
A physics-based mining sim, set in the thickest debris field in Sol. Every action has a reaction, lasers are invisible without a medium, and your thrust is a potent weapon. Find trade, adapt your equipment to your playstyle, hire a crew to help. Unravel the mysteries of the rings, or just get rich.
Modeled estimate, not a reported figure. How we estimate →
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About
You are a captain of an independent asteroid excavation ship, operating in the mineral-rich rings of Saturn - the thickest debris field in our solar system. Your task is to navigate rings, excavate minerals, and sell the ore at the Enceladus station.
You can hire and manage your crew who will aid you, update your ship - or switch to a completely new one. You can acquire a bounty hunter licence, explore mysteries or smuggle weapons - but at the core, you are a rock-hopper and rock-hopping is what you’ll spend most of your time at. And since it is the core of this game, we made sure you’ll have a great time flying your ship and excavating.
You are no chosen one, the story does not revolve around you - it is driven by the characters you hire and encounter, and each playthrough will play out differently. You can choose to investigate and embrace their lives, or just ignore them. It’s all up to you.
Tired of having more Fiction than Science? Here you will find lasers are not visible without a medium, sound does not move through the void of the empty space and every action has an equal and opposite reaction. Thrusters eject gas that heats up and pushes away objects, your reactor is cooled by propellant flowing through it and radiators glow when you pump heat into them.
There are no energy shields, teleporters and Heisenberg compensators. No lightspeed, no blasters, and no artificial gravity. Instead, we have fission reactors, thermal rockets, ion thrusters and centrifugal gravity. You'll have hard decisions to make, with no "best" equipment to answer every need.
All technologies are real and there is no technobabble. But it’s still a game and one that is fun to play.
ΔV is in active development, with new stable updates coming out each week, and experimental ones getting pushed out daily. Many ideas you’ll find in the game come from players and it is not uncommon to suggest something on our discord - and see it in the game next week. Our player community consists of enthusiasts geeks, engineering and science-fiction nerds, and if that sounds like your kind of crowd - come to our discord, chat with us, and see how the game unfolds in real-time.
The event-driven nature of our storytelling means that we can expand our stories and enrich your experience seamlessly - while you are still playing. There is no need to start a new save, new events, equipment and features will just appear as you go.
Sounds like your kind of game? Check the demo. It’s free, and your saves will carry over.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I don't know where this game has been hiding, but I had no idea I was looking for the most advanced version of Asteroids ever made. I love this so much... I played the demo for about 3 minutes before I purchased it and no regrets at all. I pretty much love everything in this game: the art, the music, the physics...the zero g. It may remind me of Elite Dangerous more than Asteroids with how good the physics are. If you have doubts, just go get the demo. However, for the amount of content in this game, its' totally worth it. Read on to find out if you will enjoy this game. lol. WHO THIS GAME IS FOR: Someone who understands how things move in reality, has a willingness to learn without their hand being held(and enjoys it,) appreciates a deep attention to detail and meaning, appreciates an ENDLESS open world, loves the ability to constantly improve(and see the verifiable results,) likes tinkering with different builds and learning what things do(and appreciates that they all actually do things,) appreciates that the journey will always be better than the destination, appreciates a high-fidelity environment, and isn't more focused on getting stuff than they are actually enjoying the process to get there. WHO THIS GAME IS NOT FOR: Someone who wants instant gratification for doing nothing, someone who wants everything to be automatic, someone who wants to beat the game within their own personal idea of what that timeframe should be, someone who wants the game to play itself, someone that does not have good hand/eye coordination, nor someone that expects everything to be explained to them like they are 2yrs old. Regarding performance...if you are having stutters and things, go to the "discussions" tab for this game and search: Performance, FPS, 4k, Recommended. I put together all of the recommended settings for this game to make it smooth.
The game is good, however i cannot recommend it simply because it uses AI to generate DLCs which they then sell
collect rocks in space!
There's a bit more to this than you first realise. 'Just gotta get out there and find it Ringa' I think the game is playing me, not the other way around.
Много се запалих по тази игра, има страохтна атмосфера и очерование. А и е много интересно да се учиш да управляваш различните миньорски космически кораби ..
This would have been a flash game on Kongregate in 2008.
Exceptional.
Hidden gem
nice chill game, can play for hours and relax, or make it exciting, it's up to you. supports controllers. I tried playing with a HOTAS and the controls need some work, but it's enjoyable.
having crammed ~65 hours into this game in only 11 days, i can confidently tell you: PLAY THIS GAME!!!! DO IT NOW!!!! The developer is threatening to release more updates—I use "threatening" because I've only just now begun to dabble with mods. Please, my Tsukiyumi, don't leave me..
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English, Polish, Simplified Chinese, German, Traditional Chinese, Spanish - Spain, Russian, Ukrainian, Hungarian, Japanese, Italian, French
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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