
Lured to a remote island, you find yourself confined within the rooms of an ominous mansion. You must draw upon all your puzzle-solving ability to navigate a series of trials devised by a mysterious figure known only as “The Craftsman”. Do you have what it takes to escape?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 25 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam + Google Play only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 13Kreviews | 95% | — | $1.2M |
| $3.99 | 114Kratings | 97% | — | $4.8M | |
| $10.79 |
Engagement
Reviews
Themes across 228 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"Let's make the game ten times as long by repeating the same puzzles over and over, making the player repeat each puzzle segment at least three times before the hatch unlocks the next in an endless series of the same half-dozen toddler block toys to fit into the next obvious slot, make a few puzzles too dark to even see so the player has to consult a walkthrough to be able to progress, and also *still* not fix the extremely clunky and unresponsive mouse navigation so that the player gets progressively more frustrated every time they have to zoom back out and go back to another room three corridors away to consult some other resource before they can return through the corridors to zoom back in and rotate the next dial into place, and then do all of it again. Oh yeah, and for more eldritch flavor, let's add in a bunch of tedious notes from the offscreen insane puzzle master character and--here's the kicker--every note in each new room says *exactly* the same thing with only minor rephrasing, underscoring for the player just how incredibly repetitive the play experience is." Play time reflects falling asleep in annoyance and boredom more than once with the game still running. I chose the "Imprisoned" ending against what I actually would have wanted to do in a less flabby, bloated and player-hostile version of this game because it was the shortest route to making the game be over, and then I immediately uninstalled it as I have no intention to return for the alternate endings, ever. I had a lot of the same complaints about Room 1 & 2, but I mostly enjoyed those experiences because the art design was gorgeous and they were short enough that they did not grossly overstay their welcome. I planned to play #4 after this, and have read that it is both shorter and better than this installment, but this game has put me off the developer's game design choices to the point that I don't know that I'm going to bother. One upside is that the game, like 1 & 2, is quite pretty.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Turkish
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 228 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excelente franquia. Vale apena cada segundo neste jogo!!!!!
3/10 It's bad The worst game in the series and the alternate endings are a complete waste of time.
The game itself is great, and I actually first played it on mobile about 10 years ago when it was first released. It's still a fantastic puzzle experience. That said, you can immediately tell this was [b]originally designed as a mobile game[/b]. The PC port feels [b]poorly optimized for mouse controls[/b]. Opening drawers and chests, rotating the globe, and interacting with many mechanisms often feels awkward and frustrating. These actions were clearly designed for touchscreens, and they don't translate well with a mouse. I really wish the developers had put more effort into adapting the controls for PC instead of simply porting the mobile version over. The game deserves a better Steam experience.
This third opus doesn't really bring anything new, the game feels to me excessively long with level design lacks not patched if not added
好玩,体量比1和2多太多了。依旧是很阴的抽屉小按钮,还有三过钥匙孔而不入,鼠标操作有的地方真的很火大。但是瑕不掩瑜吧,脑子好的可以一下午玩完,本人脑子不好玩了三天也可以玩完全结局,老少皆宜(确信)
More puzzles than the last two.
Very fun puzzles but one thing holds this game back - the controls. I would give it a recommend if this game didn't make 1 of my 4 hours simply TRYING to flip leaves up to down or the HECKING Globe moving a quarter of a centimeter every full drag of the mouse. If there was an option to adjust the mouse sensitivity of puzzles, i'd give a thumbs up[ but sadly, there isn't so thumbs down.
Linear puzzle game. You dont need to think, you dont have to be clever. Its like the games where a baby has to put the cube in the square hole, but on loop and a lot of times.
Another entry for this classic puzzle saga. In this third entry, expect more rooms and more intricate machinery. The plot and premise is basically the same, you are now in an english island with a big mansion and its surroundings, again influenced by the mysterious null element and the people who are trying to control it. It's mostly told by optional letters you find and an excuse for the actual gameplay. As always, expect all the satisfying clicking noises, the short musical cues, the small levers and rotating discs, the surreal monocle to see something hidden, the small compartments opening somewhere else. It's all there. This time, all gameplay areas are connected in a hub. It's not just moving to one level to the next one, a cool idea but unfortunately means that you have to endure all the slow transitions when you want to check an object in a far room. The classic big puzzly boxes are still in here, mixed between other objects more standard objects like desks, clocks, etc. There are 4 endings, you can access all of them after getting the basic one but, even if you meet all the requirements, the game forces you to replay the whole final area for each one. A bit cumbersome for just some very short FMVs (and individual achievements). Notably, there are no hints for any of the required objects for these extra endings, a hard challenge for even the most veteran players. If you liked the previous games, expect more of the same in a bigger presentation.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 21K | 98% | $4.99 | |
| $1.9K | 47 | 60% | $2.99 | |
| $2.4M | 31.8K | 98% | $4.99 | |
| $514.7K | 8K | 98% | $4.99 | |
| $2.7M | 18.4K | 98% | $8.99 | |
| $549.6K | 9.2K | 97% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 3.1K | 87% | $12.99 | |
| $1.2M | 1.6K | 92% | $19.99 | |
| $1.2M | 1.5K | 85% | $17.99 | |
| $1.2M | 4.5K | 65% | $7.99 | |
| $1.2M | 1.5K | 85% | $29.99 | |
| $1.2M | 3.5K | 92% | $9.99 |