
A woman killed herself. Uncover her motive in 3 surreal, hexagon rooms. Set in the aftermath of a tragic incident, Trance, Trauma is a point-and-click puzzle game where you play as the soul of the victim.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
really not too good. puzzles are very dumb and easy. thought it would be better but it tries to mimic rusty lake but in a lame way.
[h1]RustyLakeっぽいけど肩透かし気味な謎解き脱出系[/h1] 日本語未対応 ストアムービーを見るとRustyLakeシリーズかな?と 思うようなデザインだったので購入 実際は謎の解きの使いまわしが多く 意外性が少なく、ストーリーも普通…そしてEDひとつ 行き詰った時にノーヒントなのも地味にツライ UIが使いづらかったり音楽も地味だったり本家に遠く及ばない これじゃなきゃダメ!という要素は見当たらないし ストーリーも普通になんとな~く終わるので クローンとしてはあんまり優秀ではない 苦労して謎は解いたがスッキリしない終わり方だった [code] Steamキュレーターで紹介しました [URL=https://store.steampowered.com/curator/41056472/]「3D酔いでもゲームがしたい」[/URL] [URL=https://twitter.com/_Rlyeh]Twitter[/URL] 毎日更新してます! [/code]
流程不长,有点锈湖味儿。(通关=白金,打完甚至能退款) 摩尔斯电码和钢琴的谜题复用程度太高啦,恺撒密码解出来是拼音有点奇妙,拼四面体的谜题也有点抽象。(费了好大力气才忍住不找张纸撕俩三角形) 感觉制作组是真的喜欢数学题… 但我何德何能在被地理蹂躏之后还要受等角螺线的苦啊…(虽然乘一下0.618就行了)
Way too short. Story line could have been intriguing with more character development. A lot of puzzles had nothing to do with the back story, leaving them feeling disjointed and pointless, but had to be solved in order to move on. Too many math-related puzzles and the length of the puzzles were also too long to stay interested. There were different rooms you had to go back and forth into, their only real difference was the lighting/color of the walls. A little more detail and some changes would help. The music got pretty boring after a while but you have to keep the volume on to know if you solved the puzzle correctly, as a click or slide noise is the only indication. I really disliked that if you started to choose a symbol/number on a padlock/lock/drawer/etc. that it didn't keep your choices when you backed out to look at your clues again and you always started from zero/blank. I also disliked the multiple clicks to get one item to move/trigger the response. Ex- you fill the water glass with water then place it near the plant then click again to get it to pour out. If it only has one task, just make it automatic when you get the item within range. I think this could be a really good game with a little more backstory/character development. But right now, I am not happy I spent money for a couple of hours of convoluted play. If you see this on deep discount or free, I would suggest trying it though.
整体对于试玩版有些改进,特别是分辨率问题,总体上仍有不足,但是解谜逻辑算是自洽的 [h1] 三个(四个)房间 [/h1] 有人在评测里说房间是直角,不知道是他眼睛有问题还是我有问题,墙角明显是个[b] 钝角[/b],钝角的房间是正六边形不合理是吧。更别说剧情也讲了这些房间的来源,甚至简介里都说了,这是“超现实的六面房间” 绿色房间相比于试玩版加入了数个新房间,黄色房间进入的时候和试玩版的背景花纹方向不一样了,可能试玩版图贴错了 [hr][/hr] [h1] 玩法方面 [/h1] 相比于试玩版增加了信息提示,提示需要拍照或者纸笔记录,这倒是有传统解谜的感觉,但是说实话要记的内容也太多了,我不得不一直开着个记事本在旁边玩,听课都没这么认真,其中还有很多内容需要二次破译,一两回还好,多了有点精神污染。 基本上复刻了锈湖的玩法和风格,但是说真的那个物品栏有点呆,要么就和锈湖一样放左右,要么就搞个功能让它常亮。