
Unique events transport you to the halls of a long-forgotten crypt. The only means of escape lies locked within a stone pedestal, along with a note from your mysterious ally. His words promise assistance, but only serve to entice you into a compelling world of mystery and exploration.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 25 → 7.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 287 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]CONTAINS RED AND WHITE FLASHING THAT THE GAME DID NOT HAVE A WARNING FOR.[/h1] Unplayable for anyone with photosensitivity please do not hurt yourself with this game like I did. As far as I managed to play tho, this is not the same game as the first one, the puzzles are a lot more unintuitive and less clever, mainly just requiring you to push levers in the right order and click around blindly hoping to find the right spot to activate something because this one requires you to read the mind of the developers to figure out. I could not proceed further with the game nor finish it because of the flashing
After finishing the first game, I immediately jumped into this one because apparently I've awakened my rather expensive puzzle addiction. The mysterious occult atmosphere is still very much intact (which I absolutely adore), except everything looks even more gorgeous this time around. The only thing I could've done without were the flashing cutscenes. Good heavens. I genuinely had to pause for a moment because it felt like my soul briefly clocked out and was whisked away to either heaven or hell. My poor eyeballs deserved a huge hazard pay. I kept seeing people say the puzzles were much harder, but oddly enough they felt a little easier to me. Perhaps the first game quietly retrained my brain to think like an eccentric Victorian locksmith. This time we're not just tinkering away at a single puzzle box but yiu can wander around the entire room, suspiciously poking at anything that so much as looks interactive lol. It also somehow manages to feel grander and more intricate without becoming frustrating at least until you spend fifteen minutes searching for a tiny switch that was practically waving at you the entire time. Another effortless 10/10. I'm far too invested in whatever delightfully eldritch beauty is unfolding now, so naturally I'm off to play the next one.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 288 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
English Review تقيم بالعربي A Mysterious Puzzle Spoiled by Technical Flaws The lighting in this game is quite poor. Some visual details are badly rendered, making exploration feel like a chore OLED Display Performance Crucially, if you are playing on OLED screen, the experience is terrible. The graphic details look awful on OLED displays, making overall visibility incredibly poor and progression very difficult. The difficulty spike in the levels is excessively high, which often leads to frustration rather than a rewarding challenge here is a noticeable bug with the sound design; the audio constantly cuts out and kicks back in randomly on its own. While The Room Two has a good premise, its poor lighting, frustrating difficulty, glitchy audio, and terrible optimization for OLED screens drag it down significantly. It gets a 4/10 اللعبة تقدم فكرة ألغاز جيدة في مجملها لمن يحب هذا النوع من الألعاب الغامضة. الإضاءة في اللعبة سيئة جدًا، وبعض التفاصيل غير واضحة وضبابية، مما يجعل الاستكشاف مزعجًا في كثير من الأحيان. إذا كنت تلعبها على شاشة الاوليد، فالتجربة تصبح كارثية؛ تفاصيل الجرافيكس تظهر بشكل سيئ للغاية وتصبح الرؤية ومعرفة مكان التوجه صعبة ومعقدة جداً. الصعوبة: مستوى صعوبة المراحل مبالغ فيه وعالٍ بشكل قد يسبب الإحباط بدلاً من المتعة. هناك عيب واضح في الصوتيات؛ يفصل الصوت فجأة ويرجع "بمزاجه" دون سبب واضح، مما يخرب اللعبة الخلاصة: اللعبة تمتلك أساساً جيداً، لكن المشاكل التقنية في الصوت، الإضاءة السيئة، والرؤية الكارثي على شاشة الاوليد مع الصعوبة المفرطة يجعلها تجربة محبطة ولا تستحق أكثر من 4 من 10
A good sequal to the first game, but just not as memorable to me. Very fun to still play and solve the puzzles and visually stunning. Our journey for the null element continues on.
