
Restore an old motel alongside a shop and a gas station. Design, furnish, decorate and rent rooms. provide products for customers and fuel for cars. Hire employees to help you and be the boss of your own empire.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Simplified Chinese, German, Dutch, Spanish - Spain, Polish, Turkish, Ukrainian*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
great game but no updates in over a year. dev does not communicated and bugs do not get addressed
Don't bother buying it. There are way too many bugs and developer has stop fixing them.
It was abandoned and Called finished before doing even half of the things that they said they would do, it's full of annoying bugs and game breaking bugs. Do not get this game it's not worth the time or money when there are other similar games that are of much greater value and haven't been abandoned half way through
I wanted to return this game due to performance issues. It is too laggy to play on my system. I tried changing the graphics settings to fix the stuttering, but the changes don't seem to apply or improve the frame rate. My PC simply cannot run it properly I tried requesting a manual review for this refund. While Steam shows I have 22 hours on record, I have not actually played the game. I left the game open on the loading screen overnight hoping it would load, but it never did because my computer cannot run it. When I try to play, it is completely laggy and unplayable, and changing the graphics settings does not help. Please check my actual achievements or gameplay data if possible, as the game has just been sitting idle. i have not had time to play this game when i bought it and just forgot about it. they denied a return due to my time online and past 14 days i am frustrated because i did not build my pc and have a laptop. i hope this helps people
I'd like to be able to recommend this game, but it's plainly unfinished and suffers from a wide variety of bugs, a lack of endgame content, and a profound lack of QOL features. Here are some examples: - Employees frequently idle for extended periods for no obvious reasons. - Traffic AI is bad enough to cause reliable jams that you are then obliged to fix yourself. - God help you if you order a bunch of books at once. None of them come boxed up, they can't be boxed, you can't upgrade your ability to manually hold objects, and consequently this is immensely tedious. - Advertisement is unclear with regard to when your payouts arrive and can be collected, and this also applies to automatically paying employees. - Price Setting is barely required or worth doing. It is barely affected by your rising rating, and while it does work as intended as far as customer failure-chance, there's absolutely no reason to ever use less than 100% chance, since you can dismiss extra customers for free, juggle them by asking them to wait, or simply accept the popularity cost, since it has no real benefit. - Cars don't appear to function or have any purpose. I bought all three, have no idea where they went or what they're for, and attempting to leave the motel by the road causes the game to teleport me back to the play area. No idea what the cars are for, or do. - Warehouse Shelves can be set to specific products, but there's no ability to set warehouse shelves to things like blankets, sheets, or towels. This means that your warehouse will, always and inevitably, become a cluttered nightmare mess of random boxes everywhere, and this is even more true if you have any employees working in the warehouse. - The Store gameplay is very basic. I don't necessarily have a huge problem with this in isolation, but in the context of the game, it just becomes very clear that this is intended to be executed via employees, the same way as the Gas Station - Employees do work as intended with regard to the Patience Timers, but what I find really strange is that they have very specific locations where they idle, and do not communicate well as far as tasks or inventory go. I can watch my housekeepers sprint back and forth from the warehouse to the various motel rooms, carrying single objects, and wonder whether they are worth the paychecks at all. Additionally, Employees stop working if their paycheck exceeds $300. This wouldn't be a catastrophic deal, except that the auto-pay system works daily, and occasionally, will not pay employee wages in time to prevent them from going to rest. Once this happens, their assignment clears, and you have to manually reset their entire behavior from your PC. This is inconvenient, annoying, and honestly just adds bloat to an otherwise remarkable framework. - Finally, decorating is a chore. Most of the decorating in this game is broken up by extremely tedious systems that you need to interact with to accomplish any kind of decoration. As previously mentioned, you have a very limited carrying capacity, and the carts are a chore to use except for items you need to deploy in bulk, like paints, floors, and ceilings. Many items which can become a box within the warehouse, expand to full size on a cart, resulting in an impossible task of loading too many refridgerators onto a cart that is too small for them, but simultaneously allowing you to carry five of them in your hands. These systems make the highlight of the endgame feel tedious and inconvenient, and not worth participating in, which is a shame, because the mechanics surrounding decorating the rooms (as far as they relate to customer pleasure) is actually kinda cool and interesting. For me, this is the critical failure of Motel Manager Simulator. Conclusion: This game showed promise, but instead of being a labor of love, it was clearly abandoned a year ago, and has received no attention despite a plethora of bugs, some serious QOL issues, and some balancing problems. I can't recommend it in good conscience unless the developer shows some initiative in getting the game to a more playable state. With that said, I am still a sucker for games like this, and it'll probably take me some time to fully disentangle myself from this disappointment. Also you can't customize the stairs or the buildings' roofs. Tragic.
