
Unique events transport you to the halls of a long-forgotten crypt. The only means of escape lies locked within a stone pedestal, along with a note from your mysterious ally. His words promise assistance, but only serve to entice you into a compelling world of mystery and exploration.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil
Engagement
Hours played at review time, across 64 reviews with recorded playtime.
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I had quite the trouble completing the last two puzzles of this game; the first game in the series was much more enjoyable and I preferred it to this one. Especially in the last room, it just became a guessing game of where the next thing you can interact is.
mt massa
Definitely recommend. Played the first and second games now, and looking forward to continuing the story. Keep the games coming! Highly recommend if you like solving puzzles and an engaging story.
A nice follow up, I enjoy the creepier elements it went with and different areas. I felt like they could have gone a little further with the creepy atmosphere and parts. But overall a short and fun puzzle game!
Great game
Awesome series of puzzle games
Puzzle good
Very good game, it continues on the steps of the first instalment and it gets even better. I also liked how what started as a simple series of puzzle boxes in the first game is starting to become a story with supernatural and horror elements. Well done.
若是有汉化版就好了。引导清晰,后面的关卡道具繁琐一些,体验感更沉浸一些,很好玩。
Ótimo jogo assim como o primeiro.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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