[spoiler]用耳朵听摩斯码那部分我点半天没反应,无意中划到才发现有个耳朵在物品栏里,说实话有点不太理想 [/spoiler] 有些内容需要重复点击,且判定范围较小,有些谜题需要重复截图和记录并进行二次解谜,复杂程度较高。但是从好的方面讲,解决了试玩版中解谜成功没有声音提示的问题,起码正反馈这块回来了。 [hr][/hr] [h1] 解谜方面 [/h1] 这里我就要说些很离谱的问题了,第一次钢琴解密试玩版量还正好,怎么在正式版里搞这么多键,要不是我弹过钢琴知道怎么记键,完全不会的人估计看着都头疼。说到头疼,被其他人提到过的摩斯码,[strike] damn听得我脑子里都是点点杠杠点 [/strike],十二位真是有点离谱了。另外钢琴解谜最好也搞少点键,重复利用解密物品本来就有点审美疲劳,按键太多了真的相当败兴致。黄金分割的解谜很有趣,理论上这里应该有和剧情的联系,但是至少我没看出来。 [hr][/hr] [h1] 演出方面 [/h1] 我可以理解作为独立工作室作品演出不至于有什么大场面,但是有些演出的确有点敷衍,说的就是[u]你不停的从天花板上吊东西下来 [/u],虽然可能是和剧情有点关系吧,但是光看演出实在有点搞笑,钢琴本来就是很好的藏东西的容器,我都弹钢琴了,东西就不能从钢琴里出来吗。 [hr][/hr] [h1]剧情方面[/h1] 剧情较为连贯,与解谜也高度相关,但是有些解谜后如果不返回去看其实也不知道有没有新的文本出来。但是从另一个角度来讲,作为独立游戏能讲好一个故事,甚至故事的立意是相当好的,这样的完成度其实相当可圈可点,[strike]虽然游戏名字叫恍惚创伤,但是和游戏内的那本书和故事意外的没啥联系,说实话有点搞笑[/strike] [hr][/hr] [h1] 总结 [/h1] 个人游戏体验来讲能有7分,繁琐的钢琴和摩斯码解密-1, 演出只有最后很有氛围感-1, 没个在游戏内记录解谜内容的方式-1,其他的说实话还行,有绣湖的风格的同时也讲好了一个在独立游戏体量内能展现好的故事。还有一件事,我虽然没有出现闪退和卡死,但是我好像触发了什么bug跳了点关,希望排查一下。综合下来还是值得推荐的,就这个定价还要什么自行车
I enjoyed it lots! Has a captivating short story, i liked the puzzles, some harder than others. Had me think bout both, story AND puzzles It is quite short but for the prize totally fine in my opinion, i was entertained :)
Played this with my partner, and it took us just over an hour to complete. Overall, a fun game in the vein of Rusty Lake, but not nearly as polished or deep as their work. Puzzles are all very clearly defined and hinted, which is appreciated. The math was fine for us, but there is a lot of Morse Code audio puzzles which aren't our favorite. There's definitely a lot of movement between screens/areas, which feels tedious. There's also a puzzle which asks the player to print and cut of shapes, which I think is really cool... except we don't have a printer, so we attempted to draw them out on paper and cut them that way... in the end, we just solved it in our head, instead. Still. Worth picking up for a short puzzle story.
Quite short, but I enjoyed solving the puzzles and unfolding the poignant story of coming to terms with deep grief. Reminded me a lot of the Rusty lake series, with its hand-drawn style and surreal, macabre energy. I liked the atmospheric sound design too. Would gladly buy and play more like this. Would love to see a longer story told like this.
Cali CC 如果没有完成就不要评论游戏狗 buy this game and play it, good puzzles
This is a great puzzle game! I was a little skeptical at first because there were no reviews yet. I'm giving a high recommendation because it actually makes you use math and things you learn from in school long long ago. I definitely had to look up formulas a couple of times, but after that it was smooth sailing. The story is great and very sad. It was a little difficult at first to get through the first piano puzzle part, but once you figure it out, you're set. I would vote 8/10 for sure!
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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