[h1]No soy el único fantasma de este lugar.[/h1] [i]The Room Two[/i] es un digno sucesor de [i]The Room[/i], en el que a diferencia de la anterior entrega, la acción no tendrá lugar en un único escenario donde resolvemos los rompecabezas de cajas que contienen nuevas cajas, sino que atrevesaremos escenarios tematizados llenos de puzzles. Esto [i]per se[/i] no es malo, yo misma no tengo claro si prefiero una cosa o la otra. En este juego, he echado de menos esa continuidad del primero, en la cual la primera caja que resolvías te desbloqueaba la siguiente a resolver, y así sucesivamente, le daba mayor unidad al juego. Por otro lado, los nuevos escenarios, y las temáticas añadidas le dan más jugo a su vez al juego, además de que introducen algo que me ha parecido muy interesante que es la posibilidad de que haya más de un elemento en el escenario con el que interactuar simultáneamente. En términos narrativos, me llamó más la atención la precuela, pero como lo juego por los rompecabezas, lo he disfrutado igualmente, y el final me ha llamado la atención lo suficiente como para que me pique la curiosidad con respecto a como proseguirán los siguientes. El apartado más seductor del juego, es sin lugar a dudas sus rompecabezas, y es como señalábamos líneas más arriba el hecho de que haya varios puzzles interrelacionados dentro de un mismo escenario, aumenta exponencialmente las posibilidades y la creatividad y eso se nota. Si tuviera que sacarle punta a algo, sería que precisamente porque se pueda interactuar con más partes del entorno, a veces no termina de quedar claro que parte del entorno es interactuable y cual no, lo cual hace que a veces nos atoremos en puzzles, porque resulta difícil saber si quiera donde está. En resumen, si te gustan los juegos de pensar, ingeniosos, creativos, y con una pizca de tensión y mal rollo (nada del otro jueves), este juego es muy probable que lo disfrutes tanto como yo, ya que hará que los engranajes de tu cerebro echen humo durante una tarde por lo menos.
Непогано гра. Зберігаю стиль першої частини, тільки більше містична та різноманітна. Рекомендую тим хто полюбляє містику та пазли (головоломки).
Me gusta que el juego te obliga a observar bien los objetos, espero hagan juegos mas complicados que te obliguen a usar lógica 10/10
not even 2 bucks for such a high quality, engaging puzzle game feels like i just robbed the devs blind; go get it and play it. let's all be puzzle uncs together
Not as good as the first one in my opinion, but overall it's still a fun game to play. I don't know if this is just me, but the controls doesn't feel smooth for Room Two. I have to open a drawer or a cabinet several times before they will actually open. The first few attempts they just open a little and goes back to being closed. I can't really compare it with Room One because there were no cabinets or drawers there, but I can't remember feeling this annoyed while playing Room One. Even when rotating things I have to do it multiple times, because the first few times it's like my "click" isn't captured by the game. They also added horror elements to it, which I think was unnecessary. What I like about this game better than Room One is that the world was expanded. You are not just limited to solving a puzzle box, but you have the entire room filled with many objects to interact and solve. There are many unique puzzles introduced too. I'd say it has a similar gameplay length to Room One. It would have been better if they made the game longer since they expanded the world. P.S. I still have 2 card drops left so expect the playing hours to still go up.
The atmosphere is the real winner here. However, that arbitrary nature of the puzzles can get frustrating. As someone put it: "It's a game of guessing which of the objects are clickable."
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4M | 31.8K | 98% | $4.99 | |
| $1.2M | 13K | 95% | $5.99 | |
| $2.7M | 18.4K | 98% | $8.99 | |
| $549.6K | 9.2K | 97% | $3.99 | |
| $18K | 82 | 70% | $14.99 | |
| $5.1K | 48 | 81% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 6K | 83% | $9.99 | |
| $1.6M | 17.3K | 91% | $4.79 | |
| $1.6M | 6.2K | 87% | $12.00 | |
| $1.6M | 4.7K | 79% | $9.99 | |
| $1.6M | 2.5K | 75% | $29.99 | |
| $1.6M | 2.5K | 71% | $19.99 |