
Evoland is a journey through the history of action/adventure gaming, allowing you to unlock new technologies, gameplay systems and graphic upgrades as you progress through the game.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 6Kreviews | 83% | — | $1.6M |
| $1.99−80% | 523ratings | 66% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's okay, but you can tell it's showing its age. It's quirky and full of references, but there's no real story. It's basically a string of references to old video games (especially RPGs), which is fun if you're familiar with those games and can identify them, but if not, I imagine it becomes rather dull. A good short game to pass the time.
Evoland has a pretty interesting concept: you start in a world made of a couple of pixels and no sound, and as you progress, you start unlocking features you take for granted in modern games: color graphics, music, better animations, larger maps, turn-based battles, real-time combat, and much more. You go through the whole history of gaming in a couple of hours. It gradually introduces new mechanics, graphics styles, and gameplay modes. It's not a very deep RPG; it mostly thrives on nostalgia. The actual combat and gameplay are fairly simple; it is not very challenging; it feels more like a tribute to classics like The Legend of Zelda and Final Fantasy than a fully fleshed-out product, and it's full of nods and jokes centered around old-school games. It's a fun little RPG, and you can beat it in around 5 hours, so I'd say buy it on sale.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Evoland is what happens when an RPG has an existential crisis and decides to replay its entire childhood in one sitting. You start with literal stick figure graphics and a single button and slowly unlock colors, sound, save files (yes, you unlock the ability to save) until it becomes a full on JRPG. It's peak nostalgia bait and it works embarrassingly well. The novelty does wear off towards the end and the story is about as deep as a puddle, but honestly? The concept alone carries it. It's short, charming and genuinely fun to watch unfold. A solid weekend game. [b][7.5/10][/b]
Просто потрясная игра. В моей памяти она останется одной из лучших инди-проектов, мделанных когда-то великими инди-разработчиками. Даже жалко, что крутых инди-проектов с каждым годом всё меньше и меньше...
Interesting concept with poor execution. What starts out as an exploration of the history of the medium is quickly bogged down with humor that falls flat more often than not. For example, everyone is familiar with annoying fetch quests that force you to backtrack multiple times. Making the player participate in one doesn't make it funny, it just wastes our time. I wanted to enjoy this, but it is a slog.
Evoland by Shiro Games is a cleverly designed action-adventure RPG that builds its entire identity around the evolution of video game design itself, turning what could have been a simple nostalgic tribute into something far more interactive and self-aware. Rather than following a traditional progression system where players unlock stronger abilities or gear, the game instead ties advancement to the very fundamentals of gaming—visuals, sound, mechanics, and interface elements—gradually transforming itself as you play. This approach gives Evoland a unique sense of momentum, where each step forward feels like moving through the history of the medium rather than simply progressing through a story. The experience begins in an intentionally primitive state, with limited movement, minimal visuals, and almost no features. As you explore and open chests, you unlock new elements that fundamentally change how the game functions. Color is introduced, then sound, then more complex combat systems, and eventually entirely different gameplay styles. What starts as a barebones top-down exploration game evolves into something resembling classic action RPGs, and later incorporates turn-based battles reminiscent of older Japanese RPGs. This constant transformation is the core of the game’s appeal, as it keeps the experience fresh and unpredictable, even when the underlying mechanics are relatively simple. Much of the enjoyment comes from recognizing the references and inspirations embedded throughout the game. Evoland draws heavily from iconic titles and genres, weaving them into its structure in a way that feels both playful and respectful. Familiar mechanics and visual styles appear and disappear as the game progresses, creating a sense of nostalgia for players who have experienced these earlier eras of gaming. At the same time, the game maintains a light, humorous tone, often acknowledging its own design choices and gently poking fun at the conventions it recreates. This self-awareness gives the experience a distinct personality, making it feel less like a straightforward homage and more like a commentary on how games have evolved over time. Mechanically, the game is intentionally accessible. Combat, exploration, and puzzle-solving are all present, but they are designed to be easy to understand and quick to engage with. Each system is introduced, explored briefly, and then either expanded upon or replaced as the game continues to evolve. This keeps the pacing brisk and prevents any one mechanic from becoming stale, but it also means that few systems are developed in depth. Just as you begin to grow comfortable with a particular style of gameplay, the game shifts to something new, which can be both exciting and slightly limiting depending on your expectations. The presentation plays a significant role in reinforcing the game’s concept. Visuals change alongside the gameplay, moving from simple monochrome graphics to more detailed environments that reflect different stages of gaming history. The soundtrack evolves in a similar way, adding layers and complexity as new features are unlocked. These changes are not just aesthetic—they are integrated into the progression system, making each upgrade feel meaningful. While the final visuals and audio are not particularly advanced by modern standards, their gradual development creates a strong sense of progression and cohesion. Narratively, Evoland takes a minimalistic approach. The story follows a familiar fantasy structure, serving more as a framework for the gameplay than as a central focus. Characters and plot points are present, but they are secondary to the game’s core concept. This simplicity works in its favor, as it allows the evolving mechanics to remain the primary driver of engagement. However, players looking for a deeper or more emotionally driven narrative may find this aspect underdeveloped. One of the more noticeable limitations of the game is its relatively short length. The entire experience can be completed in just a few hours, and while the constant introduction of new ideas helps maintain interest, the later stages do not always expand on those ideas as much as they could. The sense of evolution is strongest in the early portions, and as the game progresses, the pace of change slows, making the concept feel slightly less impactful toward the end. This reinforces the impression that Evoland is more of a creative experiment than a fully fleshed-out RPG. Despite these shortcomings, Evoland succeeds in delivering a memorable and distinctive experience that stands out for its originality. It captures the spirit of gaming history in a way that is both interactive and engaging, offering players a journey that is as much about the evolution of the medium as it is about the game itself. Its simplicity and brevity prevent it from reaching the depth of more traditional RPGs, but its creativity and execution make it well worth experiencing. Rating: 7/10
引导性很差;且大地图设计恶意很大,刷怪频率极高,可以说玩的4h里2h以上都是在无聊的打怪。
没有中文
Проходил эту игру на полумёртвым айфоне это игра моего детства первая игра которую я купил на телефоне и прошел не пожалев об этом
I love this game and do not regret having the chance to play it. I do think it should be known and forewarned that it is controller compatible but there is an issue with currently dated controllers not reading. There are some fixes but they did not work for me so sadly this is a controller optimal game that can only be play with mouse and keyboard. I find it astonishing that in this day and age noone has created a true fix for this like other games....challenge anyone?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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