
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
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About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 671 reviews with recorded playtime.
Reviews
Themes across 668 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我是老EA、EA版、正式版都玩过的玩家,500小时左右也不算短了吧?现在我对染狗绘卷评价如下: 染狗天天和少林璇女派弟子乱交并且随意弃婴导致功德被扣光自己全家都被天帝杀掉了。 剧情写的不好,做的逼剧情不如去看番茄小说,自己爽一爽总比茄子小说让染狗爽一爽强,喜欢藏私货?剧情改了后绘卷CG没改感觉就像染狗NTR玩家一样,这里还有寝取看啊,喜欢被染狗绿那就大大方方赤大变,没必要遮遮掩掩自己的绿奴倾向,大家都不会嘲笑你的。地方剧情真的有必要看吗?不如番茄小说一根。 游戏也不好玩,除了练功就是练功,现在练功还没门槛了,以前我读个三品书都难得要死,千辛万苦练成神功,现在就是极难玄狱都随便练。技艺方面直接厨艺医术就完了,其他技艺既没用也不好玩,我以前EA版的时候懒得玩厨艺开杂学建筑赚金币还可以玩一玩,现在正式版杂学在哪里发财呢? NPCai只能说情色天堂吧,不知道是少林还是璇女天天给我太吾村放生婴儿,把我太吾村当学校厕所了?弃婴如果有空位我就会接受,接收不了的就全记在染狗的功德上吧,反正也是他给我造这么多弃婴的。 UI不如大学生毕业设计,为了扩圈给平板手机玩家大大方方做吧,PC玩家都已经付完钱了真的一点都不用管PC玩家了,他们会自己适应的。 哦对了,染八分钱。做了几年还不如老EA,染狗的马马死掉了。我现在要和染狗的马马小紫和小龙爽一爽了,再见染尘子。
真nmsb 过月又红字 不会更可以nm别xjb更
正式版重開新檔玩,主線進度到了"異人現世"後,提示只有收到等待異人到達村莊。但我從第3年等到第4年末,當前地圖也走完了也沒有在地圖上看到任何敵人往我的村莊靠近。 主線卡死完全動不了,也沒有興致開第二個新檔來測試是否屬於bug,體驗非常糟。 沒有裝任何模組。
你妈了个比的,全是bug,天天报红字,玩尼玛
每次過週都有很大機會紅字 然後沒反應 爛到一個點.....
游戏是真的可以,但是攻略是真的简陋,尤其是后面弄奇书白衣行化笈那个任务死活弄不出来,真的建议制作组在上架一个游戏的时候能做一个完整的套路攻略,本来就是小众游戏,市面上的攻略可以说几乎没有,再恶心玩家就真没人玩了,所以我要给个差评
體感來說,最大的問題可能是作者沒搞清楚這個遊戲要帶來的核心體驗是什麼,要怎麼去呈現,一股腦的塞了很多不必要的細節在瑣事上,反而模糊焦點。 拿相對好的武學系統來作例子 可以感覺到作者費盡心思想把武俠小說內的功法描述,系統數值化,可能想讓玩家體驗武學的精妙之處。又設計了不同套路的劍塚BOSS作檢定來考驗玩家怎麼調整構築去猜拳攻略。但問題就出在這個調整構築的步驟異常繁瑣佔據了遊戲時間的大部分,導致玩家的獲得的核心體驗反而集中在不重要的拿秘笈,讀書,突破,周天練功等瑣事帶來的痛苦上。猜拳策略勝利的快感整個被淡化。 再拿隨機世界來說,也許作者的用意是希望每把遊戲帶給玩家的體驗都不同。但NPC外貌人格背景全隨機的結果,玩家對這些拼圖人物完全產生不了情感投射,互動的理由只剩實用性,NPC雖然隨機但文本又固定,導致核心體驗單調化。相反的,遊戲中少數的非隨機人物(好比門派劇情的要角),那些玩家能投射情感的對象,反而沒有自由互動差分,重複遊玩的時候只想跳過,本末倒置。 俠的本體還是人,有血有肉有性格才引人嚮往,那怕只是調整成腳色的主體固定,但會因為隨機的際遇跟世界事件導致狀態的變化,給玩家的感受都會完全不同。 上述的邏輯毛病出現在這遊戲的各種機制設計上面,玩了半天,武俠沒體驗到,只像個幫公子哥把屎把尿的老媽子。
玩到梦回太吾村结尾终于是绷不住了,大量无意义的互动,枯燥繁琐的操作。毫无意义让你跑到地图四个边角然后给你看几个对话,文案对话感觉完全是为了晦涩而晦涩让人读起来十分枯燥难受。真的好累。。。制作人感觉像是没玩过自己游戏一样,看看自己弄出来的东西有趣吗?赶紧打完封盘了。。。真的太累了
玩力竭了,7月9 日补丁后,过月经常红字,最后淬毒也红字,气笑了,这个补丁之前都没红字,不知道你这修复了什么东西,看你这个正式版出来这么多差评我还想帮说话,现在一点想法都没了,喷吧
剧情一般,一堆莫名其妙的门派剧情和剑冢化身剧情纯自我感动看的想笑(有的还行 主线仁者见仁 npc过月只会疯狂发情 , 每次过月都送弃婴 太吾世界全是孤儿 ,npc关系义亲 爱慕 结义 子女乱的很 没事就喜欢认爹妈 你让豆包来写都比你这个好 ui依托 一看一个不吱声 玩个女号轮回台给我整怀孕 给我气笑了 纯煞笔来的 做了八年就做了这一坨东西出来真扫码了
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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