
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
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About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 671 reviews with recorded playtime.
Reviews
Themes across 668 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
更新的什么东西,我现在想给村民踢出去只能全杀了,UI改得啥都找不到了
一堆不知道有什么用的版块
一个rpg游戏玩出了极强的孤独感,完全无法代入这个世界,大地图上孤独的跑来跑去,有一大堆没有任何情绪连接的数值npc在地图上像僵尸一样生生死死,然后主角是会死的,死了之后传承到一个莫名其妙的新的角色上,然后告诉玩家,这就是你,接着玩吧。。。UI都已经是最皮毛的问题了。。。正式版几乎一天一更新,各种修复。若还叫抢先版也就算了,正式版这么干,就根本是傲慢的不把客户当人了。
八年、八载同舟、青山依旧 很难想象8年前玩到EA太吾的惊喜和8年后正式版的失望 从瑕不掩瑜的国产黑马,到浪费感情的狗尾作品 甚至让我想到了世界杯出线后的国足、拥有移动长城三中锋的男篮 你以为是巅峰的开始,实际上是尾声的谢幕 玩游戏是为了什么呢?欢乐、喜悦、畅爽、感动、领悟、细腻度情感刻画、优秀的剧情演出、震撼的视觉画面 制作组8年前做游戏的初心是什么呢?玩家在其中扮演的又是什么角色呢 累计销量已突破300万份。 30%的玩家游玩时长超过1000小时, 10%的玩家沉浸其中超过3000小时 超过30万玩家在一款单机游戏里投入了数千个小时。 恐怕是游玩时长,失望越大
实在让人提不起游玩的兴趣,太过无聊
體感來說,最大的問題可能是作者沒搞清楚這個遊戲要帶來的核心體驗是什麼,要怎麼去呈現,一股腦的塞了很多不必要的細節在瑣事上,反而模糊焦點。 拿相對好的武學系統來作例子 可以感覺到作者費盡心思想把武俠小說內的功法描述,系統數值化,可能想讓玩家體驗武學的精妙之處。又設計了不同套路的劍塚BOSS作檢定來考驗玩家怎麼調整構築去猜拳攻略。但問題就出在這個調整構築的步驟異常繁瑣佔據了遊戲時間的大部分,導致玩家的獲得的核心體驗反而集中在不重要的拿秘笈,讀書,突破,周天練功等瑣事帶來的痛苦上。猜拳策略勝利的快感整個被淡化。 再拿隨機世界來說,也許作者的用意是希望每把遊戲帶給玩家的體驗都不同。但NPC外貌人格背景全隨機的結果,玩家對這些拼圖人物完全產生不了情感投射,互動的理由只剩實用性,NPC雖然隨機但文本又固定,導致核心體驗單調化。相反的,遊戲中少數的非隨機人物(好比門派劇情的要角),那些玩家能投射情感的對象,反而沒有自由互動差分,重複遊玩的時候只想跳過,本末倒置。 俠的本體還是人,有血有肉有性格才引人嚮往,那怕只是調整成腳色的主體固定,但會因為隨機的際遇跟世界事件導致狀態的變化,給玩家的感受都會完全不同。 上述的邏輯毛病出現在這遊戲的各種機制設計上面,玩了半天,武俠沒體驗到,只像個幫公子哥把屎把尿的老媽子。
每次過週都有很大機會紅字 然後沒反應 爛到一個點.....
有些无趣
玩力竭了,7月9 日补丁后,过月经常红字,最后淬毒也红字,气笑了,这个补丁之前都没红字,不知道你这修复了什么东西,看你这个正式版出来这么多差评我还想帮说话,现在一点想法都没了,喷吧
大半夜过完了给我看吐了,纯纯rz剧情,一堆伏笔全都一股脑平铺直竖,战力系统忽高忽低,仰卧起坐就是不死,结局两小时不到盒子叠到天上去了,那之前在这仰卧起坐半天是怎么个事。 各路boss:我不到阿,对面拿个破剑柄两个小时啥奇遇也没有,就看了些回忆说着什么爱与正义就冲上来把我砍成两半了,而且还是里里外外反反复复不停强调,真是太会写了,感觉自己捏着鼻子过完十五门派剧情像个小丑
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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