是差评,其实还是好评
一个rpg游戏玩出了极强的孤独感,完全无法代入这个世界,大地图上孤独的跑来跑去,有一大堆没有任何情绪连接的数值npc在地图上像僵尸一样生生死死,然后主角是会死的,死了之后传承到一个莫名其妙的新的角色上,然后告诉玩家,这就是你,接着玩吧。。。UI都已经是最皮毛的问题了。。。正式版几乎一天一更新,各种修复。若还叫抢先版也就算了,正式版这么干,就根本是傲慢的不把客户当人了。
我是老EA、EA版、正式版都玩过的玩家,500小时左右也不算短了吧?现在我对染狗绘卷评价如下: 染狗天天和少林璇女派弟子乱交并且随意弃婴导致功德被扣光自己全家都被天帝杀掉了。 剧情写的不好,做的逼剧情不如去看番茄小说,自己爽一爽总比茄子小说让染狗爽一爽强,喜欢藏私货?剧情改了后绘卷CG没改感觉就像染狗NTR玩家一样,这里还有寝取看啊,喜欢被染狗绿那就大大方方赤大变,没必要遮遮掩掩自己的绿奴倾向,大家都不会嘲笑你的。地方剧情真的有必要看吗?不如番茄小说一根。 游戏也不好玩,除了练功就是练功,现在练功还没门槛了,以前我读个三品书都难得要死,千辛万苦练成神功,现在就是极难玄狱都随便练。技艺方面直接厨艺医术就完了,其他技艺既没用也不好玩,我以前EA版的时候懒得玩厨艺开杂学建筑赚金币还可以玩一玩,现在正式版杂学在哪里发财呢? NPCai只能说情色天堂吧,不知道是少林还是璇女天天给我太吾村放生婴儿,把我太吾村当学校厕所了?弃婴如果有空位我就会接受,接收不了的就全记在染狗的功德上吧,反正也是他给我造这么多弃婴的。 UI不如大学生毕业设计,为了扩圈给平板手机玩家大大方方做吧,PC玩家都已经付完钱了真的一点都不用管PC玩家了,他们会自己适应的。 哦对了,染八分钱。做了几年还不如老EA,染狗的马马死掉了。我现在要和染狗的马马小紫和小龙爽一爽了,再见染尘子。
每次過週都有很大機會紅字 然後沒反應 爛到一個點.....
有些无趣
玩这游戏能忍住不骂的也是神人了,剧情我就懒得喷了,一是大家喷多了二是我就根本忍不到玩到结局的时候,系统又多又杂,一个没做明白。拿种田来说,农户派遣挖掘自然资源新材,看着有点收益是吧,得自己一个一个点,挖到了村民直接放假去了;卖货建筑有自动上货没自动收获,钱不收会卡着格子没法自动上货;匠人等多技艺身份会抢自己不用的书看,做个优先看自己任职建筑需要技艺的书也好呢?还有自动派遣多建筑抢人先后顺序也没做,我神一的医生因为兽群少一个人被拉去当兽医空着卖药建筑不去。最后最神的来了,当你每月点自动收货,公库放书(有时候该读的读不到甚至要特意买了放几本),点进那个b名册里一个一个看空闲村民哪个技艺高再派遣;每月排农户出去挖新材这么一套弄完收益不如中期80支持度峨眉恩义利滚利换新材+平民三技能人善门派拉会一品技艺的人(仁善门派指点多,随便找找三品就有会一品的)教一圈书的收益高。要说这是两种玩法也没问题,问题是这游戏系统又多,这次你会种田也知道平民技能,可以不受这折磨直接拉人,总有一个系统是你前面没研究过的。这就导致你用着你了解的系统一套重复操作下来最终发现收益只是另一个系统两个键的问题,能受得了这种“追求收益最大化重复一些本来该游戏跟你解决的操作最终发现不如换条路走”的气的你玩别的游戏会更开心。 这游戏最好玩的时候就两个,一是研究功法build,二是找mod,八年的游戏做到现在还有这么多反人类操作,说是系统丰富其实全是半成品,最基础的自动收货都要靠mod来做到,养龙这种相对近期更新的还是那鸟样。玩的我犯恶心
和你那傻逼玄灰和婴儿潮过去吧,典型的自己都不玩自己的游戏
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| People Playground | $62.2M | 315.4K | 98% | $9.99 |
| Cuphead | $61.7M | 217.3K | 96% | $19.99 |
| Assassin’s Creed Shadows | $61.5M | 38.5K | 76% | $69.99 |
| Prison Architect | $63.1M | 73.6K |
Related
| Amazing Cultivation Simulator | $14.6M | 23.6K | 86% | $24.99 |
| Tinkerlands | $1.7M | 4K | 86% | $12.99 |
| Clanfolk | $1.6M | 4K | 92% | $14.99 |
| Destiny of Immortal | $871.2K | 1.4K | 82% |
| 89% |
| $29.99 |
| Diablo® IV | $61.5M | 74.2K | 65% | $49.99 |
| Europa Universalis V | $61.5M | 29.9K | 67% | $59.99 |
| $11.99 |
| Earthling's Undertaking | $322.9K | 1K | 65% | $10.99 |
| Coral Island | $20.8M | 27.3K | 89% | $29.99 |