Its Fun And Stressful it requires patient and calm its a really good game.
This is a rather fun sim if thats ur thing only issue i have is the fact that i played this game on xbox quite a while back but here it has no xbox controller support seemed kinda silly...
i ♥♥♥♥ my pants when popo came
Motel Manager Simulator, developed and published by Denzone Games, blends several business simulation concepts into one cohesive experience that challenges players to transform a neglected roadside property into a bustling commercial destination. Instead of focusing solely on motel management, the game combines lodging, retail, and fuel services into an interconnected operation where every decision contributes to long-term growth. Starting with limited resources and a run-down establishment, players gradually expand their business through smart investments, careful planning, and efficient daily management. This layered approach gives the game a satisfying sense of progression, as each improvement unlocks new opportunities while introducing additional responsibilities. The motel itself serves as the foundation of the experience. Rooms must be cleaned, renovated, furnished, and decorated to attract more guests and improve customer satisfaction. Players have the freedom to customize interiors by selecting flooring, wall finishes, furniture, and decorative elements, making every renovation feel rewarding rather than automatic. Guest comfort directly affects the motel's reputation, encouraging players to pay attention to maintenance instead of simply increasing room numbers. Watching an abandoned property evolve into a welcoming accommodation provides one of the game's most enjoyable long-term goals. What separates Motel Manager Simulator from many management titles is its fully operational convenience store. Players are responsible for purchasing inventory, organizing storage areas, stocking shelves, filling refrigerators, and adjusting product prices to maximize profits. Designing the layout of the shop also plays a role in creating an efficient shopping experience for customers. Managing stock levels while balancing expenses and sales creates a satisfying business loop that rewards organization and strategic thinking. The retail component feels substantial enough to stand as its own simulator, making it an excellent complement to the motel management systems. The addition of a gas station introduces another profitable business that ties naturally into the roadside setting. Fuel sales attract additional customers while requiring players to monitor supply and expand pump capacity as demand increases. Because travelers often visit multiple services during a single stop, the motel, store, and gas station all support one another, creating a realistic ecosystem where success depends on maintaining every part of the operation rather than focusing on a single source of income. This interconnected design gives the game a stronger sense of realism than many business simulators that isolate their mechanics. As the business grows, managing every responsibility alone becomes impossible. Hiring employees to clean rooms, operate cash registers, stock shelves, organize inventory, and handle fuel services becomes essential for maintaining smooth operations. Staff management adds another strategic layer, requiring players to balance labor costs against increasing customer traffic. Constructing employee facilities and assigning workers to specific tasks helps streamline daily operations, allowing the business to continue expanding without becoming overwhelming. Beyond its core systems, the game encourages continuous investment through additional revenue opportunities. Players can install vending machines, introduce advertising, build bus stations, and unlock other upgrades that increase customer flow and overall profitability. Reputation also becomes an important factor, as satisfied customers generate stronger business performance over time. This constant cycle of reinvesting profits into new services keeps progression engaging and ensures there is always another objective to pursue. Visually, Motel Manager Simulator adopts a clean and practical presentation that emphasizes functionality over graphical complexity. The first-person perspective makes routine tasks feel immersive, while the intuitive interface allows players to switch between construction, inventory management, pricing, and employee supervision with minimal frustration. Although the graphics are modest compared to larger simulation games, they effectively support the relaxing atmosphere and make it easy to appreciate the gradual transformation of the property. Despite its many strengths, the game is not entirely free of shortcomings. Players may encounter occasional bugs, minor AI behavior issues, or rough edges that affect the overall polish. Some systems could benefit from additional refinement and expanded content to increase long-term variety. However, these issues rarely overshadow the game's strongest qualities, as its addictive progression and rewarding management mechanics consistently encourage players to continue improving their growing business. Overall, Motel Manager Simulator succeeds by offering a well-rounded management experience that extends beyond running a simple motel. Its combination of property renovation, retail management, fuel station operations, staffing, customization, and business expansion creates a satisfying gameplay loop that remains engaging for many hours. The variety of responsibilities keeps each day interesting, while the gradual growth of the roadside enterprise provides a rewarding sense of accomplishment. Fans of tycoon and simulation games looking for a management experience with multiple interconnected systems will find plenty to enjoy despite the occasional technical imperfections. Rating: 8/10
really fun game 100percent will play again and again its pretty slow at the start but it gets really fun later in the game
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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