
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
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About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 671 reviews with recorded playtime.
Reviews
Themes across 668 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
真是惊了 2026年的游戏 你连个云存档都搞不明白
说实在的,终于打完了。圆了自己8年前的一个梦。 好玩吗?凑合。一开始冲着武侠来的,可后面才知道是仙侠,或者说是神魔。本身不是很感兴趣这方面的题材。 同时,这款游戏学习门槛太高了,根本不符合现在的生活节奏。我每天都会玩,但还有孩子、家务、工作需要平衡,哪有那么多的时间去沉下心学习。如果不是老菊这样的up会讲故事,带我入坑,我想我会在2小时不到的时间里,就退款了。 说实在的,剧情一般,经营一般,真正有意思的地方就是当个肉鸽游戏,研究bd。如果考虑到各种反人类的ui设计,动不动崩溃的bug,还有十分拖沓的剧情任务,我实在无法给它一个好评。它有后劲,但需要长时间的学习和同频后才能体验到,那我为啥不去找一个让自己更爽的游戏呢?
大半夜过完了给我看吐了,纯纯rz剧情,一堆伏笔全都一股脑平铺直竖,战力系统忽高忽低,仰卧起坐就是不死,结局两小时不到盒子叠到天上去了,那之前在这仰卧起坐半天是怎么个事。 各路boss:我不到阿,对面拿个破剑柄两个小时啥奇遇也没有,就看了些回忆说着什么爱与正义就冲上来把我砍成两半了,而且还是里里外外反反复复不停强调,真是太会写了,感觉自己捏着鼻子过完十五门派剧情像个小丑
很久之前就买了,正式正式版算是花了时间完整打通一次 8年的游戏可以做到游戏体验如此之差也是没谁了,反人类设计层出不穷。玩之前以为是一个很复杂的游戏,仔细打完才发现是个制作者想让你觉得很复杂的游戏,看起来东西很多其实除了战斗系统空有广度毫无深度。还有那个b剧情,虽然只是云了下22年的好活改成现在这种样子也是给我膈应的不轻,为了洗白你那三条蛆又是抹黑许仙公又是设计个小丑天帝,哎哟真是费劲心思啊。染茄子绘卷名不虚传。你就yy吧你。
正式版出来之后bug一堆,越修越多,存档修完就开始报红字,不知道都修了些什么
较艺系统做的跟坨屎一样
我轻易不给差评,正式版等你8年,还给我搞三天两头炸档。30多小时的存档,你更新给我搞坏了。我真的想说脏话了
感觉还没有最开始发布的版本,正式版玩了100多小时,用了三个mod,天天都卡死,无响应,闪退,最关键的是今天给我显示器卡无信号了,我是真的服了,一个平面对话的游戏优化成这样,剧情毫无代入感,有多少人对话的时候是连看都不看的。以后不会再玩了。。
系统复杂,学功法组BD加属性打相枢是核心,学习起来还算有意思,但围绕着这部分设计出来的不好玩的内容太多,有些只是捷径,可以凭自己喜好去选择无视,而有些重要性高的内容很难避免忽略,只能硬着头皮去研究,再加上很多要重复操作的功能设计得繁琐,折磨人有一手。
玩力竭了,7月9 日补丁后,过月经常红字,最后淬毒也红字,气笑了,这个补丁之前都没红字,不知道你这修复了什么东西,看你这个正式版出来这么多差评我还想帮说话,现在一点想法都没了,喷吧
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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