
The disappearance of an ambitious engineer and his high-society wife provokes a hunt for a precious artefact. The trail leads you to the attic of their home, and the discovery of an old, peculiar dollhouse. What secrets lie within these walls?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Turkish
Engagement
Hours played at review time, across 67 reviews with recorded playtime.
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Well the story was absolutely mental 🤣 Great game, definetly recommend. Maybe on tracks sometimes but thats ok, it gets your mind ticking over and i think thats whats important. Never got bored.
This is the one to play. [i]The Room[/i] is a satisfying little collection of puzzle boxes, though I fear I came to it too late to be truly impressed. I fully believe the mobile game deserved its acclaim on initial release, but this far removed from that context, it's still solid, but hardly exciting. The second and third games in the series are objectively bigger and bolder, and while I certainly enjoyed and appreciated that, I also found they'd grown just a bit bloated and tonally off-putting. We'd moved from something basic and mostly grounded in believable, mechanical logic to more typical adventure game fare, relying on magic and coincidence in a way that betrayed what I'd found appealing about the original. [i]The Room 4[/i] manages to squeeze all of that ambition, scope, and fantasy into a tiny, thoughtful structure bursting with clever complexities, internal logic, magnificent visuals, player-friendly legibility, and tasteful restraint. A minor triumph, and an easy recommendation.
Puzzle good
喜欢
Bom Demais!
the room 4 conseguiu se redimir dos defeitos que percebi na parte 3, pois eu consegui terminar a gameplay em uma jogatina só, sem precisar dividir em mais vezes (coisa que eu fui obrigado a fazer no the room 3, de tão maçante e confuso que foi). acredito que, para um jogo desse estilo, este é o tempo ideal, mais do que isso é exagero. a história de the room 4 fez bem mais sentido que os anteriores, foi mais fácil de assimilar. talvez esse devia ter sido o primeiro jogo da série. outra coisa que também gostei foi não terem colocado conquistas de finais secretos aqui, porque no the room 3 elas existem e só são adquiridas se você se dispor a explorar sem dicas. sinceramente, the room não é um jogo tão incrível assim pra me fazer querer quebrar ainda mais a cabeça pra pegar essas conquistas, então só dropei elas depois que cheguei no final mais comum. mas enfim, agora acredito que seria legal ter uma parte 5 explicando melhor o que de fato é o Nulo, qual a sua origem e quem é o artesão, assim acredito que a franquia the room fecharia com chave de ouro.
The puzzles were very engaging and only a handful were a bit... slightly illogical. But, this is a very strong addition to this series and I'm looking forward to the next one.
好玩
依舊是大家非常興奮的觸手遊戲。 這次更是搞得全屋子到處都是觸手,女主人萬一被抓到… 1150711通關留言
The Room series is one of my favorite game series of all time, and this installment is no different. It's been years since I played the first three and it was awesome to return to this universe, with its mythos and monsters and intricately designed puzzle "boxes." The satisfaction of pulling apart and piecing together the story and each of the boxes and clues is just as good as I remembered. Would definitely recommend to fans of the earlier games and of puzzles and escape rooms in general. The only thing I might have preferred is if there hadn't been so much moving between different rooms, as it breaks up concentration, gets annoying in the same way as frequent loading screens, and can make clues harder to follow, since each one may belong in a room you haven't touched in a while. I don't remember moving between areas so frequently in previous games, although granted it's been years and I might just be forgetting. However, this is a small complaint in comparison to how much I enjoyed the game overall.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Room | $2.4M | 31.5K | 98% | $4.99 |
| The Room Two | $1.7M | 21.6K | 98% | $4.99 |
| The Room Three | $1.2M | 13.3K | 95% | $5.99 |
| Escape Simulator | $11.2M | 16.4K | 94% | $19.99 |
| We Were Here Forever | $4.6M | 18.5K | 91% | $17.99 |
| Inside the Backrooms | $5.5M | 46.6K | 80% | $6.99 |
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| Starcom: Unknown Space | $2.7M | 4.4K | 92% | $12.49 |
| Aliens: Fireteam Elite | $2.6M | 26.9K | 80% | $5.99 |
| MOTORSLICE | $2.6M | 5.2K | 86% | $19.99 |